Search found 156 matches

by Winter
Sat Jul 14, 2018 5:32 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

I have been following the intermittent discussions on the GURPS forums about the likelihood of a licensing change that would permit the more comprehensive MapTool framework we had built several years ago. I won't have time until the Christmas break to work on anything, but I'll keep my eyes open for...
by Winter
Mon May 20, 2013 1:16 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

Added a brief comment about smileys in the instructions. Thanks, wolph42.
by Winter
Thu Apr 11, 2013 10:51 pm
Forum: MapTool
Topic: Merging Bag of Tricks and Gurps Framework
Replies: 4
Views: 485

Re: Merging Bag of Tricks and Gurps Framework

You might consider looking at the existing GURPS framework, which has small character sheets and encounter tracking.

Caution: I haven't tested it with b89 yet.

http://forums.rptools.net/viewtopic.php?f=33&t=20331
by Winter
Wed Apr 10, 2013 6:54 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

MapTool's uncertain future caused me to stop development for a while. MapTool 1.4 will require a complete rewrite of the code in JavaScript, and the MapTool 1.3 releases have been quite rare and buggy lately. I've been a little reluctant to do too much work until there's a clear future for the progr...
by Winter
Tue Mar 20, 2012 10:20 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

I ran a session Saturday night using the new MapTools release, 1.3b88. I noticed a few minor problems with the release, but the framework itself seemed to work fine. Any bug reports from other users?
by Winter
Tue Feb 07, 2012 8:28 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

Hi, aelana. Thanks for trying out the framework. 1. What is the proper way to set conditions. If I set it via right click or double clicking on the token, it shows up on the map but not on the character sheet. If I use the macro buttons it shows up on the character sheet but I don't seem to have any...
by Winter
Mon Dec 12, 2011 12:14 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

I'm trying to wrap up a new release in the next month. Please let me know about bugs so I can stomp them.
by Winter
Wed Nov 30, 2011 11:30 pm
Forum: Announcements
Topic: MapTool 1.3 Final, patch04 (build 87)
Replies: 189
Views: 31562

Re: MapTool 1.3 Final, patch04 (build 87)

Since a zoom-out seems to force a redraw, might it be possible to simply zoom out a tiny bit on startup? It'd be a hack, but it would be quick, safe, and forgivable.
by Winter
Tue Nov 29, 2011 4:42 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

I'm very aware that token creation is too slow, by the way. I'm building up a library of MapTool tokens for basic monsters and NPCs for distribution with the next version of the framework. These will include all the animals in the Basic Set , plus a few goblins and trolls, and 50-, 150-, and 250-poi...
by Winter
Tue Nov 29, 2011 4:33 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

Well, putting things this way, 2*DR is just EP in disguise This just means that flexible armours have a default EP = DR, waiting for you to customize it later on if you will I suppose I could implement it such that armor has EP = DR by default. Shouldn't be too much extra work, and would allow late...
by Winter
Mon Nov 28, 2011 8:56 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

There's an optional rule, "Blunt Trauma and Edged Weapons", in the box on Low-Tech 102 that addresses this issue. - A cutting blow that does damage up to DR is stopped by the armor entirely. - A cutting blow that does more damage than the armor's DR but less than 2*DR causes blunt trauma: ...
by Winter
Wed Nov 09, 2011 11:19 pm
Forum: MapTool
Topic: 'bug' or not? [b87]
Replies: 5
Views: 350

Re: 'bug' or not? [b87]

Thanks much for the information about the blank output line and the caution about the size of onTokenMove calls. It'll help keep my framework clean and responsive.
by Winter
Tue Nov 08, 2011 1:13 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: [GURPS] Wrathchild / Winter's FW v2 (BETA)

Hello, all. The Forum Fairy has kindly created a new thread for this framework. I'll be able to update the first post more easily from now on. As a result, it should be easier for new users to find the a copy of the latest release. Please look at the first post of this thread for all future updates ...
by Winter
Tue Nov 08, 2011 12:58 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild's FW v1.1
Replies: 489
Views: 62707

Re: [GURPS] Wrathchild's FW v1.1

Hello, all. The Forum Fairy has created a new thread for this framework. Since I'm the creator of this new thread, I'll be able to update the first post more easily. Please look at the first post of the new thread for all future updates to the framework. Post all questions about current versions of ...
by Winter
Wed Oct 12, 2011 11:27 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild / Winter's FW v2 (BETA)
Replies: 76
Views: 29548

Re: Setting up MT for GURPS

As for submitting changes or improvements to the framework in general, what sorts of improvements do you mean? Because of the SJG Online Policy, we can't add some of the most obvious improvements - combat skill check, active defense, and damage calculations - to the publicly available framework. If...

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