Search found 444 matches

by biodude
Mon Jun 21, 2010 10:18 pm
Forum: User Creations
Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
Replies: 27
Views: 16405

Re: d20 StatBlock Importer: Pathfinder/DnD3/3.5

I expect it should be also possible to have parsers that can handle other software output (PC-Gen, Crystal Ball). PCGen can output a character in any text-based format you choose using a user-defined template. mosat has produced a template that ships with PCGen now. It generates the XML for a token...
by biodude
Mon Jun 21, 2010 8:03 pm
Forum: User Creations
Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
Replies: 27
Views: 16405

Re: d20 StatBlock Importer: Pathfinder/DnD3/3.5

Would the 3.0 or 3.5 importer work for http://www.dinglesgames.com/ monster/npc generator? Not yet, because the labels and delimiters they use don't correspond to 'official' DnD statblocks. Fortunately, this is why I structured it the way I did: it should relatively easy to write a parser for it, u...
by biodude
Mon Jun 21, 2010 6:59 am
Forum: User Creations
Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
Replies: 27
Views: 16405

Re: StatBlock Importer: Pathfinder/DnD3/3.5

Thanks for the reminder, Azhrei. Funny thing is, I had bookmarked that thread, but never went back to it. I think what frustrated me with that one was that it was specific to lmarkus' Framework, and I wanted something that was easier to ... customize. Given the different sources and potential for di...
by biodude
Sun Jun 20, 2010 9:11 pm
Forum: User Creations
Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
Replies: 27
Views: 16405

d20 StatBlock Importer: Pathfinder/DnD3/3.5

I have seen other text parsers to pull stats out of text, but mostly for 4e (From WotC's DDi online resources), or designed for specific sources or frameworks. I thought I'd try to make a generic one for Pathfinder / DnD 3e / 3.5, seeing as I still have a bunch of old material lying around, and bein...
by biodude
Sun Jun 20, 2010 6:42 pm
Forum: Drop-In Macro Resources
Topic: [1.3b56+] Canned Token Speech Interface
Replies: 11
Views: 5294

Re: [1.3b56+] Canned Token Speech Interface

Is there any way I can change the fonts? I can add them to the drop down, but they always show up as Arial in the chat window. I know that I will need to send the font files to my players, but I would like to have a more region appropriate font displayed. Done. I implemented option #1, above. New v...
by biodude
Fri Jun 18, 2010 4:27 pm
Forum: MapTool
Topic: frame(), macroLink, and "TOKEN"
Replies: 8
Views: 870

Re: frame(), macroLink, and "TOKEN"

As I understand, this is a token macro (not a campaign macro), and you want the macrolink to trigger the same macro as the one that created the frame? Did you try using "[email protected]"? I could be wrong, but it might not have the same restrictions as "@token" or other locations ...
by biodude
Wed Jun 16, 2010 10:34 am
Forum: Macros
Topic: cant find the bug json question
Replies: 8
Views: 306

Re: cant find the bug json question

<!--this is the spot where it goes wrong, high gothic has been removed from chosenGroups, however mySkillDetail isnt updated in the following step--> [mySkillDetail = json.set(mySkillDetail, "chosenGroups", chosenGroups ] Here is a missing closing bracket. Aha! I'm not the only one who ca...
by biodude
Sun Jun 13, 2010 2:08 pm
Forum: MapTool
Topic: store tokens not in use and go from map to map??
Replies: 8
Views: 480

Re: store tokens not in use and go from map to map??

I saw that but am still unsure about how to "install" things onto maptools....I was just unsure if there was a way to store tokens over time. Once you have saved a token as a separate file (as described by others above), you can usually drag said file onto the MapTool window and the token...
by biodude
Sun Jun 13, 2010 2:01 pm
Forum: Drop-In Macro Resources
Topic: [1.3b56+] Canned Token Speech Interface
Replies: 11
Views: 5294

Re: [1.3b56+] Canned Token Speech Interface

Is there any way I can change the fonts? I can add them to the drop down, but they always show up as Arial in the chat window. I know that I will need to send the font files to my players, but I would like to have a more region appropriate font displayed. Good question: I hadn't thought of that To ...
by biodude
Tue Jun 08, 2010 4:35 pm
Forum: Macros
Topic: not seeing the obvious
Replies: 16
Views: 739

Re: not seeing the obvious

Before you do so, I may not be correct (they may be called brackets in programming, for instance). Wikipedia says that in America, bracket usually refers to [ ], while in the UK, generally they mean ( ). Could be: I am from one of the Northern Colonies (Canada), so it could be a combination of UK c...
by biodude
Tue Jun 08, 2010 2:51 pm
Forum: Macros
Topic: not seeing the obvious
Replies: 16
Views: 739

Re: not seeing the obvious

Or, I'm an amateur programmer and not familiar with all the terms. I'm used to referring to "brackets" in text and sort of lump those many paired-symbols together. I like the terms Rumble has pointed and shall endeavor to use them. Sorry for the confusion, and thanks for the clarification.
by biodude
Tue Jun 08, 2010 2:47 pm
Forum: DiceTool
Topic: Fudge Dice in DiceTool
Replies: 4
Views: 4318

Re: Fudge Dice in DiceTool

Well, the MapTool dice parser already support Fudge dice (dF), but apparently, not Dice Tool. I'm not a Java programmer, but if they share similar libraries, it must not be that hard to share the same dice-rolling capabilities. Is anyone still actively developing or maintaining DiceTool?
by biodude
Tue Jun 08, 2010 2:37 pm
Forum: Macros
Topic: not seeing the obvious
Replies: 16
Views: 739

Re: not seeing the obvious

I'm not sure I follow, that looks like an open bracket to me. Thanks for the help. Before: [h, if(getState("Dead"), code: { ... };] After: [h, if( getState( "Dead" ) ), code: { <!-- oops. added closing bracket to preceding IF() --> ... }] The IF roll option was missing a second ...
by biodude
Tue Jun 08, 2010 10:32 am
Forum: Macros
Topic: not seeing the obvious
Replies: 16
Views: 739

Re: not seeing the obvious

Syntax error: your second nested IF() option is missing a closing bracket after the closing bracket from the function used as the condition. I do this all the time and started emulating other people's code formatting on the forums so I now compulsively add spaces around brackets and other delimiters...
by biodude
Mon Jun 07, 2010 4:12 pm
Forum: Macros
Topic: Retrieving data from a form.
Replies: 7
Views: 559

Re: Retrieving data from a form.

Questions 1. What if I want to call the form from inside a function and return the results inside the same function. HTML forms don't work the same way as the input function. The only way to interrupt macro execution with user input is via the input function. If you want to use snazzy html form inp...

Go to advanced search