Search found 256 matches

by MeMeMe
Tue Oct 02, 2018 5:13 pm
Forum: General Discussion
Topic: What does MapTool 1.4 offer?
Replies: 8
Views: 1209

Re: What does MapTool 1.4 offer?

I dont have any interest in discord, it's too real-time for me.

Thanks for the announcement links, I'll check those out.
by MeMeMe
Mon Oct 01, 2018 2:47 pm
Forum: General Discussion
Topic: What does MapTool 1.4 offer?
Replies: 8
Views: 1209

What does MapTool 1.4 offer?

Hi, I was a maptool user back in the days of 1.3, and am looking at picking it up again. I have looked through the dev forum and havent been able to figure out what 1.4 offers over 1.3. Is there are comprehensive feature list, or description of differences anyway? Also, I must say, browsing the foru...
by MeMeMe
Mon Mar 02, 2015 10:33 am
Forum: General Discussion
Topic: MapTools Fork List
Replies: 18
Views: 7188

Re: MapTools Fork List

All these forks were created because maptools development had stalled, and as I understand it, no-one who was active had access to the website to update the official forks. Things have moved on since then, so these forks are going to get increasingly outdated. But since Mote is finally out in public...
by MeMeMe
Fri Oct 03, 2014 9:10 am
Forum: Macros
Topic: How do I set specific values in the input() function?
Replies: 6
Views: 694

Re: How do I set specific values in the input() function?

Ninja's by Ditto :) Note that if you use the LIST option [h: chk = input ( "weaponchoice | Weapon1, Weapon2, Weapon3 | Weapon | LIST | SELECT=STRING VALUE=NUMBER" )] You can change the VALUE=NUMBER to VALUE=STRING, and the variable will be saved with the text value of the chosen item. You ...
by MeMeMe
Fri Oct 03, 2014 9:06 am
Forum: Macros
Topic: How do I set specific values in the input() function?
Replies: 6
Views: 694

Re: How do I set specific values in the input() function?

I don't have enough information to know exactly what you're tring to do. It would help to know what the function is for, or to post the code you have already tried. That said, I know one thing that confused me initially when using inputs was the fact that the value returned is not the selected item,...
by MeMeMe
Thu Oct 02, 2014 12:15 pm
Forum: MapTool
Topic: Weird redraw issue
Replies: 4
Views: 1534

Re: Weird redraw issue

Aliasmask posted in anotehr thread: It's more likely due to graphics drivers or how java interacts with direct draw. Reinstalling both would probably fix the problem. I was thinking if using an older MT version that's not compatible with java7 would cause issues as well. My issue has persisted acros...
by MeMeMe
Thu Oct 02, 2014 12:12 pm
Forum: MapTool
Topic: HELP: Terrible Image Glitches when Dragging and Zooming
Replies: 7
Views: 1279

Re: HELP: Terrible Image Glitches when Dragging and Zooming

I don't want to hog the OPs thread in case their problem isn't the same as mine (but i do see graphic glitches like the OPs - it seems like parts of the screen are not being erased, and get drawn multiple times). I've updated the thread I initially reported my issue in, here.
by MeMeMe
Thu Oct 02, 2014 12:09 pm
Forum: MapTool
Topic: Weird redraw issue
Replies: 4
Views: 1534

Re: Weird redraw issue

For my own reference: Ctesia posted a possible fix in this thread . If THAT doesn't work do help->show debug info and make sure maptools is actually being loaded with the mem and stack settings you set. I had trouble getting that to work, I had to create a shortcut of the javaw.exe 64 bit executable...
by MeMeMe
Thu Oct 02, 2014 11:58 am
Forum: Macros
Topic: How do you call upon a property in a string value for use?
Replies: 2
Views: 454

Re: How do you call upon a property in a string value for us

Assuming that "Skills:" at the start isn't part of the property, that looks like a String Property List. Use getStrProp to get the value.

SkillValue = getStrProp(Skills,SkillWanted);
Or
SkillValue = getStrProp(Skills,"Appraise");
by MeMeMe
Wed Oct 01, 2014 12:53 pm
Forum: MapTool
Topic: HELP: Terrible Image Glitches when Dragging and Zooming
Replies: 7
Views: 1279

Re: HELP: Terrible Image Glitches when Dragging and Zooming

I agree it is strange. I fully expect it's something about my setup, rather than a problem with the launcher, but it's possible someone else has the same issue which is why I mention it.
by MeMeMe
Sun Sep 28, 2014 9:43 am
Forum: MapTool
Topic: HELP: Terrible Image Glitches when Dragging and Zooming
Replies: 7
Views: 1279

Re: HELP: Terrible Image Glitches when Dragging and Zooming

Which version of MT are you using, and most importantly, which launcher ? I have an issue that is similar, when I use wolph42's launcher for MT b90. It seems to work for others without issue, so I have no idea what's different about my PC that messes it up. Clyde's alternative launcher listed here w...
by MeMeMe
Sun Jun 29, 2014 1:42 pm
Forum: Macros
Topic: What are h:,r:,t: and when do I use colons versus commas?
Replies: 9
Views: 973

Re: What are h:,r:,t: and when do I use colons versus commas

Given that you're already writing macros, I don't think RTFM manual posts are all that helpful. There are a lot of gotchas in maptool scripting, thing it's easy to trip up over, aqnd aren't well-explained anywhere. So I'll attempt to give you some genuine help. [quote="Ctesias"]When do I u...
by MeMeMe
Fri Jun 27, 2014 9:38 am
Forum: User Creations
Topic: Basic rolling macro
Replies: 6
Views: 3213

Re: Basic rolling macro

Quick aside: That's a nice framework, I look forward to dismantling it and copying it for my own impending HERO game. Madeiner, regarding the problem of creature attacks, here is what I would do. (I mention this because it is something I *am* planning to do for another project but wont get a chance ...
by MeMeMe
Thu Jun 26, 2014 4:09 pm
Forum: Drop-In Macro Resources
Topic: Library Token: Dice Box
Replies: 170
Views: 56909

Re: Library Token: Dice Box

The missing table was the issue. Thanks :)
by MeMeMe
Thu Jun 26, 2014 10:25 am
Forum: Drop-In Macro Resources
Topic: Library Token: Dice Box
Replies: 170
Views: 56909

Re: Library Token: Dice Box

lmarkus, I tried using your token, and get this error:    Error in body of roll.       Statement options (if any): h       Statement Body : dbxLaunchIt() I added it to an empty campaign. Then saved and reopened the campaign. I added the launch dicebox button to campaign macros, and tried to run it, ...

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