Search found 383 matches

by AidyBaby
Wed Nov 10, 2010 12:52 pm
Forum: User Creations
Topic: Token states [AidyBaby] Tutorial
Replies: 34
Views: 6690

Re: Token states [AidyBaby] Tutorial

Sorry, I can't help with Gimp, I'll leave that to the other gimpsters here.

-- AidyBaby --
by AidyBaby
Wed Nov 10, 2010 12:29 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Okay, 3rd try is up. Let me know what doesn't work. Thanks, I'll give it a thorough working over when I get home. By the way: one thing you may notice - which I have no intention of changing - is that when you import powers, they are not added to the power library. This is intentional, since I don'...
by AidyBaby
Wed Nov 10, 2010 8:47 am
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Sorry - but found another minor issue.

When adjusting AC/Fort/Ref/Will there is an option to change all defences (very useful imo). If this option is used, it multiplies the adjustment by 4 and adds it to that one defence whilst leaving the others unchanged.

-- AidyBaby --
by AidyBaby
Wed Nov 10, 2010 8:34 am
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Fantastic. Done some testing and all seems well - although I haven't tested the PC summary import. Monster importing from CB works a treat now although there is one issue: the powers won't show on the quick sheet unless you add another power. Not a big problem in use (you simply create a blank power...
by AidyBaby
Tue Nov 09, 2010 8:41 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

OK, thanks for the update.

-- AidyBaby --
by AidyBaby
Tue Nov 09, 2010 7:41 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

I don't understand what I'm doing wrong for these PC tokens. I'm using the latest version of the framework. I drag an image from the library to the map, hit F4, then F5 to import his summary, but when I click save it asks me to input a bunch of values it never did before: btnIcon, btnIcon, gmOnlyNo...
by AidyBaby
Tue Nov 09, 2010 7:24 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Thanks for the update. A couple of quirky things, however, with respect to the quick sheet that seem to have been introduced... > Brannus' quick sheet cannot be shown. > Importing monsters never seem to display the powers even on an apparently successful import and if you toggle edit mode 'in' and '...
by AidyBaby
Mon Nov 08, 2010 7:21 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

No problem! I changed things up a bit so that doesn't report unless there's a power that is trying to recharge. I didn't realize when I first set it up that it would report every time (I mean, looking at the macro, that's how it was written - I just didn't think of it). I will add in a remove-featu...
by AidyBaby
Mon Nov 08, 2010 6:52 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Ah, I see. Works as expected when the power is used first. What threw me is having chat report on the power not charging when it doesn't need to recharge! Any chance the message can be suppressed for powers that are not expended? Gotcha about class features (F10). As you say there doesn't appear to ...
by AidyBaby
Mon Nov 08, 2010 6:40 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

On the other hand, I don't have any issues with the recharging - I put the tokens in initiative, and cycled through and ran the power. It recharged on the next turn as expected. I download your slim version. Open Maptools 1.3.b76 with 1024, 64, stack 3 Win 7 4GB Latest Java Select the 3 tokens. Hit...
by AidyBaby
Mon Nov 08, 2010 6:12 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Cool, everything seems sorted except for the Fish Gutting power. To test try simply adding the tokens to initiative and cycling through for several rounds - it never recharges even though I notice you have currently got it set at 1,2,3,4,5,6 I can reproduce the error I mentioned earlier about append...
by AidyBaby
Mon Nov 08, 2010 3:11 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Looking good! A few bug reports though (tested with your blank campaign, maptool 1.3.b76): > Ongoing damage, the various marks, mods and other misc conditions bring up the blinded state card on the quick sheet. > Hero's Basic Melee attack against Villain pops up an effect (Effect: You assume the bat...
by AidyBaby
Mon Nov 08, 2010 12:58 pm
Forum: General Discussion
Topic: Minecraft
Replies: 3
Views: 827

Re: Minecraft

Bloody Minecraft - it's really interfering with my RPG and RL!! Don't start, it's like a drug... :wink:

-- AidyBaby --
by AidyBaby
Sun Nov 07, 2010 8:34 am
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

Nice! Looking forward to giving this a drive!

-- AidyBaby --
by AidyBaby
Sat Nov 06, 2010 10:35 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 62862

Re: [4E] An Attempt to Return the Framework to its Classic F

That's something I've already done in state tracking elsewhere, so I'll just pull that code in. It's simply flagging whether the token has already acted or not in the turn. Cool, this would provide the cream on an already lovely cake! Is the start of turn reddening(word?) suggestion likely to happe...

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