Search found 1765 matches

by Steel Rat
Sun Jun 29, 2008 8:40 pm
Forum: General Discussion
Topic: Teamspeak 2 Server Help
Replies: 1
Views: 346

Teamspeak 2 Server Help

Hey all, I know there are some Linux gurus out there. Can anyone give me a quick and dirty for having my TS2 server start on boot on my linux server?

Thanks!
by Steel Rat
Sun Jun 29, 2008 2:35 pm
Forum: User Creations
Topic: Dreeston and Surrounds
Replies: 10
Views: 872

I'd love to employ you. Can't afford to pay a lot, but I've tried getting a couple folks to make maps for some of the modules my friend and I have written (to replace my crappy Playskool maps). They start out all gung-ho, then I never hear from them again. If you're interested, please PM me... Here ...
by Steel Rat
Sun Jun 29, 2008 1:47 pm
Forum: MapTool
Topic: Squares, Hexes, or Gridless?
Replies: 9
Views: 836

I tend to use squares simply because it's the default. That, and I don't get too much into the minutiae of a game system when it comes to movement and distance. If they're a foot off their range increment, I'm not going to worry about it.
by Steel Rat
Sun Jun 29, 2008 1:46 pm
Forum: MapTool
Topic: Differences in b33
Replies: 35
Views: 2419

Ahh. It saves the currently displayed map's position and zoom when doing a Save Campaign. I was thinking you meant all the maps in a campaign. This actually broke in b31. So far I haven't had a lot of maps in a campaign. The last used map was my biggest concern. But yeah, I was guessing when I said...
by Steel Rat
Sun Jun 29, 2008 12:47 pm
Forum: MapTool
Topic: Gridless by Default
Replies: 17
Views: 1038

That's cool.

Perhaps than an option for the measuring tool to measure in real distance or via the selected grid would be best.
by Steel Rat
Sun Jun 29, 2008 12:34 pm
Forum: MapTool
Topic: 32 campaign in 33
Replies: 12
Views: 918

FYI, I confirmed the reported bug as well. And as I recall, this was reported on b31 and corrected on b32, or something close to that.
by Steel Rat
Sun Jun 29, 2008 12:31 pm
Forum: MapTool
Topic: Differences in b33
Replies: 35
Views: 2419

Re: Differences in b33

Are you sure about that? I don't recall MT every preserving the position and zoom levels in campaign files (though it should). I just tried it with b31. Tried different zooms and positions on different maps. Saved campaign. Restarted MT and reloaded campaign and all maps were at 1:1 and the 0,0 pos...
by Steel Rat
Sun Jun 29, 2008 12:25 pm
Forum: MapTool
Topic: Gridless by Default
Replies: 17
Views: 1038

I guess I'm not following. How would it measure if there were no basis for measurement? Meaning some sort of distance standard, therefore assuming a grid with cells of that distance.
by Steel Rat
Sun Jun 29, 2008 2:21 am
Forum: MapTool
Topic: Differences in b33
Replies: 35
Views: 2419

Differences in b33

Some things I've noticed. - Last zoomed area isn't being saved with the campaign. I have to keep moving the screen to the location where all the player tokens are and zoom in appropriately. This worked fine in older versions, pre b32 I think. - This was probably in all versions, but if a player's to...
by Steel Rat
Sun Jun 29, 2008 1:59 am
Forum: MapTool
Topic: 32 campaign in 33
Replies: 12
Views: 918

This was broken and fixed from 31 to 32 I think. Looks like some old code crept in?
by Steel Rat
Sun Jun 29, 2008 1:28 am
Forum: User Creations
Topic: Wee Beasties
Replies: 4
Views: 574

Well, they're posted as "natural" animals. I figure there are enough dragon and other creatures to account for those other things.
by Steel Rat
Sat Jun 28, 2008 11:55 pm
Forum: User Creations
Topic: Wee Beasties
Replies: 4
Views: 574

Wee Beasties

I'll be posting a lot of dinosaurs on RPGMapShare.com in the following weeks. I've got a few up there already, but have a lot of new ones to put up. Here's the latest, a Cryolophosaurus (yes, supposedly a real dinosaur). 5 poses and a portrait. These are the scaled down images. Here's the link to th...
by Steel Rat
Fri Jun 27, 2008 1:59 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 32
Replies: 97
Views: 8730

Phergus wrote:My pleasure. You give a lot to the gaming community through your websites. Just returning the favor in small way.
Thanks, man. It's always good to hear.
by Steel Rat
Fri Jun 27, 2008 12:04 pm
Forum: Announcements
Topic: MapTool 1.3 Development Build 32
Replies: 97
Views: 8730

If you go to View and click Coordinates, you'll see on-screen coordinates (left and top) so players can tell the GM where they're moving. I use it extensively in my play-by-post games.
by Steel Rat
Fri Jun 27, 2008 11:34 am
Forum: Announcements
Topic: MapTool 1.3 Development Build 32
Replies: 97
Views: 8730

Phergus! You da man! Unless you're a woman... ;)

Thanks!

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