Search found 9794 matches

by wolph42
Wed Jan 20, 2021 2:51 am
Forum: General Discussion
Topic: DriveThru RPG?
Replies: 3
Views: 52

Re: DriveThru RPG?

Interesting. I've dealt with them for many years, and do not recall ever getting a single email from that that wasn't either an order confirmation or a response to a trouble ticket. dito! I loath the barrage on newsletters and usually send out a very pissed email in reply when I receive one I never...
by wolph42
Fri Jan 15, 2021 8:15 pm
Forum: Links & External Resources
Topic: Virtual RPG Escape Room in Maptool
Replies: 5
Views: 1305

Re: Virtual RPG Escape Room in Maptool

I liked being able to support you! :-) One comment - This would be improved by having a written description of each room the game master could share. The imagery is great eye candy, but a brief paragraph would solidify the setting. P.S. - This is functional with MapTool 1.7.0 but not 1.8b2. thank y...
by wolph42
Thu Jan 14, 2021 4:01 pm
Forum: Links & External Resources
Topic: Virtual RPG Escape Room in Maptool
Replies: 5
Views: 1305

Re: Virtual RPG Escape Room in Maptool

nice, you actually found a copy! its funny though, after 2 years hearing nothing of this I all of a sudden received a $100 for the publication...go covid :D never expected to actually make money on this one
by wolph42
Thu Jan 14, 2021 2:59 am
Forum: MapTool
Topic: [1.7.0] canSeeToken wrong with snap to grid vbl
Replies: 6
Views: 75

Re: [1.7.0] canSeeToken wrong with snap to grid vbl

Can't the canSeeToken logic be written to ignore the cell boundary? This is especially important for vbl between two adjacent squares with a wall in between. VBL beside a token shouldn't "block" that token. I wouldnt take into account that logic as there are most likely permutations to take into ac...
by wolph42
Wed Jan 13, 2021 5:56 pm
Forum: MapTool
Topic: [1.7.0] canSeeToken wrong with snap to grid vbl
Replies: 6
Views: 75

Re: [1.7.0] canSeeToken wrong with snap to grid vbl

yes VBl needs to bleed into a square when snapped to grid and bleeds into upper and left (it needs to be placed *somewhere*), leaving the token only the left and up side not covered in vbl but bottom left is covered by bottom vbl so only upper left (and obviously centre) are left to see.
by wolph42
Tue Jan 12, 2021 4:00 pm
Forum: Drop-In Macro Resources
Topic: Wolph42's 'Drop-in' Bag of MT Tricks v.47 [MT Tables]
Replies: 99
Views: 18384

Wolph42's 'Drop-in' Bag of MT Tricks v.48 [MT TABLES]

NEW VERSION 48 New Features - possibility to create MT tables by copy pasting from excel - update to soundPads: + added flag to eventPad triggered soundpad so you can set it to only play once. + added sounddistance to the other tokens for the sound triggerpath as well + To all the teleports and eve...
by wolph42
Mon Jan 11, 2021 8:07 am
Forum: MapTool
Topic: Showing cardinal directions to a token
Replies: 3
Views: 98

Re: Showing cardinal directions to a token

I've dealt with these kind of things in the past as well, there are two methods that work well: 1. just create each cardinal direction (with its own color if you like) and create one macro that turns them all on or off or give some arg to do this selectively; then call that macro to toggle the aura'...
by wolph42
Sun Jan 10, 2021 7:21 am
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 4135

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4

yes the newline was a mistake i made in the regex but realised it too late and though 'o whatever'... as for the latest version of the excel, yes I would love to get my hands on that as well...I asked guillaume (merudo) but he's no longer responding to pms in discord If you're planning in upgrading ...
by wolph42
Sat Jan 09, 2021 7:04 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 4135

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4

thnx seen it, replied to it. would be nice if someone can keep up the framework. However you've removed all the macro headers making it nigh impossible to debug. those are [h:'<!-- ------------------- macro name ------------- -->'] in the start of the code and very important. Took me some regex magi...
by wolph42
Sat Jan 09, 2021 3:31 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 4135

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4

hi normen can you share the 4.2? the lib is enough, though i would appreciate it if you could let me know what you changed as im diveriting. im also curious about the arkhem stuff, perhaps you can pm me. im currently working on maks of nyarlahotep, finished the peru introduction (running that now) n...
by wolph42
Thu Jan 07, 2021 5:21 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 4135

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4

it appears you're doing double work, I've already fixed quite a bit amongst what you did and shared it with merudo, but apparently he didn't update it here. Here's my latest version including a full implementation of the haunting scenario and all the (also your and the below) fixes: https://www.drop...
by wolph42
Thu Jan 07, 2021 5:17 pm
Forum: Macros
Topic: Recurse limit hit while finding token
Replies: 11
Views: 99

Re: Recurse limit hit while finding token

good we have this cleared up!
by wolph42
Thu Jan 07, 2021 3:02 am
Forum: Macros
Topic: Recurse limit hit while finding token
Replies: 11
Views: 99

Re: Recurse limit hit while finding token

why on earth are you doing this recursively? and I also see no breakout of the recursive loop whatsover. you just keep calling the same function with the same arguments recusively, no wonder it never breaks from the loop: nothing changes. don't you want to use the MT findToken function inside your o...
by wolph42
Wed Jan 06, 2021 3:36 pm
Forum: Macros
Topic: Recurse limit hit while finding token
Replies: 11
Views: 99

Re: Recurse limit hit while finding token

might I suggest that you turn on the macro logging and the console log, that should 'immediately' show you the culprit. I say 'immediatley' cause when mt hits a loop it will take a loooooooong time for it to stop. So get some coffee OR change the loop limit to 100. console log is found in the tool m...
by wolph42
Mon Dec 21, 2020 11:56 am
Forum: Drop-In Macro Resources
Topic: Wolph42's 'Drop-in' Bag of MT Tricks v.47 [MT Tables]
Replies: 99
Views: 18384

Re: Wolph42's 'Drop-in' Bag of MT Tricks v.47 [SOUNDPADS]

just tried this and it works as expecte, no issues. can you share the campaign file?

added a screenshot for the used settings
screenshot
Screenshot 2020-12-21 17.58.03.png
Screenshot 2020-12-21 17.58.03.png (326.08 KiB) Viewed 187 times

Go to advanced search