Not to mention the fact it doesn't even work at all for some of us.wolph42 wrote:With the resize bug and the 'if I drag a 2nd token to the map it's not placed but instead the first token is moved to that spot' bug. Should b88 not be marked as 'broken' as to me these seem rather severe bugs?
Search found 85 matches
- Wed Mar 21, 2012 11:51 pm
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch05 (build 88)
- Replies: 93
- Views: 24848
Re: MapTool 1.3 Final, patch05 (build 88)
- Sun Mar 18, 2012 5:56 pm
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch05 (build 88)
- Replies: 93
- Views: 24848
Re: MapTool 1.3 Final, patch05 (build 88)
And if the exclamation point in the file path were the problem, I wouldn't be having it.
- Sun Mar 18, 2012 1:35 am
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch05 (build 88)
- Replies: 93
- Views: 24848
Re: MapTool 1.3 Final, patch05 (build 88)
Please open a command prompt window on the folder where you extracted the ZIP file and then run one of the BAT files in that directory. There may be an error message that appears on the console. Also, you can check the .maptool/log.txt file for log messages as well. No error from the command prompt...
- Sat Mar 17, 2012 8:50 pm
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch05 (build 88)
- Replies: 93
- Views: 24848
Re: MapTool 1.3 Final, patch05 (build 88)
Are you guys sure you got the latest rplib*.jar? There was a fix added to help people in other countries with the paint swatch thingy, and it's possible that if you have the old version or rplib, it MT won't work(and based upon the error, I rather doubt it has anything to do with Java version....) ...
- Sat Mar 17, 2012 6:34 am
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch05 (build 88)
- Replies: 93
- Views: 24848
Re: MapTool 1.3 Final, patch05 (build 88)
Strange that you say this build should work on Java 7 and citing it as a big change, because b87 worked just fine for me on Java 7. Now, however, it will no longer launch, I've reinstalled Java 7 and I've tried launching with both 32-bit and 64-bit versions. No dice. java.lang.ArrayIndexOutOfBoundsE...
Re: SVN 5833
… or finding a quick fix to make both square and hex grids work correctly). After a few months away, I'm glad to see the work you all have done :D On this last point, if that's not too much of an hassle, I'd prefer both hex and square working… you know how people are. They always want a tad bit mor...
Re: SVN 5822
So there's something in MapTool that's been bugging me about moving tokens, and it's still present in this build. When I let go of a token by releasing left click, I expect it to still be inside the token's area. However, instead it seems to appear to the bottom right of the token, and the exact pos...
- Sun Jul 18, 2010 11:31 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4th Edition D&D Framework, Version 5.0
- Replies: 767
- Views: 39949
Re: Rumble's D&D Framework, Version 5.0
So in the meantime, what's the workaround? Saving the token and dragging and dropping from the library over and over?
- Fri Jul 09, 2010 11:05 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4th Edition D&D Framework, Version 5.0
- Replies: 767
- Views: 39949
Re: Rumble's D&D Framework, Version 5.0
Completely aside, and I'll throw this out to everyone: for this version, as I'm making updates/fixes, it occurs to me that it might be worth releasing both full campaign templates (for newcomers) as well as zip files with just the updated macros and instructions (for veterans) - is that worth explo...
- Sat Jul 03, 2010 3:06 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4th Edition D&D Framework, Version 5.0
- Replies: 767
- Views: 39949
Re: Rumble's D&D Framework, Version 5.0
I know I haven't been posting much about the beta, but the one bug I did find, someone ended up beating me to it. I'm just curious if you're going to implement what you talked about here, or if you decided against it: Its more of an issue with using a framework with a ton of properties and states. E...
- Sun Jun 20, 2010 6:41 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4th Edition D&D Framework, Version 5.0
- Replies: 767
- Views: 39949
Re: Rumble's D&D Framework, Version 5.0
Darn.. I guess the rollercoaster ride is over.Rumble wrote:However, at this point, I'm burned out - I spent the last week polishing this particular tu--er, apple--and I am fried.
- Sun Jun 20, 2010 3:49 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4th Edition D&D Framework, Version 5.0
- Replies: 767
- Views: 39949
Re: Rumble's D&D Framework, Version 5.0
Very impressive.
- Thu Jun 17, 2010 12:42 pm
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 69
- Replies: 62
- Views: 12345
Re: MapTool 1.3 Bugfix Build 69
I think what would be ideal is if you didn't need a token selected to see where your owned token(s) can see.Rumble wrote:Given that, what is the desired behavior?
- Wed Jun 16, 2010 2:55 am
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 69
- Replies: 62
- Views: 12345
Re: MapTool 1.3 Bugfix Build 69
Are you using Mumble, by chance? The overlay can make it do odd things. Ahh, yes, we just switched to mumble.. Good to know.. Next game session, I'll have everyone turn off the overlay... They can also add javaw.exe to the overlay's blacklist. I should also point out that it messes up Character Bui...
- Tue Jun 15, 2010 12:42 am
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 69
- Replies: 62
- Views: 12345
Re: MapTool 1.3 Bugfix Build 69
Their Java install is probably screwed up since this isn't MapTool. Have them uninstall Java, reboot (to flush DLLs from memory), then install the latest Java. I'd be willing to bet money that solves it. 8) Nope.. Their maptool is still locking up or the refresh is weird.. Even the framework is sho...