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by trevor
Fri Nov 13, 2009 1:37 pm
Forum: Developer Notes
Topic: The future of VBL ?
Replies: 22
Views: 3581

Re: The future of VBL ?

It's a high priority, rest easy :)
by trevor
Fri Nov 13, 2009 10:30 am
Forum: Developer Notes
Topic: The future of VBL ?
Replies: 22
Views: 3581

Re: The future of VBL ?

At first I kept scratching my head and thinking "where is he checking to see where the vectors are intersecting, hmm the code must be in another file somewhere". The slowly it dawned on me that this was not the way it was being done Correct. I let Java's geometry packages handle the math ...
by trevor
Fri Nov 13, 2009 10:27 am
Forum: Developer Notes
Topic: The future of VBL ?
Replies: 22
Views: 3581

Re: The future of VBL ?

by trevor
Fri Nov 13, 2009 10:27 am
Forum: Developer Notes
Topic: MT 1.3b62 Progress
Replies: 51
Views: 5977

Re: MT 1.3b62 Progress

Hawke wrote:So it sounds like the plan is to have earlier "feature freezes" and try to bust out stable releases more frequently as a result.


Exactly !
by trevor
Thu Nov 12, 2009 1:49 pm
Forum: Developer Notes
Topic: MT 1.3b62 Progress
Replies: 51
Views: 5977

Re: MT 1.3b62 Progress

So is this like official... Unless there is some major show stopper are you telling us this is, set in concrete, honest injun, no bs, the last hurrah for 1.3? Then on to 1.4? Yes. Unless there's a _critical_ show stopper, that'll be the final version. Even though the bug list is still high, the int...
by trevor
Thu Nov 12, 2009 1:47 pm
Forum: Developer Notes
Topic: The future of VBL ?
Replies: 22
Views: 3581

Re: The future of VBL ?

definitely not for 1.3 :)

I've got the link at home I'll post it when I get back.

It's the handling of sight ray projection intersection with the vbl line segments (so, essentially the line collisions)
by trevor
Wed Nov 11, 2009 12:58 pm
Forum: Developer Notes
Topic: The future of VBL ?
Replies: 22
Views: 3581

The future of VBL ?

The other day I serendipitously ran into another implementation of (what we call) VBL that uses polygons like we do. The author didn't dodge the geometry math like I did (which is the slowest part of VBL), so his works (at least from what I can tell) much faster than mine. So I'm investigating how h...
by trevor
Wed Nov 11, 2009 12:37 pm
Forum: Developer Notes
Topic: MT 1.3b62 Progress
Replies: 51
Views: 5977

Re: MT 1.3b62 Progress

trevor wrote:
Amaril wrote:*ahem*
trevor wrote:I've received a spanish translation update, and will be removing the boot code, but that should be the only changes for b62, and hopefully call 1.2 "done".


Needless to say, I'm very happy about this!



Ha ! Man I'm on a roll !


*ahem* call 1.3 "done" :) (and 1.2 history)
by trevor
Wed Nov 11, 2009 12:37 pm
Forum: Developer Notes
Topic: MT 1.3b62 Progress
Replies: 51
Views: 5977

Re: MT 1.3b62 Progress

Amaril wrote:*ahem*
trevor wrote:I've received a spanish translation update, and will be removing the boot code, but that should be the only changes for b62, and hopefully call 1.2 "done".


Needless to say, I'm very happy about this!



Ha ! Man I'm on a roll !
by trevor
Wed Nov 11, 2009 12:36 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 61
Replies: 94
Views: 11512

Re: MapTool 1.3 Development Build 61

But wasn't that boot code put in for good reason? I'd hate to see it go entirely. well, sort of. it had good intentions, but turned out to not solve the problem. I had put in code to "reap" dead links faster, but that seems to be causing deadlocks. I don't have the time to investigate, an...
by trevor
Wed Nov 11, 2009 11:25 am
Forum: Developer Notes
Topic: MT 1.3b62 Progress
Replies: 51
Views: 5977

MT 1.3b62 Progress

I apologize for the delay, started up my new position, Lots to get caught up on. I've received a spanish translation update, and will be removing the boot code, but that should be the only changes for b62, and hopefully call 1.2 "done". I've got several patches just itching to be put in, a...
by trevor
Wed Nov 11, 2009 11:21 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 61
Replies: 94
Views: 11512

Re: MapTool 1.3 Development Build 61

I think the connection issue is due to some boot code I put in (shame on me). I'll pull it for b62
by trevor
Wed Nov 11, 2009 11:18 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 60
Replies: 113
Views: 12029

Re: MapTool 1.3 Development Build 60

Sounds like the boot code I put in is bad. I'll just pull it for b62.
by trevor
Wed Nov 04, 2009 12:36 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 61
Replies: 94
Views: 11512

Re: MapTool 1.3 Development Build 61

plothos wrote:Yay!
Hope life's settling down for ya. Employed anew yet?


Yeah, that's one of the time sinks, starting up next week tuesday, so been getting all the paperwork done and getting prepped.
by trevor
Wed Nov 04, 2009 12:15 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 61
Replies: 94
Views: 11512

MapTool 1.3 Development Build 61

The "tweak tweak" build A huge thanks to the contributors that made this build possible. I've been swamped with other things and haven't had a chance to do much. So thanks to those that took the time to fix stuff (also note that I haven't had much time to test the patches, either, but they...

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