Search found 381 matches

by Raoden
Tue Jul 27, 2010 7:41 pm
Forum: Macros
Topic: macroLink - font colour
Replies: 4
Views: 497

Re: macroLink - font colour

You can also change macroLink colors with CSS. The CSS selector 'a' applies to them.
by Raoden
Mon Jul 26, 2010 6:19 pm
Forum: Macros
Topic: Macro to alter /emit
Replies: 2
Views: 312

Re: Macro to alter /emit

biodude wrote:Unless, you want to 'fake' the emit function, which shouldn't be too hard and probably safer and even more powerful overall.

And you can see an example of how to do it if you look at the code for Rumble's Speak For Me tool.
by Raoden
Sat Jul 24, 2010 4:33 pm
Forum: MapTool
Topic: A bored player is a distructive player
Replies: 10
Views: 594

Re: A bored player is a distructive player

Not sure, but I do know a non-GM can only Draw on the Token Layer. So just don't draw anything on the Token Layer as the GM, and then you'll be able to switch to the Token Layer and indiscriminately Erase anything a player has Drawn.
by Raoden
Sat Jul 24, 2010 4:24 pm
Forum: Macros
Topic: Error with frame colors using list vs array
Replies: 4
Views: 350

Re: Error with frame colors using list vs array

Indeed. I wrote a UDF that undoes this: [h: decVersion = arg(0) ] [ if( isNumber( decVersion ) ), code: { [h: macro.return = strformat( "#%06x", decVersion )] }; { [h: macro.return = decVersion ] }]
by Raoden
Sat Jul 24, 2010 4:20 pm
Forum: Feature Requests
Topic: An Undo that works and "Snap to Grid"
Replies: 8
Views: 1089

Re: An Undo that works and "Snap to Grid"

I'll second that! 1. Undo should either work consistently for everything, or should become unavailable when you've started actions that cannot be undone. For example, if I draw something on the background layer and then start adding background objects (such as drag-in walls), then UNDO should not u...
by Raoden
Thu Jul 22, 2010 1:28 pm
Forum: MapTool
Topic: Token Sizes
Replies: 2
Views: 256

Re: Token Sizes

Sounds like your new map is using a different grid style (square/hex/no grid) than your old map. The Size options available depend on the grid style of the map.

Specifically, it sounds like you're now on a Hex map when you're used to a Square map.
by Raoden
Thu Jul 22, 2010 1:25 pm
Forum: Macros
Topic: dialog() - exception to the rule for output
Replies: 8
Views: 467

Re: dialog() - exception to the rule for output

I actually like the way this works ... I think it's good that you can make a dialog of useful output pop up, even in the middle of a CODE block of otherwise-Hidden-Output. It's very useful for Debugging among other things.
by Raoden
Sun Jul 18, 2010 4:24 am
Forum: Bug Reports
Topic: [1.3b70] getRawProperty returns nothing on defaults
Replies: 7
Views: 781

Re: [1.3b70] getRawProperty returns nothing on defaults

I don't get why this doesn't send you the Raw Value when it's default. The Value is Default, yes, it's unchanged from the Default, but you should get the Raw Property Value, no matter what it is. There shouldn't be an IF (Property.Value.Raw == Property.DefaultValue.Raw) { return null; } else { retu...
by Raoden
Thu Jul 15, 2010 12:53 pm
Forum: MapTool
Topic: list of used textures?
Replies: 5
Views: 347

Re: list of used textures?

Eh, I appreciate you inquiring for an update on the status of this feature. :) 'Twill be a REALLY nice one to have.
by Raoden
Tue Jul 13, 2010 11:46 am
Forum: MapTool
Topic: Can we use MapTool to roll up new characters
Replies: 5
Views: 345

Re: Can we use MapTool to roll up new characters

I think what's got you confused is: It is my understanding that while playing that PC's are nothing more than tokens, is that correct? No, PCs aren't entirely represented by tokens -- unless you're playing with a rather extensively developed Macro Framework. A basic token is just a picture and a way...
by Raoden
Sat Jul 10, 2010 7:10 pm
Forum: Macros
Topic: Multiple input screens in same macro?
Replies: 9
Views: 515

Re: Multiple input screens in same macro?

I can see why it would also be a crucial feature in, say, The Riddle of Steel. My homebrew system has a few times where the defender of an attack has several options of how to defend, too. I'm still trying to figure out if I'll need to do something complicated with sent macroLinks to simulate this i...
by Raoden
Sat Jul 10, 2010 7:07 pm
Forum: Macros
Topic: Why doesn't this work?
Replies: 11
Views: 524

Re: Why doesn't this work?

JonathanTheBlack wrote:Is there a way to use css/html tooltips over text? That way I can build my own tooltip instead of using the default in maptool?

I believe Rumble's framework, for example, makes extensive use of the extended [wroll]t[/wroll] roll option. But I'm not very knowledgeable about it myself.
by Raoden
Sat Jul 10, 2010 5:28 pm
Forum: MapTool
Topic: Change macro edit font?
Replies: 2
Views: 297

Re: Change macro edit font?

biodude wrote:One of the forum regulars (I think AliasMask) also has a nifty tool for batch Import and Export of Macro code from tokens (I think it's called 'MacroIO') To help facilitate this process.

MicroIO has also been incorporated into my Token Manager resource.

[/shameless self-plug]
by Raoden
Fri Jul 09, 2010 11:01 am
Forum: WIP - User FAQ
Topic: Campaign Repository File- Dropbox Hosting
Replies: 8
Views: 4377

Re: Campaign Repository File- Dropbox Hosting

I don't follow this step in addition to the questions posed by Raoden, what exactly is in the clipboard the URL for you index.gz? OK, what do you do with it then. Do you also have your players do something with it? Ah, that part I do understand (I think). You open up Campaign Properties, go to the ...
by Raoden
Fri Jul 09, 2010 12:55 am
Forum: WIP - User FAQ
Topic: Campaign Repository File- Dropbox Hosting
Replies: 8
Views: 4377

Re: Campaign Repository File- Dropbox Hosting

Bumping this again, in case people assume jfrazier answered my questions. (His comment was a good point, but on a different subject.)

Can anyone help? I'd really like to start using Dropbox, but I can't figure out how!

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