Search found 467 matches

by IMarvinTPA
Thu Aug 04, 2011 4:26 pm
Forum: D&D 3.5/Pathfinder 1e Campaign Macros
Topic: Two-Weapon Fighting Multiplication
Replies: 11
Views: 2043

Re: Two-Weapon Fighting Multiplication

Wouldn't it be easier to change the weapons so the 2h, 1h, oh, light and such be changed during the attack? This way you would not need to code multiples? You could just have a JSON that can be read and dictates what properties could be set by the player? i.e. light weapon could not be 2h so this w...
by IMarvinTPA
Thu Aug 04, 2011 1:53 am
Forum: D&D 3.5/Pathfinder 1e Campaign Macros
Topic: Two-Weapon Fighting Multiplication
Replies: 11
Views: 2043

Two-Weapon Fighting Multiplication

I'm making sure I understand the framework correctly. Without knowing how the character will use a weapon, if it is a 2-hand weapon, it will have one solitary entry in the weapons list. However, if it is a 1 handed melee weapon, to cover your bases (in automatic generation), you'd need 5 entries: Pr...
by IMarvinTPA
Wed Aug 03, 2011 3:58 pm
Forum: D&D 3.5/Pathfinder 1e Campaign Macros
Topic: HP Bar appearance
Replies: 8
Views: 3339

Re: HP Bar appearance

I am importing my tokens and the HP bar does not appear at all by default. ( m ) What button do I need to press to make the HP bar appear? I usually hit the FullHP button that belongs to the GM from the Campaign panel; that turns on the hp bar. But anything that changes the value of the HP property...
by IMarvinTPA
Wed Aug 03, 2011 3:17 pm
Forum: D&D 3.5/Pathfinder 1e Campaign Macros
Topic: HP Bar appearance
Replies: 8
Views: 3339

HP Bar appearance

I am importing my tokens and the HP bar does not appear at all by default. ( m ) What button do I need to press to make the HP bar appear? Pressing the damage button does not do the trick. If I create a token from scratch or attempt to convert a stat block, it works. But I already have the HP values...
by IMarvinTPA
Sat May 28, 2011 12:39 am
Forum: Session Report-Back
Topic: Ayronis' Rise of the Runelords
Replies: 23
Views: 9054

Re: Ayronis' Rise of the Runelords

I have a campaign file with Burnt Offerings with somewhat Pathfinder RPG updates on the Monster Manual monsters. I also have a couple maps of the second book, but I didn't reset the starting positions of the monsters.

PM me if you're interested in a link to the file.

IMarv
by IMarvinTPA
Sat May 28, 2011 12:35 am
Forum: MapTool
Topic: How to represent a 10' grid?
Replies: 19
Views: 1305

Re: How to represent a 10' grid?

I have a different solution: I tend to redo the maps in Dundjinni.

Although I also mostly do it to get a higher DPI map anyway and perfect pixel grid sizes. I also did a couple chapter's worth of Shackled City that way too.

IMarv
by IMarvinTPA
Mon May 23, 2011 10:32 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 68212

Re: Maptool Concepts: The Next UI, Look, and Feel

TLDR. I vote for "make it look like the windows manager's current theme". That is, make it look like it fits in with the other applications running on the machine. Be it the "Classic Win 95 theme" or one of the newer windows themse, or the Mac theme on a Mac, or whatever the XWin...
by IMarvinTPA
Sat Apr 09, 2011 10:15 am
Forum: MapTool
Topic: Rarely repeating tiling background textures
Replies: 2
Views: 604

Re: Rarely repeating tiling background textures

Allow any layer to have a tiling image and then you can make a "backgroundBase1" layer with the 100x100 image, "BackgroundBase3" would have the 300x300 tile, "...Base5" layer would have the 500x500 image, etc. Then you have your "working background" layer with...
by IMarvinTPA
Sun Apr 03, 2011 6:13 pm
Forum: General Discussion
Topic: dedicated computer for maptool/projector setup?
Replies: 11
Views: 1754

Re: dedicated computer for maptool/projector setup?

I've had a lot of success not using a "table" setup. I just use my projector on the wall and let everybody lounge around on the couches and move the tokens with a mouse.

IMarv
by IMarvinTPA
Tue Mar 09, 2010 11:41 am
Forum: MapTool
Topic: Functionality of "#-GM viw only" in Token properties
Replies: 3
Views: 786

Re: Functionality of "#-GM viw only" in Token properties

I think:
When you hover your cursor over the token, there is a display with some stats and the picture in the bottom left. The attributes with the hash symbol get displayed on the GM's client while when a player mouse-overs the token, it does not appear.

IMarv
by IMarvinTPA
Tue Mar 09, 2010 11:24 am
Forum: MapTool
Topic: compare/contrast - MT vs DJ
Replies: 7
Views: 526

Re: compare/contrast - MT vs DJ

Dundjinni and MapTool are fairly different applications in my view. I use DJ to make maps base layers which I then place into MapTool and populate with mobile stuff. For larger maps this gets to be fairly memory inefficient, but I like the look this generates. Maptool lacks a number of features DJ h...
by IMarvinTPA
Sun Mar 07, 2010 12:11 pm
Forum: D&D 3.5/Pathfinder 1e Campaign Macros
Topic: [D&D3.5 + Pathfinder] MT1.3b63 Campaign Macros r05
Replies: 1498
Views: 183251

Re: [D&D3.5 + Pathfinder] MT1.3b63 Campaign Macros r04

It has been a while for me, what are changes in the properties in tokens since say September?

I got monster data, need to massage it some more to be cleaner.

IMarv
by IMarvinTPA
Fri Sep 25, 2009 11:46 pm
Forum: General Discussion
Topic: Then I'll leave it as is...
Replies: 9
Views: 702

Re: Then I'll leave it as is...

I hope we can find some raid.

IMarv
by IMarvinTPA
Fri Sep 25, 2009 5:35 pm
Forum: MapTool
Topic: Vission blocking CPU costs
Replies: 17
Views: 882

Re: Vission blocking CPU costs

Remember, Lights also have to work out their illuminated areas.

IMarv

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