Search found 365 matches

by booga
Sat Jul 06, 2019 6:33 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 21002

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V2.9

I love the new features: explosives and Rest are both great ideas and implementations!
by booga
Mon Jul 01, 2019 9:11 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

That's worth testing: To be honest, I do not remember what I had done that.
by booga
Mon Jul 01, 2019 4:41 am
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 21002

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework

Almost forgot: since you used the French themed Character sheet, please also give credit to Lazarius (he designed the layout and did all the nice graphics). Thanks! I did a bit of testing on the combat interface, and noticed that the new Bonus/Penalty dice mechanics worked very well! A couple things...
by booga
Wed Jun 19, 2019 11:44 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

That's actually an unfinished feature the was imported from the French CoC Framework. I never actually finished the functionality on the French, so for now the best way to proceed is to create the tokens manually on the Creatures Map so you can import them with the Monster! macro in the campaign pan...
by booga
Tue Jun 18, 2019 7:53 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 21002

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework

I like the addition of the sheet's parameter, but I think it'd be preferable to also have a popup just before each roll, with radio buttons for 2 Penalty dice, 1 penalty dice, etc... (5 choices total, and you could have the pre-picked option be the one that is already selected on the CS that you jus...
by booga
Tue Jun 18, 2019 7:50 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

I'm afraid I don't remember at all (I wrote that framework more than five years ago), you'll have to reverse engineer the code.
by booga
Mon Jun 17, 2019 10:42 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
Replies: 31
Views: 21002

Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework

Nice work Merudo! I tested for a bit and couldn't find any bug so far. I'd suggest to add interface for the skill rolls (including attack rolls from the Weapons section): to add whether bonus or penalty dice are taken into account, and if the difficulty of the roll should be Hard or Extreme. That sh...
by booga
Mon Jun 17, 2019 10:14 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

Thanks for the explanation! I have two more questions for you, both related to the Health / Wound system; 1. When I reduced the health of a PC, the campaign triggered the Sanity Tracker (instead of the Wound Tracker). Is that intended? 2. How do I remove Major Wounds from a PC? Major Wounds are lis...
by booga
Sun Jun 09, 2019 4:16 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

darn I'm getting old... Yep that's it. I should have remembered that. I'd recommend to also check "suppress tooltips for macrolinks" as I think it improves a couple things in the campaign. Thanks again Full Bleed!
by booga
Sun Jun 09, 2019 2:11 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

If I click on "My Weapons" or "My Armors", I get some garbled output I get the same thing with Maptool 1.5.2. I suspect this is related to the framework being coded for a much older version of Maptool, which was using an older version of Java. Something that will need to be fixe...
by booga
Wed Jun 05, 2019 3:17 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 28946

Re: [Call of Cthulhu] CoC V6 character sheet based FW

Of course! I'd be honored! Please post a link when it's available and let me know if you have any question.
by booga
Sun Jan 27, 2019 11:40 am
Forum: User Creations
Topic: [Request] GUMSHOE
Replies: 28
Views: 7331

Re: [Request] GUMSHOE

Found it!

Uploaded the file to Dropbox: LINK
by booga
Sun Jan 27, 2019 11:33 am
Forum: User Creations
Topic: [Request] GUMSHOE
Replies: 28
Views: 7331

Re: [Request] GUMSHOE

Sorry for the late reply, I had completely forgotten I had translated this FW several years ago (never actually used it, that's a shame). I'll try and dig the FW today and post a link to it later today. To be continued...
by booga
Fri Dec 02, 2016 10:28 am
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Replies: 74
Views: 53582

Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler

Nice to see you back in actions ^_^ Maybe me posting on the youtube helped in some way cause this Maptile Pack is awesome!!! Though, any chance of getting some early access to that Inn Pack there? Got a game coming up and building surface buildings with it is very chunky. I see them prebuilt in the...

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