Thanks for the replies, everyone!
I have to admit, I am not one for reading instructions, so I am sure it was said somewhere...
Search found 5509 matches
- Tue Sep 13, 2022 2:50 pm
- Forum: Drop-In Macro Resources
- Topic: Rod's 'Drop-In' Markdown Notebook
- Replies: 35
- Views: 17107
- Fri Sep 02, 2022 1:40 pm
- Forum: Drop-In Macro Resources
- Topic: Rod's 'Drop-In' Markdown Notebook
- Replies: 35
- Views: 17107
Re: Rod's 'Drop-In' Markdown Notebook
So I was looking for a way to write notes down in my campaign, and I stumbles across this lib. I tried it out but have a question: Is this formatting correctly? When I click on the inventory note, it strings all the text together, but when I edit it, it recalled the formatting that I originally type...
- Thu Aug 12, 2021 4:13 pm
- Forum: MapTool
- Topic: Pick-once table issue since 1.9?
- Replies: 3
- Views: 5925
Re: Pick-once table issue since 1.9?
No problem!
The case was updated in GitHub; you may want to go up there and comment because there seems to be some confusion.
The case was updated in GitHub; you may want to go up there and comment because there seems to be some confusion.
- Wed Aug 11, 2021 8:30 am
- Forum: MapTool
- Topic: Pick-once table issue since 1.9?
- Replies: 3
- Views: 5925
Re: Pick-once table issue since 1.9?
I opened a case here, so it wouldn't be lost:
https://github.com/RPTools/maptool/issues/2882
Thanks for reporting this!
FYI, Github is really the best place to report bugs, if you want the quickest response and most exposure.
https://github.com/RPTools/maptool/issues/2882
Thanks for reporting this!
FYI, Github is really the best place to report bugs, if you want the quickest response and most exposure.
- Sat Jan 18, 2020 8:51 pm
- Forum: Announcements
- Topic: New Art Packs (4): CSP Geomorphs
- Replies: 0
- Views: 9614
New Art Packs (4): CSP Geomorphs
I would like to thank Kristian Richards for providing us 4 more CSP Geomorphs! Please thank and support him at one of the many sites below (click "show" below) CSP Cave Geomorphs - Grid50 CSP Dungeon Monthly - Grid50 CSP Dungeons to Caves - Grid50 CSP Mine Geomorphs - Grid50 This map-pack ...
- Thu Jan 16, 2020 2:44 pm
- Forum: Announcements
- Topic: New Art Pack: Phergus' Markers
- Replies: 0
- Views: 9602
New Art Pack: Phergus' Markers
Are you looking to number your rooms, just like the adventure modules you wish to make in Maptool? Well thanks to Phergus, we now have a variety of room and other markers! Thanks Phergus! Licensing Info: Simple Markers created in GIMP (https://www.gimp.org/) using the Copperplate Gothic Bold font. M...
- Wed Dec 27, 2017 10:03 am
- Forum: MapTool
- Topic: Vision-blocking works on all maps but one
- Replies: 8
- Views: 1316
Re: Vision-blocking works on all maps but one
I had a map that had a weird VBL issue last session. Lighting and Vision would not work at all during the session. What was strange is that if I drew VBL on the lower half of the map in certain areas, it suddenly worked for certain tokens but not all of them. It was really strange. I've since wiped ...
- Mon Sep 11, 2017 9:50 am
- Forum: MapTool
- Topic: Light problems (bugs?)
- Replies: 15
- Views: 3659
Re: Light problems (bugs?)
Much appreciated, Guys! I am working closely with Jamz on this stuff. He is aware, has our videos (I made one also) and has solved some of the issues already.
- Thu Sep 07, 2017 11:52 am
- Forum: MapTool
- Topic: Light problems (bugs?)
- Replies: 15
- Views: 3659
Re: Light problems (bugs?)
I confirmed that there are some serious odd things going on here with lighting and exposing. I am not even sure where to start testing with this because everything about it is just odd! For those who are interested, load up that file and test it for yourself. Once you load it, move around that littl...
- Wed Sep 06, 2017 3:45 pm
- Forum: MapTool
- Topic: Light problems (bugs?)
- Replies: 15
- Views: 3659
Re: Light problems (bugs?)
I will try to recreate this and work with the dev's since I am already currently testing lighting/vision issues.
(found another one where lighting changes don't update on the client side unless a token is selected first).
Thanks for the heads up!
(found another one where lighting changes don't update on the client side unless a token is selected first).
Thanks for the heads up!
- Sun Aug 20, 2017 2:42 pm
- Forum: Macros
- Topic: Identify which bar you currently are using switch it
- Replies: 4
- Views: 1072
Re: Identify which bar you currently are using switch it
That worked like a champ, thanks, AM!!
- Sat Aug 19, 2017 11:57 pm
- Forum: Macros
- Topic: Identify which bar you currently are using switch it
- Replies: 4
- Views: 1072
Re: Identify which bar you currently are using switch it
I'm not sure if you misunderstood my question of it I just didn't understand your answer. :p I already have bars that are fully functional with my damage/heading macros - I've been using them for years, what I want is a simple macro that will be smart enough to look at what color the token is curren...
- Sat Aug 19, 2017 9:26 pm
- Forum: Macros
- Topic: Identify which bar you currently are using switch it
- Replies: 4
- Views: 1072
Identify which bar you currently are using switch it
OK I have no idea how to approach this, but I am looking to write a macro to follow this logic: If bar is currently green, then change it to red; if it is red, then change it to green. (I use bars to specify Current HP) Basically it will be used when a NPC/Monster changes loyalties or factions - one...
- Fri Aug 18, 2017 2:40 pm
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 3887
Re: Modfiy to add advantage/disadvantage
You're very welcome. How is 5E working out for you? That's pretty much our classic fantasy go-to for tabletop (and Shadowrun Anarchy for anything non-traditional fantasy) - always happy to see others using it =) I've played all versions of D&D since 3.0 and hands down think 5e is the best of th...
- Fri Aug 18, 2017 12:05 pm
- Forum: Macros
- Topic: Modfiy to add advantage/disadvantage
- Replies: 23
- Views: 3887
Re: Modfiy to add advantage/disadvantage
That worked like a champ, Xaelvaen, thanks!!
Thanks to all players for helping get through this! Much appreciated!
Thanks to all players for helping get through this! Much appreciated!