Search found 9 matches
- Thu Mar 25, 2010 4:45 am
- Forum: Developer Notes
- Topic: Maptool Concepts: The Next UI, Look, and Feel
- Replies: 334
- Views: 136266
Re: Maptool Concepts: The Next UI, Look, and Feel
I've been looking into multitouch functionality for a while now (backends, etc, there's some pretty effective stuff out there) and it seems like getting the multitouch input is the easy part - the hard part is coding the interface to work with it and not be absolute rubbish, from both a design and p...
- Sat Mar 20, 2010 10:21 pm
- Forum: Developer Notes
- Topic: How to get RPTools source via Eclipse and subversion
- Replies: 138
- Views: 125449
Re: How to get RPTools source via Eclipse and subversion
I'm seeing the same issue as Rumble in OS X - and I don't think it's possible to skip it in a reasonable manner.
EDIT: This is working now, thanks to whoever jumped in an fixed it!
EDIT: This is working now, thanks to whoever jumped in an fixed it!
- Wed Oct 21, 2009 7:00 pm
- Forum: Resolved
- Topic: [1.3b59] Turning Off/On lights Sometimes Fails
- Replies: 7
- Views: 6002
Re: [1.3b59] Turning Off/On lights Sometimes Fails
Yeah, last night, he should have it. It was a really simple fix once I noticed the behavior. I'd like to thank Eclipse's Debug mode and breakpoints for letting me see the crazy-long list of token light sources that I was generating. Too bad it took me 20 minutes after that to realize that that WAS t...
- Wed Oct 21, 2009 5:58 pm
- Forum: Bug Reports
- Topic: [1.3b56] setSightType() not working as expected
- Replies: 12
- Views: 1210
Re: [1.3b56] setSightType() not working as expected
@Trevor: The macro is setting it. The harolib macro sets it back to normal when it executes. This was part of the initial test, as he wanted to be able to see everything normally but target what the token can see (that's right, right?). Best I can tell the reason this doesn't work as a GM is because...
- Wed Oct 21, 2009 12:52 am
- Forum: Resolved
- Topic: [1.3b59] Turning Off/On lights Sometimes Fails
- Replies: 7
- Views: 6002
Re: [1.3b59] Turning Off/On lights Sometimes Fails
Woo, found it! This was caused because tokens don't uniquely identify sources - you had multiple torches on the token without the program displaying it any differently (making it so you couldn't tell), so every time you ran the macro and something was checked, it would add another one of it. Eventua...
- Wed Oct 07, 2009 2:01 am
- Forum: Resolved
- Topic: [13b59] Recurrent exception with tokens -getVisibleArea-
- Replies: 2
- Views: 4619
Re: [13b59] Recurrent exception with tokens -getVisibleArea-
This is related to the bug here. I suspected it when the last call on your trace matched the other one exactly - What I think was happening was his assigned vision type was an invalid property (old, or something) and so maptool was trying to get a nonexistent vision type as above. Having tried it on...
- Wed Oct 07, 2009 1:33 am
- Forum: Resolved
- Topic: [1.3b57]Renaming Different Types of Sight
- Replies: 4
- Views: 5767
Re: [1.3b57]Renaming Different Types of Sight
Turns out this was two issues - one would break if you changed a token's sight option there was no existence check), and one would break if you changed the name of the default sight assignment (it would try to default after the existence check, but would break because the default didn't exist as an ...
- Tue Oct 06, 2009 9:36 pm
- Forum: MapTool
- Topic: Developer Guide (works-in-progress, guidelines, etc)
- Replies: 14
- Views: 17409
Re: Developer Guide (works-in-progress, guidelines, etc)
New to Maptool development (Hi, everyone!), started working on some bug fixes.
Working on various bug type fixes.
In Progress:
None
Patch Submitted:
1.3.b59 - Renaming default SightType name breaks vision.
Working on various bug type fixes.
In Progress:
None
Patch Submitted:
1.3.b59 - Renaming default SightType name breaks vision.
- Tue Oct 06, 2009 8:14 pm
- Forum: Resolved
- Topic: [1.3b59] Turning Off/On lights Sometimes Fails
- Replies: 7
- Views: 6002
Re: [1.3b59] Turning Off/On lights Sometimes Fails
I'm not seeing any macros or light sources defined in your campaign. You might have put the macros in the wrong place, though I'm not sure why the light source info is missing.