Search found 544 matches

by JonathanTheBlack
Thu Aug 04, 2011 10:46 am
Forum: Macros
Topic: Image on Input dialogue?
Replies: 9
Views: 549

Re: Image on Input dialogue?

Tab no, label yes.
by JonathanTheBlack
Wed Aug 03, 2011 4:14 pm
Forum: User Creations
Topic: WoWModelViewer Tokens
Replies: 3
Views: 762

Re: WoWModelViewer Tokens

They are hosted elsewhere. They're not attachments nor in the gallery.
by JonathanTheBlack
Wed Aug 03, 2011 10:16 am
Forum: User Creations
Topic: WoWModelViewer Tokens
Replies: 3
Views: 762

WoWModelViewer Tokens

http://dl.dropbox.com/u/33654550/Siege%20of%20Underdeep/Characters/TOKEN-Dermond.png http://dl.dropbox.com/u/33654550/Siege%20of%20Underdeep/Characters/TOKEN-Eli.png http://dl.dropbox.com/u/33654550/Siege%20of%20Underdeep/Characters/TOKEN-Helena.png http://dl.dropbox.com/u/33654550/Siege%20of%20Und...
by JonathanTheBlack
Mon Aug 01, 2011 9:38 am
Forum: Macros
Topic: eval() problem
Replies: 11
Views: 474

Re: eval() problem

IF used that way runs both sides TRUE and FALE. IF as a roll option only runs one.
by JonathanTheBlack
Fri Jul 29, 2011 9:52 pm
Forum: Macros
Topic: Dice Value Token Properties
Replies: 4
Views: 403

Re: Dice Value Token Properties

t: just makes it so you can mouse over it and see what was rolled.
by JonathanTheBlack
Fri Jul 29, 2011 1:40 pm
Forum: Macros
Topic: DungeonSlayers FW
Replies: 29
Views: 1148

Re: DungeonSlayers FW

Code: Select all

[h: number = 1d1000]
[h: isOdd = band(number, 1)]
[r, if(isOdd == 1): "Number " + number + " is odd."; "Number " + number + " is even."]
by JonathanTheBlack
Fri Jul 29, 2011 1:26 pm
Forum: Macros
Topic: Dice Value Token Properties
Replies: 4
Views: 403

Re: Dice Value Token Properties

Code: Select all

You roll Faith and get a [t: eval(Faith)].


That should be all you need it is a property on the token.
by JonathanTheBlack
Fri Jul 29, 2011 8:56 am
Forum: MapTool
Topic: How to simulate Fog- not fog of war type
Replies: 4
Views: 371

Re: How to simulate Fog- not fog of war type

Don't use view as player. Open maptool and set it up as your DM server. Then open a second maptool and log that in as a player. This way, you can turn off the tv and set things up without the players seeing anything.
by JonathanTheBlack
Fri Jul 22, 2011 11:38 am
Forum: Macros
Topic: Using Macros to Open Doors
Replies: 16
Views: 1114

Re: Using Macros to Open Doors

It doesn't work. You can still see what properties are on a token, including hidden properties set using SetProperty.
by JonathanTheBlack
Thu Jul 21, 2011 11:37 am
Forum: General Discussion
Topic: DND 4.0 vs 3.5
Replies: 41
Views: 4569

Re: DND 4.0 vs 3.5

D&D 4e is only predictable if you let it be predictable. Same thing in any other RPG. You're completely and 100% utterly wrong.
by JonathanTheBlack
Wed Jul 20, 2011 12:40 pm
Forum: General Discussion
Topic: Forum Div Widths
Replies: 14
Views: 1298

Re: Forum Div Widths

You only use it on your computer... it's a Browser extension that loads your own stylesheet on top of any other stylesheets.
by JonathanTheBlack
Wed Jul 20, 2011 6:24 am
Forum: General Discussion
Topic: Forum Div Widths
Replies: 14
Views: 1298

Re: Forum Div Widths

If you use Chrome or Firefox, you could use the theme you like and then alter it via Stylish to be fixed width. As for tooltips in MT, are you talking about the ones over macro buttons or in the chat window, cause they all can be formatted with html.
by JonathanTheBlack
Tue Jul 19, 2011 7:32 am
Forum: MapTool
Topic: Fast, flexible D&D4e monster creation in MapTool
Replies: 7
Views: 2550

Re: Fast, flexible D&D4e monster creation in MapTool

Coo. I just like Henchman better than Standard.
by JonathanTheBlack
Mon Jul 18, 2011 7:30 pm
Forum: Drop-In Macro Resources
Topic: RPedit - Macro Importer/Exporter and Editor [4/19/13]
Replies: 192
Views: 35493

Re: RPedit - Macro Importer/Exporter and Editor [7/17/11]

From my own experience, roll.count is not a reliable counting method. Use your own variable and increment it by one as needed where appropriate.
by JonathanTheBlack
Mon Jul 18, 2011 5:43 pm
Forum: MapTool
Topic: Fast, flexible D&D4e monster creation in MapTool
Replies: 7
Views: 2550

Re: Fast, flexible D&D4e monster creation in MapTool

Ok, here's an updated version that does the HP Modifiers by role and applies a SubTypeHPMod for minions, elites, and solos. It also automatically calculates the defenses of the token. I like the math you set up for attacks and such and will probably use this for my own one-shot games. Updated Campai...

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