Search found 2031 matches
- Fri Jul 18, 2008 11:27 am
- Forum: MapTool
- Topic: First Game - Macro issues
- Replies: 53
- Views: 3463
Unfortunately naming tokens the same name at the moment will cause several things not to work correctly (impersonate, reading token properties in macros, setting token properties, ...) A little clarification: those things will work correctly when using the token popup menu (the menu that pops up wh...
- Fri Jul 18, 2008 8:27 am
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
hennebeck wrote:What about one for elevation?
If elevation is < 1, you should get a +2 MiscAttBonus.
Assuming you have been building up MiscAttBonus along the way.
Code: Select all
[MiscAttBonus = MiscAttBonus + min(max((1 - Elevation),0),1) * 2]
- Fri Jul 18, 2008 12:38 am
- Forum: MapTool
- Topic: First Game - Macro issues
- Replies: 53
- Views: 3463
<b>IT WORKS!!!</b> I created the /ie command (impersonate explicit) that allows me to enumerate through all of the currently selected tokens. jfrazierjr can have his cake and eat it too. Oh, yeah and as a teensy little, almost insignificant side effect, you can now run global/campaign macros agains...
- Thu Jul 17, 2008 8:01 pm
- Forum: Announcements
- Topic: MapTool 1.3 Development Build 35
- Replies: 149
- Views: 12173
I know that you can save variables in macros, as in [A = B] and then A will equal B when referred to in the rest of the macro. However, my problem is this: I create a macro, let's say [MiscSaveBonus = MiscSaveBonus] [Save = d20 + MiscSaveBonus + MiscSaveBonus] I do this so that I do not have to ent...
- Thu Jul 17, 2008 12:27 pm
- Forum: MapTool
- Topic: Questions on syntax/expressions..
- Replies: 15
- Views: 1124
- Thu Jul 17, 2008 6:35 am
- Forum: MapTool
- Topic: Questions on syntax/expressions..
- Replies: 15
- Views: 1124
Re: Questions on syntax/expressions..
Hi, digging into MapToo right now....haven't found too much documentation about the exact syntax to use (if there's a page, pls direct me there). I have already read that the " [1d20+mod]" is currently broken - fine, we'll be able to do without that one for the moment. Any idea when it's ...
- Thu Jul 17, 2008 4:38 am
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
Re: /stp Examples please.
If anyone is making 4e Macros using /STP, I owuld love to see some examples. I'm trying to think how to make things that add Healing surge HP but then removing Healing Surges. Or to change speed when runnning or slowed. Or How to make those macros that people are saying can reduce HP and change the...
- Thu Jul 17, 2008 1:10 am
- Forum: MapTool
- Topic: Setting Token Properties.
- Replies: 6
- Views: 553
Re: Setting Token Properties.
Hello all, I'm setting up PC's for a 4th Edition D&D game I want to run next week. I cut and pasted the Properties list from the User creation boards and downloaded the excel file there as well. Now I have a question. When entering properties in the actual tokens, can you use math formulas that...
- Wed Jul 16, 2008 3:57 pm
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
- Wed Jul 16, 2008 3:18 pm
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
Is there a limit to the length of the macro field? If I say [SavingThrow =d20] and then use SavingThrow multiple times in the same macro, will it roll d20 each time or will it roll once and then reuse the same value? I am at work and will have to test these when I get home. Thanks all! if you do [S...
- Wed Jul 16, 2008 2:59 pm
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
- Wed Jul 16, 2008 2:31 pm
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
- Wed Jul 16, 2008 2:28 pm
- Forum: User Creations
- Topic: D&D 4e "Set Token Property" Macros
- Replies: 118
- Views: 11163
You guys all rock! Craig, can you provide an example of how we could use the querying of a token state to provide an automatic roll such as damage at the beginning of a players turn or a save at the end of a players turn (with appropriate begin turn and end turn macros). For example, a PC is suffer...
- Wed Jul 16, 2008 1:09 pm
- Forum: MapTool
- Topic: Automated Damage Tracking
- Replies: 5
- Views: 501
[damage = max(0, damage-Armor)][Body=Body-damage] if damage-Armor is negative, then damage = 0 if positive, it will remain the same hope this helps! The above solution is probably the clearest way to do it and the way I have used in my macros. But because I am feeling slightly mischievous and to sh...