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by dorpond
Sat Jan 18, 2020 8:51 pm
Forum: Announcements
Topic: New Art Packs (4): CSP Geomorphs
Replies: 0
Views: 1413

New Art Packs (4): CSP Geomorphs

I would like to thank Kristian Richards for providing us 4 more CSP Geomorphs! Please thank and support him at one of the many sites below (click "show" below) CSP Cave Geomorphs - Grid50 CSP Dungeon Monthly - Grid50 CSP Dungeons to Caves - Grid50 CSP Mine Geomorphs - Grid50 This map-pack is Copyrig...
by dorpond
Thu Jan 16, 2020 2:44 pm
Forum: Announcements
Topic: New Art Pack: Phergus' Markers
Replies: 0
Views: 1396

New Art Pack: Phergus' Markers

Are you looking to number your rooms, just like the adventure modules you wish to make in Maptool? Well thanks to Phergus, we now have a variety of room and other markers! Thanks Phergus! Licensing Info: Simple Markers created in GIMP (https://www.gimp.org/) using the Copperplate Gothic Bold font. M...
by dorpond
Wed Dec 27, 2017 10:03 am
Forum: MapTool
Topic: Vision-blocking works on all maps but one
Replies: 8
Views: 536

Re: Vision-blocking works on all maps but one

I had a map that had a weird VBL issue last session. Lighting and Vision would not work at all during the session. What was strange is that if I drew VBL on the lower half of the map in certain areas, it suddenly worked for certain tokens but not all of them. It was really strange. I've since wiped ...
by dorpond
Mon Sep 11, 2017 9:50 am
Forum: MapTool
Topic: Light problems (bugs?)
Replies: 15
Views: 1836

Re: Light problems (bugs?)

Much appreciated, Guys! I am working closely with Jamz on this stuff. He is aware, has our videos (I made one also) and has solved some of the issues already.
by dorpond
Thu Sep 07, 2017 11:52 am
Forum: MapTool
Topic: Light problems (bugs?)
Replies: 15
Views: 1836

Re: Light problems (bugs?)

I confirmed that there are some serious odd things going on here with lighting and exposing. I am not even sure where to start testing with this because everything about it is just odd! For those who are interested, load up that file and test it for yourself. Once you load it, move around that littl...
by dorpond
Wed Sep 06, 2017 3:45 pm
Forum: MapTool
Topic: Light problems (bugs?)
Replies: 15
Views: 1836

Re: Light problems (bugs?)

I will try to recreate this and work with the dev's since I am already currently testing lighting/vision issues.
(found another one where lighting changes don't update on the client side unless a token is selected first).

Thanks for the heads up!
by dorpond
Sun Aug 20, 2017 2:42 pm
Forum: Macros
Topic: Identify which bar you currently are using switch it
Replies: 4
Views: 565

Re: Identify which bar you currently are using switch it

That worked like a champ, thanks, AM!!
by dorpond
Sat Aug 19, 2017 11:57 pm
Forum: Macros
Topic: Identify which bar you currently are using switch it
Replies: 4
Views: 565

Re: Identify which bar you currently are using switch it

I'm not sure if you misunderstood my question of it I just didn't understand your answer. :p I already have bars that are fully functional with my damage/heading macros - I've been using them for years, what I want is a simple macro that will be smart enough to look at what color the token is curren...
by dorpond
Sat Aug 19, 2017 9:26 pm
Forum: Macros
Topic: Identify which bar you currently are using switch it
Replies: 4
Views: 565

Identify which bar you currently are using switch it

OK I have no idea how to approach this, but I am looking to write a macro to follow this logic: If bar is currently green, then change it to red; if it is red, then change it to green. (I use bars to specify Current HP) Basically it will be used when a NPC/Monster changes loyalties or factions - one...
by dorpond
Fri Aug 18, 2017 2:40 pm
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 1865

Re: Modfiy to add advantage/disadvantage

You're very welcome. How is 5E working out for you? That's pretty much our classic fantasy go-to for tabletop (and Shadowrun Anarchy for anything non-traditional fantasy) - always happy to see others using it =) I've played all versions of D&D since 3.0 and hands down think 5e is the best of th...
by dorpond
Fri Aug 18, 2017 12:05 pm
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 1865

Re: Modfiy to add advantage/disadvantage

That worked like a champ, Xaelvaen, thanks!!

Thanks to all players for helping get through this! Much appreciated!
by dorpond
Thu Aug 17, 2017 10:11 am
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 1865

Re: Modfiy to add advantage/disadvantage

SOLUTION: with the help of many up here, we were able to get this working. The solution depends on Bag of Tricks for it to work properly. Thank you guys! I attached the code below. I would also love to get Xaelvaen's version working also, which doesn't depend on BoT, if for any reason, just to learn...
by dorpond
Thu Aug 17, 2017 10:05 am
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 1865

Re: Modfiy to add advantage/disadvantage

I did test this in 1.4.1.7 and it seemed to function just peachy. Hope you get it worked out - with these guys helping, I'm sure you will =) I appreciate your help - thank you! I think your code is a result of coping and pasting from the forums (or something like that), so could you please upload y...
by dorpond
Wed Aug 16, 2017 10:55 am
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 1865

Re: Modfiy to add advantage/disadvantage

I guess I am confused. I took Xaelvaen's code and as a test, remove line 1 altogether, because it was Maptool was complaining about line 1:2: unexpected char: '[' My line 1 was /self - so now it is nuked completely, but yet when I run the moacro, I still get line 1:2: unexpected char: '[' I am confu...
by dorpond
Wed Aug 16, 2017 10:34 am
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 1865

Re: Modfiy to add advantage/disadvantage

basically it means: in your code the first line and of the first line the first character. So Line 5:3 means 5th line 3rd character. 1:1 is thus the first characer it encounters (and as AM mentioned this is an illegal character that you inadvertantly c/p from the forum. So that copy/paste could be ...

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