Search found 82 matches
- Sun Apr 24, 2011 12:29 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
EDIT : Oh, wait! I forgot something - you could manually update the property StrikerDamageDice on the token to read 2d6+Str. This would pull in that value when you used Sneak Attack. The only issue with that was anytime you edited the token, you might have to re-do that change afterwards, since tha...
- Fri Apr 22, 2011 1:32 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
Any idea how I would edit the framework to reflect Brutal Scoundrel? The striker damage macros allow for sneak attack and include 2d6, but I can't find a way to make it 2d6 + Str (or even 2d6 + 3). Or to reflect Light Blade Expertise? +1 to attack with light weapons (easy - adjust the misc modifiers...
- Thu Apr 21, 2011 11:31 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
You are correct in all cases. Actually, I wasn't. The framework does handle save ends both/all by prompting for saves one by one. For example, if a PC is affected by dazed, slowed and ongoing fire 5, the prompt says "Save against which?" If you tick all three, then one roll is applied to ...
- Thu Apr 21, 2011 11:17 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
Another quick one then: An effect applied to a target "until the end of your next turn" seems to end when the player clicks 'End turn' (ie the end of their current turn, not the end of their next turn). Is that correct or have I stuffed it up somehow? It seems to work correctly if you use ...
- Thu Apr 21, 2011 10:56 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
A few quick questions: 1. Am I right in understanding that the framework doesn't support "(save ends both)" conditions (ie. one saving throw ends both dazed and slowed)? 2. Am I right in understanding that it doesn't automate death saving throws? It seems to skip them entirely. 3. Am I rig...
- Tue Dec 07, 2010 4:07 pm
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
The download is the .cmpgn file - however, since .cmpgn is really just a zip file with a different extension, it's possible your browser gave it a new extension during the download. Just rename it to a .cmpgn extension, and you're good to go. Yeah, that solved the problem. It might be an idea (to h...
- Tue Dec 07, 2010 4:50 am
- Forum: D&D 4e Frameworks
- Topic: Rumble's 4E Framework, Version 5 - Discussion
- Replies: 598
- Views: 68691
Re: Rumble's 4E Framework, Version 5 - Discussion
Maybe I'm just dense, but I can't find a .cmpgn file in the 5.0.7 download. The readme refers to one.
Am I doing something wrong, or am I looking in the wrong place(s)?
Am I doing something wrong, or am I looking in the wrong place(s)?