Search found 350 matches

by metatheurgist
Wed Oct 18, 2017 6:24 am
Forum: General Discussion
Topic: How dead is this?
Replies: 8
Views: 1148

Re: How dead is this?

"Dying project", "God Awful". Wow. When I'm looking for help the first thing I do is insult people and trash their work. As someone that's actually a qualified programmer and used many languages, MT script is heaps of fun. It's got it's quirks but it does the job. I dunno, if I h...
by metatheurgist
Tue Aug 29, 2017 10:42 pm
Forum: MapTool
Topic: how to rotate a token
Replies: 10
Views: 1449

Re: how to rotate a token

The token needs to be Top-Down (token config). With the token selected hold shift or shift+ctrl and scroll the mouse wheel. Or right-click and set the facing.
by metatheurgist
Tue Aug 29, 2017 10:36 pm
Forum: MapTool
Topic: Line of Sight
Replies: 13
Views: 1034

Re: Line of Sight

Yea, I would actually like to include that and will look at it when the time comes... FWIW, Pathfinder (and probably other DnD grid based games) do count all squares for LOS. Say a large (2x2) creature is standing with 1 square exposed around a corner, he can see down the hall. Furthermore, he can ...
by metatheurgist
Wed Jul 12, 2017 6:27 am
Forum: MapTool
Topic: My Maptool Dream.
Replies: 14
Views: 1443

Re: My Maptool Dream.

I'd love to see a 3D Maptool but I wouldn't need the physics engine, just the graphics engine. Can't see a reason to be able to accurately throw objects in the space, unless you also want to model player tantrums. The third dimension would remove one of the weaknesses of MT, which is being able to h...
by metatheurgist
Sat Apr 15, 2017 11:33 am
Forum: MapTool
Topic: My Feature Requests and Bugs I found - MapTool
Replies: 12
Views: 1121

Re: My Feature Requests and Bugs I found - MapTool

@metatheurgist: Even with 3rd edition lighting - when there is a darkness around you, and you have darkvision, you are supposed to see to 60ft. Fine. But when there are light sources around you (or further away, in front of you), don't tell me that you are not supposed to see what is going there as...
by metatheurgist
Sat Apr 15, 2017 6:26 am
Forum: MapTool
Topic: My Feature Requests and Bugs I found - MapTool
Replies: 12
Views: 1121

Re: My Feature Requests and Bugs I found - MapTool

1. Pretty sure strict token ownership fixes that. I've never seen it in our games 2. Not a bug. Maptool does 3rd edition light. It doesn't do 5th edition light. It'd be nice if MT was flexible enough to do both but that's a feature request not a bug 4. Right-click -> Move to back. This is just a Z o...
by metatheurgist
Mon Apr 03, 2017 10:28 pm
Forum: General Discussion
Topic: Undead with bad smell / frightening presence
Replies: 5
Views: 1290

Re: Undead with bad smell / frightening presence

I think you have to take context into account. In our world, undead are not real. Fictional characters encountering undead set in our world should be horrified when they encounter something like that. In the D&D world, undead are real. You might not see them often but it's an accepted reality. W...
by metatheurgist
Mon Mar 20, 2017 2:12 am
Forum: MapTool
Topic: How do I write this custom sight?
Replies: 1
Views: 448

Re: How do I write this custom sight?

Heh, we were just grappling with this one in my group. MT vision works more around "Can you see it or not". Not "How bright is it?". There are no settings for levels of light for vision, only illumination. Though one of the devs has a custom MT where he has things like working da...
by metatheurgist
Sat Feb 11, 2017 1:58 am
Forum: MapTool
Topic: Maptool resolution issue
Replies: 37
Views: 2613

Re: Maptool resolution issue

JamzTheMan wrote:Is it just me or do those clips look the same? I see no difference? Maybe a visit to the eye doctor? :)


It's not just you.
by metatheurgist
Fri Feb 10, 2017 12:14 am
Forum: MapTool
Topic: Maptool resolution issue
Replies: 37
Views: 2613

Re: Maptool resolution issue

I'm curious too. Maybe a screenshot? Either way I would've thought it'd be an easy fix with tinylaf and custom default.theme.
by metatheurgist
Tue Jan 24, 2017 10:17 am
Forum: Macros
Topic: Testing if json.get returned something
Replies: 5
Views: 723

Re: Testing if json.get returned something

Mrugnak wrote:Thanks, but I've been reading it for years.


Then you already know about isNumber(). I think if it's not a number it's a string in MT.
by metatheurgist
Wed Jan 18, 2017 8:52 pm
Forum: Macros
Topic: strfind() - doesn't like my regexes
Replies: 15
Views: 1528

Re: strfind() - doesn't like my regexes

There were some 30-50 or more results on multiple tables depending on if you were using spell(seperated tables for fire, cold, electric, etc), piercing, bludgeoning, or slashing weapons. Of course, it was all super descriptive. Way to super detailed for me.... However, this would be an incredible s...
by metatheurgist
Sat Dec 17, 2016 10:17 am
Forum: Announcements
Topic: MapTool 1.4.0.5
Replies: 11
Views: 6797

Re: MapTool 1.4.0.5

Awesome!
by metatheurgist
Sat Dec 17, 2016 4:18 am
Forum: Announcements
Topic: MapTool 1.4.0.5
Replies: 11
Views: 6797

Re: MapTool 1.4.0.5

Excuse me for being thick, but have we reached a point where old macros won't work with the 1.4 series? I had a look at each of the 1.4.x release threads and it wasn't obvious. At what point do I have to update MTscript to JavaScript?
by metatheurgist
Fri Nov 25, 2016 5:18 am
Forum: MapTool
Topic: Area templates on Hex map?
Replies: 15
Views: 1731

Re: Area templates on Hex map?

Good to know. I've been nudging my group to upgrade anyway.

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