Search found 668 matches
- Wed Jun 11, 2014 5:51 pm
- Forum: Drop-In Macro Resources
- Topic: Dice Tokens for use in dice pool games
- Replies: 13
- Views: 4405
Re: Dice Tokens for use in dice pool games
Thanks. I downloaded the b90 beta, loaded the campaign file, and I see the error too. After a bit of debugging, it appears to be a problem with the json.sort() command. While installing b90, I noticed that there is a text file in the top directory of the b90 beta zip file explaining that there is a ...
- Tue Jun 10, 2014 8:25 pm
- Forum: Drop-In Macro Resources
- Topic: Dice Tokens for use in dice pool games
- Replies: 13
- Views: 4405
Re: Dice Tokens for use in dice pool games
Hi, Sorry, but I'm not sure I can answer the question. I haven't used MapTools for a while and don't have it installed on this computer. I can download b89 but I don't have Java 6 and have no desire to put it on my current computer. I couldn't find b90 on the download page. The last version I was us...
- Sun Aug 04, 2013 5:58 am
- Forum: General Discussion
- Topic: MapTool: Refined
- Replies: 101
- Views: 11057
Re: MapTool: Refined
Lee, you may already be familiar with the financial side of Kickstarter, but if not you might want to look at the first half of this page: http://www.blackgate.com/2013/06/13/art-of-the-genre-kickstarter-it-really-shouldnt-be-about-the-stuff-we-all-get/ . I've got no first-hand information about thi...
- Wed Jun 12, 2013 10:50 pm
- Forum: User Creations
- Topic: MHRP Custom Framework - Marvel Heroic Roleplaying Game
- Replies: 3
- Views: 2100
Re: MHRP Custom Framework - Marvel Heroic Roleplaying Game
Thank you, Chatty. Please let me know if you have any questions or feedback.
- Sun Feb 17, 2013 12:14 am
- Forum: Drop-In Macro Resources
- Topic: Dice Tokens for use in dice pool games
- Replies: 13
- Views: 4405
Re: Dice Tokens for use in dice pool games
I have created a new thread in the User Creations forum to have the full MHRP campaign file (b87 compatible), so this thread can stay for just the stand-alone dice tokens.
The new thread is at: MHRP Custom Framework
Cheers,
Lindharin
The new thread is at: MHRP Custom Framework
Cheers,
Lindharin
- Sun Feb 17, 2013 12:06 am
- Forum: User Creations
- Topic: MHRP Custom Framework - Marvel Heroic Roleplaying Game
- Replies: 3
- Views: 2100
MHRP Custom Framework - Marvel Heroic Roleplaying Game
Hello, I've created a basic framework for use with MHRP. It includes both my "dice tokens" and character tokens with an editable character sheet. You can play with just the dice tokens if that is all you want, but the character sheets allow you to select the traits you want to roll in a po...
- Sat Feb 16, 2013 12:31 pm
- Forum: Drop-In Macro Resources
- Topic: Dice Tokens for use in dice pool games
- Replies: 13
- Views: 4405
Re: Dice Tokens for use in dice pool games
Hi DevoDog, I'll either get a b87 campaign file, or at least export all the pieces so you can put it together yourself. I'll try to get to it later today, but it may be tomorrow. I played around with table images first, but it didn't give me the same flexibility. I wanted different colors, and for e...
- Fri Feb 01, 2013 6:53 pm
- Forum: Drop-In Macro Resources
- Topic: Dice Tokens for use in dice pool games
- Replies: 13
- Views: 4405
Re: Dice Tokens for use in dice pool games
Hi, I use a stack size of 4, min memory of 64 and max memory of 256. I can roll 20+ dice without any errors. If you are running into problems with a stack size of 4+, let me know the exact error, how many dice you are rolling, and what version of maptools you are running. I will say that I'm actuall...
- Mon Jan 14, 2013 10:41 pm
- Forum: MapTool
- Topic: MapTool Dev Build (testing, version 0.95) - Jan. 28, 2012
- Replies: 175
- Views: 12741
Re: MapTool Dev Build (testing, version 0.8) - Dec. 29, 2012
Hi Lee and Azhrei, I understand that campaign files saved with Lee's "not a beta" development version from this thread probably won't be backward compatible in b87 and earlier. What about b89 and forward? If I run my next game using the dev version from this thread, and then Azhrei release...
- Sun Jan 13, 2013 6:41 pm
- Forum: MapTool
- Topic: MapTool Dev Build (testing, version 0.95) - Jan. 28, 2012
- Replies: 175
- Views: 12741
Re: MapTool Dev Build (testing, version 0.8) - Dec. 29, 2012
Hi, Just an update about the UPnP error # 402 that I reported last night: My router was initially configured to manually port-forward on the default MapTool 51234 port, so when I started the server last night to test UPnP I used a different port (51235). That is when I got the error. Today I went ba...
- Sun Jan 13, 2013 1:22 am
- Forum: MapTool
- Topic: MapTool Dev Build (testing, version 0.95) - Jan. 28, 2012
- Replies: 175
- Views: 12741
Re: MapTool Dev Build (testing, version 0.8) - Dec. 29, 2012
Hi, I'm on a Win7 (64-bit) with Java 7u10 (32 bit). My router is a Netgear WNDR4000 with the latest firmware and UPnP is enabled. I just downloaded the dev version from the link on page 1, which is a zip file called mtd_sbbi.zip. I unzipped it and started testing. When trying to run the Start-MapToo...
- Sun Jul 22, 2012 10:51 pm
- Forum: Macros
- Topic: Can macros create tokens or affect tokens on other maps?
- Replies: 8
- Views: 1504
Re: Can macros create tokens or affect tokens on other maps?
Yep, I am going to be setting states on the token; that is how I apply the die shape and the rolled result number to make up the image of the "die". This complicates it a bit, since, you cannot reliably alter the copied token's states after it is copied, even using a execLink to call a sec...
- Sun Jul 22, 2012 4:10 pm
- Forum: Macros
- Topic: Can macros create tokens or affect tokens on other maps?
- Replies: 8
- Views: 1504
Re: Can macros create tokens or affect tokens on other maps?
Thanks for the answers, and the code snippets. I was able to get it working with the switch map function. What I was doing was incorporating my dice tokens library into my MHRP framework, so when a button on the character sheet is clicked, it creates the appropriate number and type of dice tokens fo...
- Sat Jul 21, 2012 1:34 pm
- Forum: Macros
- Topic: Can macros create tokens or affect tokens on other maps?
- Replies: 8
- Views: 1504
Can macros create tokens or affect tokens on other maps?
Hi, I am trying to find out the answers to a few questions: 1. Can a macro create a new token? Not just copy an existing token, but create a brand new one, maybe using an image taken from a table? 2. Is there a way to find and/or modify tokens on a different map in a macro? The getTokens() macro exp...
- Tue Jun 05, 2012 3:54 pm
- Forum: Drop-In Macro Resources
- Topic: Dice Tokens for use in dice pool games
- Replies: 13
- Views: 4405
Dice Tokens for use in dice pool games
Hello, I've just started playing the Marvel Heroic Roleplaying game, which uses a dice pool mechanic including d4 through d12 dice. To help play this in MapTools, I created a simple stand-alone campaign file with "dice tokens", or digital dice that you can play with like you would physical...