Search found 5505 matches

by dorpond
Fri Oct 09, 2015 1:08 pm
Forum: Macros
Topic: randBetween(low,high) ??
Replies: 8
Views: 996

Re: randBetween(low,high) ??

I would love to have the ability to do randbetween() I actually have a need for that now. I am creating all the generic monster templates for D&D5 that work off the Monster Statistic by Challenge Rating chart in the DMG, and it clearly states that the creature will do 9-14 (one example) damage, ...
by dorpond
Tue Jan 20, 2015 3:32 pm
Forum: MapTool
Topic: B91 Bug?
Replies: 4
Views: 706

Re: B91 Bug?

Yeah, everything is gone *poof*
by dorpond
Tue Jan 20, 2015 1:59 pm
Forum: MapTool
Topic: B91 Bug?
Replies: 4
Views: 706

B91 Bug?

Before I actually post this in the bug section, I want to know if this is normal or if there were new key strokes added or what. We were using B89 until B91 came out, to give you a reference point. OK, I used B91 during a One-shot and was doing my thing - I tend to use key strokes for a lot of the M...
by dorpond
Wed Nov 26, 2014 11:53 am
Forum: MapTool
Topic: Searching for dice-images
Replies: 11
Views: 1192

Re: Searching for dice-images

The integrated images from MapTool are... really ugly... and with shadows... Hey! I made those 'ugly dice'! Those are actual photos of a set of 'crystal' dice I own. Originally Trevor and I had the concept of being able to take those and make code in MT so that the DM/Players could apply color to t...
by dorpond
Fri Oct 31, 2014 11:13 pm
Forum: Announcements
Topic: [b91] ATTENTION: rudimentary change in macro script!
Replies: 9
Views: 4454

Re: [b91] ATTENTION: rudimentary change in macro script!

wolph42 wrote: I can vouch for b91 as its one of the most stable (bug free ) versions in a long time.


Great bud! Glad to hear that! Thanks again for all your heart and dedication to our cause here! If people haven't told you lately, you are the bomb! Thanks again!
by dorpond
Thu Oct 30, 2014 8:36 pm
Forum: Announcements
Topic: [b91] ATTENTION: rudimentary change in macro script!
Replies: 9
Views: 4454

Re: [b91] ATTENTION: rudimentary change in macro script!

Question, Friend. I don't know what all this means exactly, but our group just uses Maptool for the most part and does very little with intense macros. Is this that you mention, a deal breaker? I was going to have the guys use B91 next session, but should I wait? Let me know in layman's terms. Thank...
by dorpond
Mon Oct 27, 2014 10:30 am
Forum: Announcements
Topic: MapTool 1.3 Build 91
Replies: 28
Views: 11077

Re: MapTool 1.3 Build 91

Love the teamwork! Thanks to all!
by dorpond
Mon Oct 27, 2014 9:29 am
Forum: Announcements
Topic: MapTool 1.3 Build 91
Replies: 28
Views: 11077

Re: MapTool 1.3 Build 91

Exciting stuff! Well done, Craig!
Glad to see that Maptool is still in the game!
by dorpond
Wed Oct 08, 2014 2:56 pm
Forum: Macros
Topic: Take Damage Macro for 5th Edition
Replies: 7
Views: 1001

Re: Take Damage Macro for 5th Edition

In most cases when something goes haywire in your code while also using token properties is accidental change of token properties by using it as a var inside the code. Now am is pretty strict on this matter so I'm not sure it's actually relevant, but it helps to ALWAYS use identifiers for local (so...
by dorpond
Wed Oct 08, 2014 2:54 pm
Forum: Macros
Topic: Take Damage Macro for 5th Edition
Replies: 7
Views: 1001

Re: Take Damage Macro for 5th Edition

Thank you so much, AliasMask!
That works like a charm!

I owe you ;)
by dorpond
Wed Oct 08, 2014 10:30 am
Forum: Macros
Topic: Take Damage Macro for 5th Edition
Replies: 7
Views: 1001

Re: Take Damage Macro for 5th Edition

You are a rock star, Aliasmask! Thank you! I tested it out and it works, except, none of the temp hp stuff seems to work. When I add temp HP (4) to the token and then take some damage, all I get on the output is: "PC Token was hit for 20 damage. PC Token takes 20 and now has 0 hitpoints remaini...
by dorpond
Tue Oct 07, 2014 9:21 pm
Forum: Macros
Topic: Take Damage Macro for 5th Edition
Replies: 7
Views: 1001

Take Damage Macro for 5th Edition

Hey gang, I have been busy trying to reworking my face to face framework for D&D 5. It has been such a long time since I coded in Maptool, that I lost my proficiencies with it! According to the rules, characters no longer go into the negatives when they take damage - it stops at 0. However, if t...
by dorpond
Sat May 31, 2014 7:21 pm
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: top down heroes superheros !!!!
Replies: 183
Views: 17108

Re: top down heroes superheros !!!!

Great material! Thanks for sharing! There is always a need for non-fantasy stuff out there and I greatly appreciate your contribution to the cause!
by dorpond
Tue May 27, 2014 10:30 am
Forum: MapTool
Topic: Maptool WIKI Error
Replies: 13
Views: 1174

Re: Maptool WIKI Error

I hope all is well with your family, Azhrei.

Glad this was resolved! Thanks to all involved!
by dorpond
Fri May 09, 2014 7:09 pm
Forum: MapTool
Topic: HELP: GETTING STARTED WITH MAPTOOL - TUTORIALS, DOCS, ETC.
Replies: 5
Views: 44660

Re: HELP: GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, E

Well done, Wolph42! Your dedication and consistency is well appreciated. I thank you very much!

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