Search found 287 matches

by kristof65
Wed Apr 28, 2010 5:56 pm
Forum: General Discussion
Topic: New VTT - Scenegrinder
Replies: 40
Views: 3303

Re: New VTT - Scenegrinder

This plus one other thing... I have hard time paying for the use of unfinished products, unfortunately a VTT of this nature is always going to be an unfinished product. I'm kind of like you in that regard, however, in today's day and age, just about everything with software is an unfinished product...
by kristof65
Wed Apr 28, 2010 5:03 pm
Forum: Macros
Topic: Slinging Dialog Boxes
Replies: 13
Views: 530

Re: Slinging Dialog Boxes

As for "has it been suggested," I'm sure it has. One problem is that the devs were (IIRC) concerned with the potential to "spam" dialogs on another person's machine, but I don't know how valid that concern is. I would think that would depend on how it's implemented. While I as a...
by kristof65
Wed Apr 28, 2010 4:46 pm
Forum: General Discussion
Topic: New VTT - Scenegrinder
Replies: 40
Views: 3303

Re: New VTT - Scenegrinder

Jerry: Thanks for commenting. I don't know that your service would replace Maptools for me, but it certainly has some things that I am interested in. If anything, I think it could become a real viable option for Play by Email/Forum Post for me, my campaign and some of my more time strapped players. ...
by kristof65
Tue Apr 27, 2010 2:55 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 69281

Re: Maptool Concepts: The Next UI, Look, and Feel

On the topic though, I do not feel we should go "futuristic" with the UI..it would look awfully odd staring at circuitry while your token is wearing platemail wielding a sword. Visa versa, a medieval UI would look messed up playing a futuristic game...how about selectable skins? Not sure ...
by kristof65
Thu Apr 22, 2010 12:31 pm
Forum: General Discussion
Topic: something i have to get off my chest
Replies: 27
Views: 1404

Re: something i have to get off my chest

I agree with most of what you say Darinth, however, it works the other way, too. A lot is said about GMs accomodating players desires/wishes, but very little is ever said about the player's responsibities in that department as well. If I'm running a game that 5 out of 6 players are happy with, playe...
by kristof65
Wed Apr 21, 2010 6:49 pm
Forum: General Discussion
Topic: 5 reasons to look for something other than an iPhone
Replies: 28
Views: 1366

Re: 5 reasons to look for something other than an iPhone

Concerning my list of examples, try modifying the programming in your car's ECU. The next time you have a service appt, they'll reflash it with factory software again. This is not entirely because they want to restrict what you can do with the ECU - a large part of it is because there are constant ...
by kristof65
Wed Apr 21, 2010 6:16 pm
Forum: General Discussion
Topic: Odd PC's...
Replies: 23
Views: 841

Re: Odd PC's...

The Wemic is a great example of a race that fits in certain settings, but not others. If I were running an FR campaign, I could easily work one in to most of my ideas - they're integrated into the setting. I could probably figure out a way to have one in my homebrew D&D 3.5e Yrazul setting, desp...
by kristof65
Tue Apr 20, 2010 3:35 pm
Forum: General Discussion
Topic: Odd PC's...
Replies: 23
Views: 841

Re: Odd PC's...

Like I said, you should be comfortable with it as a GM for your game setting . Emphasis mine. Game setting is a huge part of it for me. I ran a d20 Modern game where the PCs learned they had dragon blood and could morph into full blown metallic dragons, and became involved in a centuries old hidden...
by kristof65
Mon Apr 19, 2010 3:12 pm
Forum: General Discussion
Topic: Odd PC's...
Replies: 23
Views: 841

Re: Odd PC's...

As a GM, in my primary campaign setting, I can't stand the "odd" character types. This is for two reasons. First and foremost, my setting is fairly mundane - while there are elves, dwarves, humans and orcs, the rest of the races are very, very unique, if they are there at all. Things like ...
by kristof65
Mon Apr 19, 2010 2:00 pm
Forum: General Discussion
Topic: something i have to get off my chest
Replies: 27
Views: 1404

Re: something i have to get off my chest

If you got "demoted" to player status, make sure you show them that you can have a good time without all the fancy crap - stick with a character type that is basic core, and play creatively. I used to belong to a similar group, and my weak illusionist side tracked more than one battle with...
by kristof65
Fri Apr 16, 2010 6:29 pm
Forum: MapTool
Topic: "Currently chatting" status indicator - is it planned?
Replies: 3
Views: 300

Re: "Currently chatting" status indicator - is it planned?

I hope a similar feature gets implemented. I've been working on a workaround private messaging macro for that very same reason - what I'm doing is creating a input box where the players can type their text and select which players it's to be whispered to. It sends off the text to the selected player...
by kristof65
Fri Apr 16, 2010 6:23 pm
Forum: MapTool
Topic: Tokens changing names when changing maps
Replies: 4
Views: 300

Re: Tokens changing names when changing maps

Hmm - ok, should have gathered more specifics at the time. It actually happened twice, and I have some ideas on what it may be, but haven't checked it out. None of the PCs changed names, nor did three of the horses, which are set to NPC. I believe that all of those tokens were saved as part of the f...
by kristof65
Thu Apr 15, 2010 6:32 pm
Forum: MapTool
Topic: Tokens changing names when changing maps
Replies: 4
Views: 300

Tokens changing names when changing maps

Something happened during my last session that I didn't understand. We had 23 tokens for the adventuring party (6 PCs, 5 NPCs, their 11 horses and one dog) that I cut and pasted from one map to another when they went from one zone to another. Upon pasting into the new map, several - but not all - of...
by kristof65
Thu Apr 15, 2010 5:09 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 69281

Re: Maptool Concepts: The Next UI, Look, and Feel

All this discussion and idea bashing is great. But when and who decides what 1.4 will actually look like? My guess is that Trevor and all the other developers/coders will take a look at the things we've proposed here and elsewhere, combine it with their own ideas/thoughts, and put something togethe...
by kristof65
Wed Apr 14, 2010 5:32 pm
Forum: Developer Notes
Topic: Maptool Concepts: The Next UI, Look, and Feel
Replies: 334
Views: 69281

Re: Maptool Concepts: The Next UI, Look, and Feel

If this is a specific issue that has been raised by the userbase, that's fine, but otherwise isn't it additional complexity for no demand? I did raise the specific complaint that, right now, MT's use of terms is too ambigous and confusing. Specifically, the term Token. In most games, a Token is not...

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