Search found 1124 matches
- Tue Mar 04, 2014 3:34 am
- Forum: Requests for HELLLLP!
- Topic: Is it possible to automate some combat results in Maptool?
- Replies: 69
- Views: 3921
Re: Is it possible to automate some combat results in Maptoo
getInitiativeToken returns the token ID of the token which currently has initiative. A better idea for you, if you use ownership, then you can use getOwned with getPlayerName . This will return the IDs (NOTE PLURAL) of all tokens owned by the person who runs the macro. You'll then need to allow the ...
- Mon Mar 03, 2014 3:03 pm
- Forum: Requests for HELLLLP!
- Topic: Is it possible to automate some combat results in Maptool?
- Replies: 69
- Views: 3921
Re: Is it possible to automate some combat results in Maptoo
I use [wfunc]getInitiativeToken[/wfunc] for the attacker and [wfunc]getSelected[/wfunc] for the defender, but there's a variety of different ways to do it - it's all preference.
- Sun Mar 02, 2014 12:54 pm
- Forum: General Discussion
- Topic: Adding labels to maps
- Replies: 6
- Views: 1255
Re: Adding labels to maps
birdwh wrote:But, I realize now the Text Labels are visible to players. So if you don't want players to see them you have to put them just outside the visible map area, otherwise they are nice.
So why not ask for b90 the ability to have labels as gm only?

- Sat Mar 01, 2014 7:02 pm
- Forum: General Discussion
- Topic: Maptool Text Issue
- Replies: 4
- Views: 972
Re: Maptool Text Issue
Seeming as the problem is only on one computer, I can only assume it's a problem localised to that pc. As has already been suggested, language options are a likely cause. I'd be interested to know what the default language is on that computer.
- Fri Feb 28, 2014 8:44 pm
- Forum: MapTool
- Topic: Variable effects based on initiative
- Replies: 4
- Views: 483
Re: Variable effects based on initiative
Alternity != Aberrant
Can't help here directly, sorry.
Can't help here directly, sorry.
- Thu Feb 27, 2014 6:07 pm
- Forum: MapTool
- Topic: Maptool Data Directory Does Not Exist
- Replies: 2
- Views: 512
Re: Maptool Data Directory Does Not Exist
In b90 when you make edits in the launcher popup, it should apply these to mt.cfg then launch java with the contents of mt.cfg. # Lines that start with '#' and blank lines are comments and are ignored. # The fields below may appear in any order. # Field names are not case-sensitive but will ...
- Wed Feb 26, 2014 6:55 pm
- Forum: Campaign Frameworks
- Topic: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.5.0
- Replies: 431
- Views: 92579
- Wed Feb 26, 2014 5:44 pm
- Forum: MapTool
- Topic: Strange display issue with mouseover
- Replies: 7
- Views: 917
Re: Strange display issue with mouseover
I had a similar problem a long time ago, it was from using a very outdated version of java.
- Wed Feb 26, 2014 11:03 am
- Forum: MapTool
- Topic: Upgrading from b86 to b89/90 has given my Framework issues
- Replies: 8
- Views: 456
Re: Upgrading from b86 to b89/90 has given my Framework issu
IIrc, b87/b89 are backwards compatible, but not always forwards compatible. Have you tried dropping in a new token?
- Wed Feb 26, 2014 12:44 am
- Forum: MapTool
- Topic: [Solved?] Java memory allocation problem & others
- Replies: 27
- Views: 1499
Re: [Unsolved] Java memory allocation problem & others
To add more information to this, using the java shortcut path idea that aliasmask had, seems to fix my problem in both versions of java and b89 and b90 of MapTool. So I believe whatever happened, affected the .jar and .bat files, but didn't affect the .ink shortcuts. I have nothing to offer in terms...
- Mon Feb 24, 2014 5:52 pm
- Forum: Macros
- Topic: Load character into MapTool from outside source
- Replies: 6
- Views: 1060
Re: Load character into MapTool from outside source
Currently, I have a .net project that my players use to "build" a character. It gives them a text file in the end and a big long json string that they then cut and paste into a Map Tool macro and it uses this json string to load all the relevant maptool properties for the token. This seem...
- Mon Feb 24, 2014 12:30 pm
- Forum: MapTool
- Topic: [Solved?] Java memory allocation problem & others
- Replies: 27
- Views: 1499
Re: [Unsolved] Java memory allocation problem & others
Perhaps a firmware upgrade may resolve something. Not likely, it was updated when I changed from ADSL to FTTP (through the same router) in this time. This could be a cause - the FTTP software of the router. The failure to generate this report is just an irritation, as connectivity works flawlessly....
- Mon Feb 24, 2014 7:44 am
- Forum: MapTool
- Topic: [Solved?] Java memory allocation problem & others
- Replies: 27
- Views: 1499
Re: [Unsolved] Java memory allocation problem & others
I think 192.168.1.254:2555 is the discovery address for UPnP on your router and MT is not reaching it. Either it's being blocked or isn't there. Do you use UPnP or port forwarding and what are you using for a router? Port Forwarding, port 51234, BT HomeHub v4. Gather Debug Information always run wh...
- Mon Feb 24, 2014 1:21 am
- Forum: MapTool
- Topic: Question about fog of war exposure and player sight
- Replies: 7
- Views: 498
Re: Question about fog of war exposure and player sight
That, uh, doesn't do what I'm looking for. I'm looking for a way to make it so she can't see the map at all once she leaves an area. Due to fog of war exposure, while she can't see stuff in the area, she can still see the outline of the dungeon itself, killing a bit of the "maze" atmosphe...
- Mon Feb 24, 2014 12:10 am
- Forum: MapTool
- Topic: Question about fog of war exposure and player sight
- Replies: 7
- Views: 498
Re: Question about fog of war exposure and player sight
Map -> Vision -> Day
Limit the player's sight using the properties of their token, and use VBL to create lines along walls.
Limit the player's sight using the properties of their token, and use VBL to create lines along walls.