Search found 82 matches
- Thu Jun 16, 2011 9:37 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
High Crit Damage This isn't my coding or my players. It's Rumble's work but I'm including it here so anyone who looks through this thread has the mod in the same place. To correctly implement High Crit damage (the 5.1.3 framework adds 1[W] to crits, not 1[W] per tier), follow the instructions here ...
- Wed Jun 15, 2011 7:02 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.1] High Crit Weapon damage
- Replies: 12
- Views: 4285
Re: [Rumble 5.1.1] High Crit Weapon damage
Dumb question: How do I go about replacing macros? If I click the attached file, it asks me where to save it. I can't see a suitable location. Edit: Figured it out. For those who are as clueless as me: Download the fix files and save them somewhere obvious (like your desktop). Then find the macro gr...
- Tue Jun 07, 2011 9:25 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68704
Re: Rumble's 4E Framework, Version 5 - Discussion
While running a test session on Sunday night, we discovered that the players could not see the character sheets (the little beige windows that pop up when you hover over a token) for other players' PCs. We figured out that it's based on the token properties, and that the '@' symbol signifies informa...
- Mon Jun 06, 2011 6:51 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
AUTOMATED AURAS Current: The framework supports auras (by which I am referring to shaded squares around a token, not the 'aura' powers used in 4e) and includes an impressive list of them, but does not support applying them as a consequence of power usage. Proposed improvement: Automatically apply a...
- Fri Jun 03, 2011 12:42 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
SPEED CHANGE CONDITION Current: The framework handles and tracks the slowed condition, and allows you to manually edit a token's speed, but does not automate speed changes from powers such as Razorclaw Shifting. Proposed improvement: Create a condition that records and tracks speed changes. Method:...
- Thu Jun 02, 2011 7:25 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
spayne wrote:At-Will stances do not end at the end of an encounter.
Learn something new every day!
I've amended the relevant post to mention that. Thanks
- Wed Jun 01, 2011 12:12 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
Chrome, Firefox 3 and 4, Safari, and Internet Explorer all do the button thing. Cool. I'd seen the 'wall of black'-type spoiler on RPTools before, so assumed it didn't use the open/close sort. Beast form post edited accordingly. Thanks all. Edit: One server at my work displays open/close spoilers. ...
- Tue May 31, 2011 10:16 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
Kryx wrote:Using Chrome it is exactly as you described in the first paragraph.
Huh, so it works in Chrome? Ok, must be a browser thing then.
- Tue May 31, 2011 7:36 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
This? I was more interested in the type that opens and closes (and thus doesn't take up screen space when closed - a neat way of controlling post size if you want to include large images such as the powers). The code for that type of spoiler is usually [sblock ] but the code isn't working here. The...
- Tue May 31, 2011 6:25 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
Have you thought about maintaining a 'Colmarr' version that you can keep current to include your mods along with updates by Rumble for bugs?. We've got one more imminent mod to post (to allow the FW to track speed changes other than Slowed), and then I'll put up a copy of the campaign file if the f...
- Tue May 31, 2011 7:17 am
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
BEAST FORM/HUMANOID FORM IMAGES Current: Currently, a token keeps the same image continuously. Proposed improvement: Change a token's image depending what stance it's in. This is specifically envisioned in relation to beast form druids. Method: Create a token image for the Beast Form. I assume the ...
- Thu May 26, 2011 9:45 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68704
Re: Rumble's 4E Framework, Version 5 - Discussion
Just a link for the Custom Mods thread.
It's hard to see under all the stickies in this forum, so thought a mention in this thread might be handy
It's hard to see under all the stickies in this forum, so thought a mention in this thread might be handy

- Thu May 26, 2011 6:40 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
ENDING ESSENTIALS STANCES AT THE END OF THE ENCOUNTER Note: As pointed out later in the thread, at-will essentials stances do not end at the end of the encounter (Rules compendium, page 120). As such, this mod is not needed for at-will stances like the knight's (or the later beast form macro). I le...
- Wed May 25, 2011 11:32 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
POISED ASSAULT (ESSENTIALS KNIGHT STANCE) Current: Poised Assault is a stance that adds +1 to attack when using MBAs. Currently the FW does not automate the +1 attack bonus unless you use an attackbonus condition, but if you do so then changing stance does not automatically remove that condition. P...
- Wed May 25, 2011 7:33 pm
- Forum: D&D 4e Frameworks
- Topic: [Rumble 5.1.3]: Custom Mods
- Replies: 51
- Views: 13390
Re: [Rumble 5.1.3]: Custom Mods
Oh, I see what's going on. It automatically applies the proper damage (if you crit, it does the max, but there may be situations where you don't want to apply it). Correct It's also for situations where you hit targets A, B, C and were planning on applying sneak attack to C. If the prompt tells you...