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by Blakey
Sat Jul 31, 2010 2:07 pm
Forum: Developer Notes
Topic: Apache Commons Eclipse Plugin Install Issue
Replies: 2
Views: 1804

Apache Commons Eclipse Plugin Install Issue

Hello gang, I've just got a new laptop and have copied my TokenMaker source over to it. However I can't now get it to run! When I start it up I get this error: Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/commons/httpclient/HttpMethod at info.rodinia.tokenmaker.NPC...
by Blakey
Fri Jul 30, 2010 5:02 am
Forum: Macros
Topic: Help! Why doesn't this work?
Replies: 5
Views: 388

Re: Help! Why doesn't this work?

prestidigitator wrote:You could also try using [wfunc]execLink[/wfunc] on a macro link constructed to use the desired token as the active one, instead of using [wroll]macro[/wroll].


Oh, that sounds like a plan, seeing as macroLink lets you add an explicit target. I'll try that as soon as I get a chance.

Thanks!
Blakey
by Blakey
Wed Jul 28, 2010 7:38 am
Forum: Macros
Topic: Help! Why doesn't this work?
Replies: 5
Views: 388

Re: Help! Why doesn't this work?

Cheers for the reply.

The first idea didn't work I'm afraid. And I'm loathe to change the Character Sheet macro itself if I can as this is generated outside of MapTool.

Any other ideas? Why doesn't what I'm trying to do work?

Cheers!
Blakey
by Blakey
Wed Jul 28, 2010 7:00 am
Forum: Macros
Topic: Help! Why doesn't this work?
Replies: 5
Views: 388

Help! Why doesn't this work?

Here is the code to a macro I have on my library token that gets called when Init is passed. [H: next = nextInitiative()] [H: next = getInitiativeToken()] [G, token(next), CODE : { [MACRO("Character [email protected]"):""] }] The idea is that it changes initiative (which works) and the...
by Blakey
Wed Jul 28, 2010 5:34 am
Forum: D&D 4e Frameworks
Topic: [D&D4E Framework] Blakey's Framework
Replies: 30
Views: 10380

Re: [D&D4E Framework] Blakey's Framework

I just posted an update to the sample campaign and TokenMaker files today. Version v1.09. There are shed loads of changes in this release, including the fact that every feat, ritual and equipped piece of gear you have is now a link which will pop up a description of that item taken directly from the...
by Blakey
Tue Jul 27, 2010 3:44 pm
Forum: Ideas for New Applications
Topic: TokenMaker
Replies: 123
Views: 18908

Re: TokenMaker

No worries about discussing this here, it's all relevant. Some massive issues with even considering putting TM code into MT: 1. MT is currently totally system agnostic. Adding TM into it would be only useful for D&D. 2. Parts of TM could be used to get stuff from the Compendium or Character Save...
by Blakey
Tue Jul 27, 2010 8:50 am
Forum: Ideas for New Applications
Topic: TokenMaker
Replies: 123
Views: 18908

Re: TokenMaker

Yeah, I've thought about some sort of property on the token that can be fiddled about with. It's definitely a good way to customise tokens but I really want to avoid it. I really want TokenMaker to take a DDi save file and instantly build a token that knows everything about the character. I'm thinki...
by Blakey
Tue Jul 27, 2010 4:24 am
Forum: Ideas for New Applications
Topic: TokenMaker
Replies: 123
Views: 18908

Re: TokenMaker

Yeah, mine is dead simple - and wouldn't work without the players being able to select the monsters, so thanks for that! All they do is select themselves, press F12 to pop up their character sheet and then they are good to go. They then select the targets for their power, and simply click the weapon...
by Blakey
Mon Jul 26, 2010 11:06 am
Forum: Ideas for New Applications
Topic: TokenMaker
Replies: 123
Views: 18908

Re: TokenMaker

Update Work on TokenMaker has continued apace these last few days and this weekend we played an entire weekend of D&D using my new framework. Other than a lot of ideas for tweaks and improvements it was a great success. The monsters and PCs were easy to use, the players really liked the HTML ch...
by Blakey
Mon Jul 26, 2010 8:08 am
Forum: Macros
Topic: macroLink - font colour
Replies: 4
Views: 497

Re: macroLink - font colour

Just tried this and it works a treat.

Thanks!
Blakey
by Blakey
Fri Jul 23, 2010 9:02 am
Forum: Macros
Topic: macroLink - font colour
Replies: 4
Views: 497

macroLink - font colour

Hello all,

I have a frame which has a macroLink or three on it. All these links are displayed in the default blue colour. This happens to be hard to read on some of the backgrounds I'm displaying the links on. Is there a way to change the colour of the link so-displayed?

Cheers!
Blakey
by Blakey
Mon Jul 19, 2010 9:37 am
Forum: D&D 4e Frameworks
Topic: [D&D4E Framework] Blakey's Framework
Replies: 30
Views: 10380

Re: [D&D4E Framework] Blakey's Framework

New versions of Campaign.cmpgn and the two zip files added. All these changes are really to do with improving how Critical damage is handled by the TokenMaker and framework. Oh, and the framework attacks got a makeover to make them look a little easier on the eye. I think I'd like to add some neat T...
by Blakey
Fri Jul 16, 2010 11:11 am
Forum: Ideas for New Applications
Topic: TokenMaker
Replies: 123
Views: 18908

Re: TokenMaker

Rumble, that is sweet as a sweet thing with extra sugar. I'm actually tempted to move over to your FW!! After using my own custom FW for a long time and a recent convert to Rumble's 5.0, I highly suggest you give it a shot =) And I guess that would encourage me to get TM generating Rumble tokens to...
by Blakey
Fri Jul 16, 2010 4:55 am
Forum: D&D 4e Frameworks
Topic: [D&D4E Framework] Blakey's Framework
Replies: 30
Views: 10380

Re: [D&D4E Framework] Blakey's Framework

What I've found is that if you even hover over the macro button for on of the PC's character sheets, it will throw a stack overflow (that is, if you hover over the button and it highlights the token that has that button? that is enough to trigger a stack fault). The reason for that is that I put th...
by Blakey
Fri Jul 16, 2010 4:54 am
Forum: Ideas for New Applications
Topic: TokenMaker
Replies: 123
Views: 18908

Re: TokenMaker

Rumble, that is sweet as a sweet thing with extra sugar. I'm actually tempted to move over to your FW!! I think I'm going to resdesign the output from my FW along the same lines, as far as possible. I'm aiming for a one click solution though - so I need things like Sneak Attack damage to be printed ...

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