Search found 666 matches
- Sun Jun 12, 2011 3:55 pm
- Forum: MapTool
- Topic: Indicating elevation / altitude of a token in MapTool
- Replies: 14
- Views: 1748
Re: Indicating elevation / altitude of a token in MapTool
Since I do not use the label field for tokens, I use that for elevation. It's pretty quick to edit, and doesn't clog up the stat sheets when I don't need it to.
- Sat May 14, 2011 5:28 pm
- Forum: MapTool
- Topic: Differentiating Foes, Allies, and NPCs
- Replies: 12
- Views: 810
Re: Differentiating Foes, Allies, and NPCs
Late to the party, but I use the following conventions in my game:
Circle token = Enemy (usually :> )
Square token = PC / Ally
Hex Token = PC summon / other things like this
Circle token = Enemy (usually :> )
Square token = PC / Ally
Hex Token = PC summon / other things like this
- Fri Feb 18, 2011 9:41 am
- Forum: User Creations
- Topic: Animated Dice: a preview
- Replies: 16
- Views: 3655
Animated Dice: a preview
Hey guys. Long time no see.... grad school's been pretty busy, and I stopped visiting the forums when I stopped playing with my group...anyway, interest rekindled, and we want to do a low-tech D&D experience (ie, no frameworks, few macros, etc). Anyway, I wanted to recapture that drama of "...
- Fri Jul 16, 2010 9:11 am
- Forum: MapTool
- Topic: Right Clicking Tokens
- Replies: 7
- Views: 614
Re: Right Clicking Tokens
The right click problem I encounter with alarming frequency. You have two options- As Az said, buy a cheap USB two button mouse. Sometimes, I'm caught without a mouse, so what do I do? I call it "the right click finger dance." You have to deselect the token and then right-click on it. The ...
- Mon Jul 12, 2010 11:20 pm
- Forum: MapTool
- Topic: Simple problem with a Macro: Won't reference a Property
- Replies: 6
- Views: 440
Re: Simple problem with a Macro: Won't reference a Property
Don't have time to pour over the code now, but perhaps you have your macros set to run for each selected token, and that's why they were working? If your token has a property called "HP" and you have a macro run for each selected token, then when you use the HP variable anywhere, the macro...
- Mon Jul 12, 2010 9:15 pm
- Forum: MapTool
- Topic: Simple problem with a Macro: Won't reference a Property
- Replies: 6
- Views: 440
Re: Simple problem with a Macro: Won't reference a Property
You never stored "Gold" in a variable macro-side.
Try:
Try:
Code: Select all
[h: Temp=Value]
[h: myGold=getProperty("Gold", getSelected() ) ]
[h: setProperty("Gold", myGold + Temp, getSelected() ) ]
You gained [r:Temp] Gold!
- Sun Jul 11, 2010 4:52 pm
- Forum: User Creations
- Topic: 4x4 runes
- Replies: 6
- Views: 937
Re: 4x4 runes
Very nice....looks like Rescue at Rivenroar. Wish I would have had these when my group went through that 

- Sun Jul 11, 2010 4:49 pm
- Forum: MapTool
- Topic: Connection is OK until tokens get involved...
- Replies: 4
- Views: 523
Re: Connection is OK until tokens get involved...
Were the tokens created in an older / newer version of Maptool and then saved for later use?
- Thu Jul 08, 2010 11:44 am
- Forum: Feature Requests
- Topic: [1.3.70] "Run This" button
- Replies: 6
- Views: 844
Re: [1.3.70] "Run This" button
I would definitely like this
- Thu Jul 08, 2010 1:59 am
- Forum: Feature Requests
- Topic: Proposal: Owner (and GM) visible tokens
- Replies: 22
- Views: 2238
Re: Proposal: Owner (and GM) visible tokens
I can't think of anything in D&D that sheds light and allows you to see but not other creatures that use light to see as well. Perhaps you can rephrase that, as I did not quite gronk what you are saying. Remember, this is about having a token that a player(or multiple players) can own, and the ...
- Mon Jul 05, 2010 11:13 am
- Forum: Feature Requests
- Topic: 1.3.B70 Altitude/Height
- Replies: 1
- Views: 400
Re: 1.3.B70 Altitude/Height
Don't think I've welcomed you to the forums yet, so welcome! This ultimately becomes a very tricky situation, and has been discussed with some frequency. I believe this thread summarizes (and has links) to the various important considerations: http://forums.rptools.net/viewtopic.php?f=26&t=7665&...
- Mon Jun 28, 2010 11:13 am
- Forum: Macros
- Topic: Automatic 3e/3.5/Pathfinder/4e Flanking Code
- Replies: 34
- Views: 2435
Re: Automatic 3e/3.5/Pathfinder/4e Flanking Code
Can't claim I've seen that one before. Usually something like this happens during our Annual Integration Bee. Usually the student who solves the integral very quickly has a time in the first round (first round you get 3 minutes to solve the integral) ends up writing the solution as something like &q...
- Mon Jun 28, 2010 7:50 am
- Forum: Macros
- Topic: Automatic 3e/3.5/Pathfinder/4e Flanking Code
- Replies: 34
- Views: 2435
Re: Automatic 3e/3.5/Pathfinder/4e Flanking Code
Azhrei wrote:aliasmask wrote:
PS. Math is hard.
No, Rocks are hard. Math is difficult.
This reminds me of my 5th grade teacher who pounded into our heads that "Dogs get mad, people get angry."

- Sun Jun 27, 2010 8:39 pm
- Forum: Macros
- Topic: Automatic 3e/3.5/Pathfinder/4e Flanking Code
- Replies: 34
- Views: 2435
Re: Automatic 3e/3.5/Pathfinder/4e Flanking Code?
aliasmask wrote:PS. Math is hard.
I'll drink to that.
- Sat Jun 26, 2010 3:08 pm
- Forum: Macros
- Topic: Ending a macro early, but keeping progress up to that point.
- Replies: 7
- Views: 595
Re: Ending a macro early, but keeping progress up to that po
Look at the abort function. m if flag is 0, abort will terminate the macro. [r: HP=1] [r: abort(0)] [r: HP=-1] End result of the above code is HP=1. It's not a perfect solution, however. The abort(flag) macro kills all the output the macro might have had.