Search found 365 matches
- Sat Jul 06, 2019 6:33 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
- Replies: 31
- Views: 21085
Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V2.9
I love the new features: explosives and Rest are both great ideas and implementations!
- Mon Jul 01, 2019 9:11 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
That's worth testing: To be honest, I do not remember what I had done that.
- Mon Jul 01, 2019 4:41 am
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
- Replies: 31
- Views: 21085
Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework
Almost forgot: since you used the French themed Character sheet, please also give credit to Lazarius (he designed the layout and did all the nice graphics). Thanks! I did a bit of testing on the combat interface, and noticed that the new Bonus/Penalty dice mechanics worked very well! A couple things...
- Mon Jul 01, 2019 4:03 am
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
- Replies: 31
- Views: 21085
- Wed Jun 19, 2019 11:44 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
That's actually an unfinished feature the was imported from the French CoC Framework. I never actually finished the functionality on the French, so for now the best way to proceed is to create the tokens manually on the Creatures Map so you can import them with the Monster! macro in the campaign pan...
- Tue Jun 18, 2019 7:53 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
- Replies: 31
- Views: 21085
Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework
I like the addition of the sheet's parameter, but I think it'd be preferable to also have a popup just before each roll, with radio buttons for 2 Penalty dice, 1 penalty dice, etc... (5 choices total, and you could have the pre-picked option be the one that is already selected on the CS that you jus...
- Tue Jun 18, 2019 7:50 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
I'm afraid I don't remember at all (I wrote that framework more than five years ago), you'll have to reverse engineer the code.
- Mon Jun 17, 2019 10:42 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] Call of Cthulhu 7th edition Framework V4
- Replies: 31
- Views: 21085
Re: [Call of Cthulhu] Call of Cthulhu 7th edition Framework
Nice work Merudo! I tested for a bit and couldn't find any bug so far. I'd suggest to add interface for the skill rolls (including attack rolls from the Weapons section): to add whether bonus or penalty dice are taken into account, and if the difficulty of the roll should be Hard or Extreme. That sh...
- Mon Jun 17, 2019 10:14 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
Thanks for the explanation! I have two more questions for you, both related to the Health / Wound system; 1. When I reduced the health of a PC, the campaign triggered the Sanity Tracker (instead of the Wound Tracker). Is that intended? 2. How do I remove Major Wounds from a PC? Major Wounds are lis...
- Sun Jun 09, 2019 4:16 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
darn I'm getting old... Yep that's it. I should have remembered that. I'd recommend to also check "suppress tooltips for macrolinks" as I think it improves a couple things in the campaign. Thanks again Full Bleed!
- Sun Jun 09, 2019 2:11 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
If I click on "My Weapons" or "My Armors", I get some garbled output I get the same thing with Maptool 1.5.2. I suspect this is related to the framework being coded for a much older version of Maptool, which was using an older version of Java. Something that will need to be fixe...
- Wed Jun 05, 2019 3:17 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 29046
Re: [Call of Cthulhu] CoC V6 character sheet based FW
Of course! I'd be honored! Please post a link when it's available and let me know if you have any question.
- Sun Jan 27, 2019 11:40 am
- Forum: User Creations
- Topic: [Request] GUMSHOE
- Replies: 28
- Views: 7345
- Sun Jan 27, 2019 11:33 am
- Forum: User Creations
- Topic: [Request] GUMSHOE
- Replies: 28
- Views: 7345
Re: [Request] GUMSHOE
Sorry for the late reply, I had completely forgotten I had translated this FW several years ago (never actually used it, that's a shame). I'll try and dig the FW today and post a link to it later today. To be continued...
- Fri Dec 02, 2016 10:28 am
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
- Replies: 74
- Views: 53753
Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Nice to see you back in actions ^_^ Maybe me posting on the youtube helped in some way cause this Maptile Pack is awesome!!! Though, any chance of getting some early access to that Inn Pack there? Got a game coming up and building surface buildings with it is very chunky. I see them prebuilt in the...