Search found 666 matches

by Mathemagician
Sun Jun 12, 2011 3:55 pm
Forum: MapTool
Topic: Indicating elevation / altitude of a token in MapTool
Replies: 14
Views: 1748

Re: Indicating elevation / altitude of a token in MapTool

Since I do not use the label field for tokens, I use that for elevation. It's pretty quick to edit, and doesn't clog up the stat sheets when I don't need it to.
by Mathemagician
Sat May 14, 2011 5:28 pm
Forum: MapTool
Topic: Differentiating Foes, Allies, and NPCs
Replies: 12
Views: 810

Re: Differentiating Foes, Allies, and NPCs

Late to the party, but I use the following conventions in my game:

Circle token = Enemy (usually :> )
Square token = PC / Ally
Hex Token = PC summon / other things like this
by Mathemagician
Fri Feb 18, 2011 9:41 am
Forum: User Creations
Topic: Animated Dice: a preview
Replies: 16
Views: 3655

Animated Dice: a preview

Hey guys. Long time no see.... grad school's been pretty busy, and I stopped visiting the forums when I stopped playing with my group...anyway, interest rekindled, and we want to do a low-tech D&D experience (ie, no frameworks, few macros, etc). Anyway, I wanted to recapture that drama of "...
by Mathemagician
Fri Jul 16, 2010 9:11 am
Forum: MapTool
Topic: Right Clicking Tokens
Replies: 7
Views: 614

Re: Right Clicking Tokens

The right click problem I encounter with alarming frequency. You have two options- As Az said, buy a cheap USB two button mouse. Sometimes, I'm caught without a mouse, so what do I do? I call it "the right click finger dance." You have to deselect the token and then right-click on it. The ...
by Mathemagician
Mon Jul 12, 2010 11:20 pm
Forum: MapTool
Topic: Simple problem with a Macro: Won't reference a Property
Replies: 6
Views: 440

Re: Simple problem with a Macro: Won't reference a Property

Don't have time to pour over the code now, but perhaps you have your macros set to run for each selected token, and that's why they were working? If your token has a property called "HP" and you have a macro run for each selected token, then when you use the HP variable anywhere, the macro...
by Mathemagician
Mon Jul 12, 2010 9:15 pm
Forum: MapTool
Topic: Simple problem with a Macro: Won't reference a Property
Replies: 6
Views: 440

Re: Simple problem with a Macro: Won't reference a Property

You never stored "Gold" in a variable macro-side.

Try:

Code: Select all

[h: Temp=Value]
[h: myGold=getProperty("Gold",    getSelected() ) ]
[h: setProperty("Gold", myGold + Temp,   getSelected() ) ]
You gained [r:Temp] Gold!

by Mathemagician
Sun Jul 11, 2010 4:52 pm
Forum: User Creations
Topic: 4x4 runes
Replies: 6
Views: 937

Re: 4x4 runes

Very nice....looks like Rescue at Rivenroar. Wish I would have had these when my group went through that :D
by Mathemagician
Sun Jul 11, 2010 4:49 pm
Forum: MapTool
Topic: Connection is OK until tokens get involved...
Replies: 4
Views: 523

Re: Connection is OK until tokens get involved...

Were the tokens created in an older / newer version of Maptool and then saved for later use?
by Mathemagician
Thu Jul 08, 2010 11:44 am
Forum: Feature Requests
Topic: [1.3.70] "Run This" button
Replies: 6
Views: 844

Re: [1.3.70] "Run This" button

I would definitely like this
by Mathemagician
Thu Jul 08, 2010 1:59 am
Forum: Feature Requests
Topic: Proposal: Owner (and GM) visible tokens
Replies: 22
Views: 2238

Re: Proposal: Owner (and GM) visible tokens

I can't think of anything in D&D that sheds light and allows you to see but not other creatures that use light to see as well. Perhaps you can rephrase that, as I did not quite gronk what you are saying. Remember, this is about having a token that a player(or multiple players) can own, and the ...
by Mathemagician
Mon Jul 05, 2010 11:13 am
Forum: Feature Requests
Topic: 1.3.B70 Altitude/Height
Replies: 1
Views: 400

Re: 1.3.B70 Altitude/Height

Don't think I've welcomed you to the forums yet, so welcome! This ultimately becomes a very tricky situation, and has been discussed with some frequency. I believe this thread summarizes (and has links) to the various important considerations: http://forums.rptools.net/viewtopic.php?f=26&t=7665&...
by Mathemagician
Mon Jun 28, 2010 11:13 am
Forum: Macros
Topic: Automatic 3e/3.5/Pathfinder/4e Flanking Code
Replies: 34
Views: 2435

Re: Automatic 3e/3.5/Pathfinder/4e Flanking Code

Can't claim I've seen that one before. Usually something like this happens during our Annual Integration Bee. Usually the student who solves the integral very quickly has a time in the first round (first round you get 3 minutes to solve the integral) ends up writing the solution as something like &q...
by Mathemagician
Mon Jun 28, 2010 7:50 am
Forum: Macros
Topic: Automatic 3e/3.5/Pathfinder/4e Flanking Code
Replies: 34
Views: 2435

Re: Automatic 3e/3.5/Pathfinder/4e Flanking Code

Azhrei wrote:aliasmask wrote:
PS. Math is hard.

No, Rocks are hard. Math is difficult.


This reminds me of my 5th grade teacher who pounded into our heads that "Dogs get mad, people get angry." :P
by Mathemagician
Sun Jun 27, 2010 8:39 pm
Forum: Macros
Topic: Automatic 3e/3.5/Pathfinder/4e Flanking Code
Replies: 34
Views: 2435

Re: Automatic 3e/3.5/Pathfinder/4e Flanking Code?

aliasmask wrote:PS. Math is hard.

I'll drink to that.
by Mathemagician
Sat Jun 26, 2010 3:08 pm
Forum: Macros
Topic: Ending a macro early, but keeping progress up to that point.
Replies: 7
Views: 595

Re: Ending a macro early, but keeping progress up to that po

Look at the abort function. m if flag is 0, abort will terminate the macro. [r: HP=1] [r: abort(0)] [r: HP=-1] End result of the above code is HP=1. It's not a perfect solution, however. The abort(flag) macro kills all the output the macro might have had.

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