Search found 5505 matches
- Sat Jan 18, 2020 8:51 pm
- Forum: Announcements
- Topic: New Art Packs (4): CSP Geomorphs
- Replies: 0
- Views: 1759
New Art Packs (4): CSP Geomorphs
I would like to thank Kristian Richards for providing us 4 more CSP Geomorphs! Please thank and support him at one of the many sites below (click "show" below) CSP Cave Geomorphs - Grid50 CSP Dungeon Monthly - Grid50 CSP Dungeons to Caves - Grid50 CSP Mine Geomorphs - Grid50 This map-pack is Copyrig...
- Thu Jan 16, 2020 2:44 pm
- Forum: Announcements
- Topic: New Art Pack: Phergus' Markers
- Replies: 0
- Views: 1712
New Art Pack: Phergus' Markers
Are you looking to number your rooms, just like the adventure modules you wish to make in Maptool? Well thanks to Phergus, we now have a variety of room and other markers! Thanks Phergus! Licensing Info: Simple Markers created in GIMP (https://www.gimp.org/) using the Copperplate Gothic Bold font. M...
- Wed Dec 27, 2017 10:03 am
- Forum: MapTool
- Topic: Vision-blocking works on all maps but one
- Replies: 8
- Views: 708
Re: Vision-blocking works on all maps but one
I had a map that had a weird VBL issue last session. Lighting and Vision would not work at all during the session. What was strange is that if I drew VBL on the lower half of the map in certain areas, it suddenly worked for certain tokens but not all of them. It was really strange. I've since wiped ...
- Mon Sep 11, 2017 9:50 am
- Forum: MapTool
- Topic: Light problems (bugs?)
- Replies: 15
- Views: 2116
Re: Light problems (bugs?)
Much appreciated, Guys! I am working closely with Jamz on this stuff. He is aware, has our videos (I made one also) and has solved some of the issues already.
- Thu Sep 07, 2017 11:52 am
- Forum: MapTool
- Topic: Light problems (bugs?)
- Replies: 15
- Views: 2116
Re: Light problems (bugs?)
I confirmed that there are some serious odd things going on here with lighting and exposing. I am not even sure where to start testing with this because everything about it is just odd! For those who are interested, load up that file and test it for yourself. Once you load it, move around that littl...
- Wed Sep 06, 2017 3:45 pm
- Forum: MapTool
- Topic: Light problems (bugs?)
- Replies: 15
- Views: 2116
Re: Light problems (bugs?)
I will try to recreate this and work with the dev's since I am already currently testing lighting/vision issues.
(found another one where lighting changes don't update on the client side unless a token is selected first).
Thanks for the heads up!
(found another one where lighting changes don't update on the client side unless a token is selected first).
Thanks for the heads up!
- Sun Aug 20, 2017 2:42 pm
- Forum: Macros
- Topic: Identify which bar you currently are using switch it
- Replies: 4
- Views: 668
Re: Identify which bar you currently are using switch it
That worked like a champ, thanks, AM!!
- Sat Aug 19, 2017 11:57 pm
- Forum: Macros
- Topic: Identify which bar you currently are using switch it
- Replies: 4
- Views: 668
Re: Identify which bar you currently are using switch it
I'm not sure if you misunderstood my question of it I just didn't understand your answer. :p I already have bars that are fully functional with my damage/heading macros - I've been using them for years, what I want is a simple macro that will be smart enough to look at what color the token is curren...
- Sat Aug 19, 2017 9:26 pm
- Forum: Macros
- Topic: Identify which bar you currently are using switch it
- Replies: 4
- Views: 668
Identify which bar you currently are using switch it
OK I have no idea how to approach this, but I am looking to write a macro to follow this logic: If bar is currently green, then change it to red; if it is red, then change it to green. (I use bars to specify Current HP) Basically it will be used when a NPC/Monster changes loyalties or factions - one...
- Fri Aug 18, 2017 2:40 pm
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 2343
Re: Modfiy to add advantage/disadvantage
You're very welcome. How is 5E working out for you? That's pretty much our classic fantasy go-to for tabletop (and Shadowrun Anarchy for anything non-traditional fantasy) - always happy to see others using it =) I've played all versions of D&D since 3.0 and hands down think 5e is the best of th...
- Fri Aug 18, 2017 12:05 pm
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 2343
Re: Modfiy to add advantage/disadvantage
That worked like a champ, Xaelvaen, thanks!!
Thanks to all players for helping get through this! Much appreciated!
Thanks to all players for helping get through this! Much appreciated!
- Thu Aug 17, 2017 10:11 am
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 2343
Re: Modfiy to add advantage/disadvantage
SOLUTION: with the help of many up here, we were able to get this working. The solution depends on Bag of Tricks for it to work properly. Thank you guys! I attached the code below. I would also love to get Xaelvaen's version working also, which doesn't depend on BoT, if for any reason, just to learn...
- Thu Aug 17, 2017 10:05 am
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 2343
Re: Modfiy to add advantage/disadvantage
I did test this in 1.4.1.7 and it seemed to function just peachy. Hope you get it worked out - with these guys helping, I'm sure you will =) I appreciate your help - thank you! I think your code is a result of coping and pasting from the forums (or something like that), so could you please upload y...
- Wed Aug 16, 2017 10:55 am
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 2343
Re: Modfiy to add advantage/disadvantage
I guess I am confused. I took Xaelvaen's code and as a test, remove line 1 altogether, because it was Maptool was complaining about line 1:2: unexpected char: '[' My line 1 was /self - so now it is nuked completely, but yet when I run the moacro, I still get line 1:2: unexpected char: '[' I am confu...
- Wed Aug 16, 2017 10:34 am
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 2343
Re: Modfiy to add advantage/disadvantage
basically it means: in your code the first line and of the first line the first character. So Line 5:3 means 5th line 3rd character. 1:1 is thus the first characer it encounters (and as AM mentioned this is an illegal character that you inadvertantly c/p from the forum. So that copy/paste could be ...