Search found 441 matches

by nolgroth
Mon Jul 27, 2020 12:01 am
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

Hmmmn. Short versions Building a Character token 1. Select a token and Impersonate it. 2. Run the Characteristics, Skills, and other builders. 3. The Attacks builder is the most complex and tries to account for as much of the 6E2 options as possible. Remember to use Damage Class instead of the numbe...
by nolgroth
Wed Dec 19, 2018 11:35 pm
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

Just posted an updated file for the first time in over a year. See Post #1.
by nolgroth
Wed May 10, 2017 3:44 am
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

As I understand it, most/all of the parsers right now work from a PDF file? Maybe I have been trying too hard to export directly from Hero Designer when I should be figuring out how to use one of the PDF outputs. Something to at least look at.
by nolgroth
Tue May 09, 2017 1:18 am
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

I miss playing super hero games Has always been one of my fave genres since the Marvel FASERIP system, but alas not a fave of my friends... Anyhoo, noticed you never got a reply to your parser question, did you ever figure it out? (There are a lot of examples in the D&D/Pathfinder frameworks) I...
by nolgroth
Sun May 07, 2017 12:41 pm
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

I am still trucking along with this. I've noticed a few downloads so thanks for that. Is anybody still using this? If so, can I get some feedback on what works and what doesn't? I am considering starting a game soonish and would like to smooth out any obvious flubs. If anybody is still tuning in, th...
by nolgroth
Mon Aug 15, 2016 6:26 pm
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

Also noted an issue with Killing damage on the Quick Explosion macro. Working on fixing that now. EDIT: Also affected the Quick AoE macro. Turns out that I changed some things on the back end. The fix was extensive enough that I am probably just going to upload a whole new update. I am going to cont...
by nolgroth
Mon Aug 15, 2016 6:14 pm
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

Just found and fixed a math error in the Generic Die Roller button. Also changed the formatting so it shows the half die as one of the individual die rolls. This will be incorporated into the next full upload, but here is the specific macro for now. You can simply rename the existing one to Generic ...
by nolgroth
Sun Aug 14, 2016 10:56 am
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

I really want to get some sort of Hero Designer character parser going. Does anybody know of a resource that would help guide me in this endeavor? Thanks in advance.
by nolgroth
Mon Aug 08, 2016 10:37 pm
Forum: Macros
Topic: 1.4.0.4: How Would I Select Tokens Along Facing?
Replies: 2
Views: 429

Re: 1.4.0.4: How Would I Select Tokens Along Facing?

Hmmn. I already use a cone for wider Area of Effect attacks. I will experiment with getting a reasonable arc that can see down one cell width. That should work out fine. I should have thought about that.

Thanks.
by nolgroth
Mon Aug 08, 2016 7:06 pm
Forum: Macros
Topic: 1.4.0.4: How Would I Select Tokens Along Facing?
Replies: 2
Views: 429

1.4.0.4: How Would I Select Tokens Along Facing?

Good Day, I am trying to build a macro that selects all of the tokens, out to a variable range, from an originating token's facing. The selected tokens would all be in a straight line, 1 cell wide. If this should go in the older MapTool Macros sub-forum, please move it over there and I will direct a...
by nolgroth
Wed Aug 03, 2016 4:27 pm
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

Just a bump because I updated a new version. Link is in the first message. Thanks.
by nolgroth
Fri Jun 03, 2016 1:13 am
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 165
Views: 42731

Re: Star Wars: Edge of the Empire v2.0

I know it has been almost a year since anybody posted in here, but thanks for the framework. Where does it show the Force level on the character sheet? Also, is there a way to reload the character sheet without having to reload the campaign? EDIT: I just created a [MACRO] call button (for the charac...
by nolgroth
Tue Feb 09, 2016 11:36 pm
Forum: User Creations
Topic: Tokentool Metalic borders
Replies: 10
Views: 3220

Re: Tokentool Metalic borders

I did.
by nolgroth
Fri Feb 05, 2016 2:08 am
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

Also noted some issues with the Quick CV Adjustment macro. I've got those fixed now but the code is rather long. Not very complicated, but long. I'll probably upload a new Campaign file this weekend, after I finish debugging. EDIT: Here is the updated macro. Did not finish debugging but that is more...
by nolgroth
Fri Feb 05, 2016 1:42 am
Forum: Campaign Frameworks
Topic: Hero 6th Edition Framework
Replies: 493
Views: 49827

Re: Hero 6th Edition Framework

In testing the Quick Explosion and Quick AoE macros, I found that they error out if the Lib:Combat or GM tokens are within the affected area. The solution is to open the "asplode" and "AreaofEffect" macros on the Lib:Combat token. Find the lines that say; [h: removeExplosion=list...

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