Search found 55 matches

by MadJoker
Mon Sep 02, 2013 3:27 pm
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

I'm running Maptool 1.3.b89 with Java 7 and an edited BAT file setup as discussed on the forum. Everything runs fine except my macro windows are slightly too small (Healing Surge, Hit Points, Initiative, and Rest), see attached image. Is this fixable by making the dialog box bigger with a setting s...
by MadJoker
Mon Jan 28, 2013 1:34 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

Thank you for the wonderful tool. The toggle between PC sheet and NPC sheet doesn't seem to work in v5-1 for me. I'm using Maptools v1.3.b87 and Java6. It works for me in v4-3 when I click on the token image in the header of the character sheet, it switches between the PC sheet to the NPC. Clicking...
by MadJoker
Sun Aug 19, 2012 9:50 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

Hi love the frame work. Just one anoying thing how do i get rid of the little power point dots on the powers screen or atleast change them to a number cause wel its personal preferance and im not smart enough to figure out how to change it. Here two versions of what you want. The first displays in ...
by MadJoker
Mon Jul 23, 2012 11:49 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

Using this Frame work and i keep getting a error. java.lang.IllegalArgumentException: Comparison method violates its general contract! at java.util.ComparableTimSort.mergeLo(Unknown Source) at java.util.ComparableTimSort.mergeAt(Unknown Source) at java.util.ComparableTimSort.mergeCollapse(Unknown S...
by MadJoker
Fri Jul 06, 2012 1:33 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

Ah, thanks a lot. Now I added all the macros and filled the initiative que with creatures. When I click on NextInitiative for the first time, everything works great (e.g. PC is reminded to take ongoing damage). Wonderful script! Clicking it a second time gives me the following error, when the timer...
by MadJoker
Sat Jun 30, 2012 4:12 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

I actually didn't touch the names, and I was logged in as a GM on the server. Really the only thing I did was mess with the ownership of some of the tokens but then it just kind of locked me out of everything.Also, what should the ownership of the 'lib:' things be set to? They shouldn't be owned by...
by MadJoker
Fri Jun 29, 2012 4:01 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

@ChaosDragon Well, two things that come two mind would be to make sure you start the server as GM, not as a player, and to make sure all the library token's are still named correctly, i.e. they are named "Lib:Sheet", "Lib:Execute", and "Lib:Information", without any spa...
by MadJoker
Tue Jun 12, 2012 11:41 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

Thanks for the hint with the SortIniative part. I added the code. About the first error: this most likely happened because you had a combat running already, and did not start the whole combat with the NextInitiative macro. I have added a fix for that problem to the macro in my previous post. But in ...
by MadJoker
Tue Jun 12, 2012 10:33 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

@MadJoker I would very much like to try your scripts. But I'm having some adding the timer. I'm not sure where and how I am supposed to enter the timer functionality. Go to Edit->Campaign Properties and you land in the tab Token Properties. In the list on the left side select Information and add th...
by MadJoker
Sun Jun 10, 2012 2:47 pm
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

I have written a custom set of initiative macros for sorting initiative (with automatic tie breaking) and for advancing initiative. This script checks for all conditions and ongoing damage and tells you when people have to make a saving throw, when they take ongoing damage, and when effects end. If...
by MadJoker
Wed Feb 08, 2012 6:44 pm
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

I'm searching the thread for this one but someone might be able to find it quickly. MadJoker's macro buttons work great, but one problem... after closing the dialog box the character sheet automatically opens back up and causing the delay I was hoping to get rid of. My Fix: I deleted (Exported) the...
by MadJoker
Sun Feb 05, 2012 1:14 pm
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

This is probably an easy one... How can I create a macro placed in the Campaign window that will perform the MacroLinks on the Character Sheet for selected token of the following functions "Hit Points" "Surge" "Initiative" "Rest" and "Conditions" Th...
by MadJoker
Mon Jan 23, 2012 7:06 am
Forum: D&D 4e Frameworks
Topic: DN's D&D4e Character Sheet Framework
Replies: 523
Views: 173581

Re: DN's D&D4e Character Sheet Framework

I have a question. I use the official "alternative" rule for critic skill check (if you roll 20, add +5 to the final result, if you roll 1, substract 5 to the final result). What code line should I modify to do this? (I need a label saying "Critic" too) nobody? :( Assuming this ...
by MadJoker
Fri Sep 23, 2011 4:11 am
Forum: Testing
Topic: Play Session Report SVN Revision 5785
Replies: 4
Views: 850

Re: Play Session Report SVN Revision 5785

I guess the fow problems are somewhat serious and annoying, so people wouldn't care if there would have to be a b88 because some things were overlooked now, and prefer to get b87 now. And there are just not enough people testing the current rev to actually find all the problems.
by MadJoker
Thu Sep 22, 2011 4:33 pm
Forum: Testing
Topic: Play Session Report SVN Revision 5785
Replies: 4
Views: 850

Play Session Report SVN Revision 5785

Hi, yesterday and the day before that we played two short sessions (4 hours) with revision 5785. I have no problems whatsoever to report; fow works as intended and expected. Setup: GM - hosts the game and directly uses the server for GMing, i.e. no dedicated server, Win7 x64 Players - 4 clients, all...

Go to advanced search