Search found 95 matches
- Wed Feb 12, 2014 8:47 am
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
Walk through how? I can send you my last campaign - that might get you started. Honestly, I think this framework is overkill for Savage Worlds. Especially considering that it has a few bugs, that it is no longer maintained by anyone, and, judging by your responses - no one is using it. Throw in the ...
- Wed Oct 30, 2013 10:30 am
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
My version of this framework isn't doing it - I wonder if you're on an older version? Is there someway to check the version number?
- Mon Oct 28, 2013 7:42 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
That's the output for a macro you created? If so, it's a bug and this will fix it:
File > Preferences, Interaction tab, Chat section, Insert Smilies - turn that off.
Agreed, a 48 page thread is completely friggin' worthless. Really wish the Maptools folks could at least fix this simple problem.
File > Preferences, Interaction tab, Chat section, Insert Smilies - turn that off.
Agreed, a 48 page thread is completely friggin' worthless. Really wish the Maptools folks could at least fix this simple problem.
- Thu Sep 19, 2013 10:13 am
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
When attacking and getting a raise on the attack roll, the ranged penalty is getting subtracted on each die roll (so if it's -2 for medium, the result includes a -2 for the attack roll and another -2 on the raise roll)
- Thu Sep 19, 2013 10:11 am
- Forum: Savage Worlds Frameworks
- Topic: Try this out
- Replies: 5
- Views: 6755
Re: Try this out
That makes the dedicated forum pretty worthless. We're all still forced to post questions in one 48+ page thread, which makes it impossible for anybody else to come along, see if a question has already been asked, and see the answer.
- Mon Sep 09, 2013 5:04 pm
- Forum: MapTool
- Topic: Macro Output Problem
- Replies: 2
- Views: 314
Re: Macro Output Problem
That did it, thanks.
File > Preferences, Interaction tab, Chat section, Insert Smilies - turn that off.
File > Preferences, Interaction tab, Chat section, Insert Smilies - turn that off.
- Mon Sep 09, 2013 3:54 pm
- Forum: MapTool
- Topic: Macro Output Problem
- Replies: 2
- Views: 314
Macro Output Problem
Can anybody tell me why this macro on a button:
Gives output like this:
And how to fix it?
Code: Select all
Claw Attack: Fighting for [1d10e] and Wild Die [1d10e]<br>
Damage: [1d12e+1d4e+3]
Code: Select all
Claw Attack: Fighting for 7 and Wild Die 6 Damage:and Wild Die 6 Damage:Damage: 15
- Fri Sep 06, 2013 4:38 pm
- Forum: Savage Worlds Frameworks
- Topic: Try this out
- Replies: 5
- Views: 6755
Re: Try this out
Maybe I'm blind, but no, there is no way to create a new thread.
(Sorry for the late reply)
(Sorry for the late reply)
- Tue Aug 27, 2013 11:57 pm
- Forum: Savage Worlds Frameworks
- Topic: Try this out
- Replies: 5
- Views: 6755
Re: Try this out
Can post a reply...
- Tue Aug 27, 2013 3:34 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
To get rid of the restriction that stops you from making a Trait roll when Shaken: Grasslands map GM Token TraitTestWithMod button Remove this: [h:abortIt=if(state.Shaken==1&&trait!="Spirit",0,1)] [h:assert(abortIt,"When shaken a token can only make a spirit roll and/or move h...
- Thu Aug 22, 2013 9:40 am
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
Any progress on an update for this? The Shaken token not being able to make rolls is the main problem I'm having.
Or could you point me in a direction and I'll take stab at fixing it myself?
Or could you point me in a direction and I'll take stab at fixing it myself?
- Thu Aug 01, 2013 1:54 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
Not deleting all the gear seemed to work better. Is there a way to re-deal someone an initiative card? Say, you forget to take them off hold so they get an Ace when they shouldn't? I found the GM token and added a new skill to the properties, but when the players go to roll it they get a message ask...
- Sun Jul 28, 2013 3:37 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
Arggggh. I'm putting together a new cyberpunk campaign so I want to get rid of all the equipment in the standard one. This causes a lot of problems though. When I create the new gear, the tokens start getting errors like: Error in body of roll. Statement options (if any): if(gearType=="...
- Sun Jul 28, 2013 12:58 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
How did your test go on Tuesday? Does the framework adjust for Level Headed (drawing 2 init and taking the better)? If not, is there some way to change the init card someone has? I find myself wishing that the Configure Extra had Notice, Stealth, Intimidate and Taunt - all things that come up in com...
- Mon Jul 22, 2013 2:43 pm
- Forum: Savage Worlds Frameworks
- Topic: [Savage Worlds] RPTroll's Campaign File Framework
- Replies: 734
- Views: 122963
Re: [Savage Worlds] RPTroll's Campaign File Framework
I've done the Call Token as well. The GM can put a token on the map, click it, press teh Call Tokens button, and each player gets a link that, when clicked, moves their selected token to that map. Of course, stolen from lMarkus framework. You need the Library token: https://docs.google.com/file/d/0B...