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by dorpond
Wed Aug 16, 2017 8:30 am
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 2295

Re: Modfiy to add advantage/disadvantage

@Wolph42, no I'm not using BoT; I'm using a framework that I made in the old days and have just been tweaking it as new edition rules have been released. I have a game tonight and I was hoping to have a better working macro than what I currently have. This seems more complicated than I hoped though....
by dorpond
Tue Aug 15, 2017 10:31 pm
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 2295

Re: Modfiy to add advantage/disadvantage

Thank you so much! I tested it out, but I get this: line 1:2: unexpected char: '[' I looked through all the code but I have no idea what it is upset with. Any ideas? Thanks again [edit] FYI, I get the first question of DC, and then I get the Save Option Screen in addition to the radio buttons on the...
by dorpond
Tue Aug 15, 2017 11:08 am
Forum: Macros
Topic: Modfiy to add advantage/disadvantage
Replies: 23
Views: 2295

Modfiy to add advantage/disadvantage

Hey team, it has been a long while since I revisited making macros, but I have this macro that I need help modifying. The macro works fine as is - it simply asks what the save value is, and then allows you to pick the save you wish to roll. It support token multiselect so I can select many of my mon...
by dorpond
Fri Aug 04, 2017 4:42 pm
Forum: Testing
Topic: [Nerps!] MapTool Fork based on 1.4.1.x
Replies: 249
Views: 28637

Re: [Nerps!] MapTool Fork based on 1.4.1.7

Awesome stuff, Jamz!

That lighting example ROCKS!!!!

Wolph42: Regarding 50+ lights, I will be happy with 10 :)
Great benchmarking though; darn, that looks awesome, doesn't it? Exciting stuff!
by dorpond
Tue Sep 27, 2016 1:17 pm
Forum: MapTool
Topic: Odd glitch with Maptool
Replies: 97
Views: 8392

Re: Odd glitch with Maptool

currently the latest (dev) launcher supports the following options for graphic card issues: -Dsun.java2d.d3d=false -Dsun.java2d.opengl=True These can be found in the troubleshoot tab. These options above also fixed my issue where Maptool and Tokentool didn't work when dragged to external monitors f...
by dorpond
Sat May 28, 2016 11:25 am
Forum: MapTool
Topic: Old School Rules!
Replies: 2
Views: 464

Re: Old School Rules!

I love it!

Hey, whatever textures you end up with, we should package them up in Maptool.

Or I suppose we could make a downloadable Map Pack, if you get a bunch of stuff to complement this mapping style.
by dorpond
Mon May 09, 2016 6:44 am
Forum: MapTool
Topic: in the mean time...looking for textures
Replies: 2
Views: 431

Re: in the mean time...looking for textures

Sounds great!

What size? 50/100/200, or are you shooting for one resolution here?

I wonder if you could just use the one from some of the map packs downloadable in MT?
by dorpond
Fri May 06, 2016 8:15 am
Forum: MapTool 1.4
Topic: Feature: Auto Resize Map
Replies: 18
Views: 3671

Re: Feature: Auto Resize Map

JamzTheMan wrote:@dorpond, Don't do that. Fixed. :mrgreen:

Thanks, should be an easy fix. We need a bug reporter...

Ok, I opened one for you, you can track it here: https://github.com/RPTools/maptool/issues/49


Ha!
Glad I could help uncover something nobody would ever do :P ;)
by dorpond
Wed May 04, 2016 12:10 pm
Forum: MapTool 1.4
Topic: FEATURE: Draw Explorer - BETA
Replies: 45
Views: 4946

Re: FEATURE: Draw Explorer - BETA

So this feature is now live with Release 1.4.0.1 I used it last night, and it was nice for players to be able to easily delete their own blast templates Wow! I NEVER imagined this being used as a player! For some reason my DM side kicked in and I saw all the possibilities, but it never crossed my m...
by dorpond
Wed May 04, 2016 12:08 pm
Forum: MapTool 1.4
Topic: FEATURE: Draw Explorer - BETA
Replies: 45
Views: 4946

Re: FEATURE: Draw Explorer - BETA

Got a chance to play around with this for the first time and love the usability improvements. This will definitely make using the drawing tools more attractive. Some improvements I'd like to see: 1) Header icons (like in the selection window) to be able to delete, move up/move down, and change laye...
by dorpond
Wed May 04, 2016 12:03 pm
Forum: MapTool 1.4
Topic: Feature: Auto Resize Map
Replies: 18
Views: 3671

Re: Feature: Auto Resize Map

FYI: I tested out this cool feature in 1.4.0.2 for the first time. Cool stuff! I did stumble across a bug though that seems to happen when I right click -> Auto Resize -> And then hold the right mouse down on the map and drag, instead of the left button. java.lang.NullPointerException at net.rptools...
by dorpond
Wed May 04, 2016 8:42 am
Forum: Announcements
Topic: MapTool 1.4.0.2 Build
Replies: 14
Views: 3412

Re: MapTool 1.4.0.2 Build

Thanks for the feedback, team!

I think I'll roll with it then!
by dorpond
Tue May 03, 2016 3:23 pm
Forum: Announcements
Topic: MapTool 1.4.0.2 Build
Replies: 14
Views: 3412

Re: MapTool 1.4.0.2 Build

Great job, everyone! Nice to see some cool stuff getting implemented! Now for the million dollar question: I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic. I ask because this ne...
by dorpond
Mon May 02, 2016 4:12 pm
Forum: Announcements
Topic: MapTool 1.4.0.1 Build
Replies: 12
Views: 3745

Re: MapTool 1.4.0.1 Build

Well done to all of those who have been working towards making Maptool better! Thank you!!
by dorpond
Tue Oct 13, 2015 11:05 am
Forum: Macros
Topic: randBetween(low,high) ??
Replies: 8
Views: 996

Re: randBetween(low,high) ??

aliasmask wrote:As I mentioned above, you get the same results with xdyrz where x is 1, y is the high value and z is the low value.


Ah yes, I missed that. Thank you, Aliasmask!

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