Search found 57 matches
- Tue Dec 21, 2010 2:49 am
- Forum: Feature Requests
- Topic: [something for 1.4bX?] Ruler Notification
- Replies: 4
- Views: 683
Re: [something for 1.4bX?] Ruler Notification
I did this in a hacked up version of Maptool I did a few years ago for Warmachine. It only took like a line of code (though it'd take a little more to make it switchable).
- Sun Dec 05, 2010 7:19 pm
- Forum: User Creations
- Topic: Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
- Replies: 11
- Views: 1605
Re: Unit Grouping (with Rotation): SOLVED!
Fixed it. New version posted. I had accidentally left in some old code.booga wrote:Glad it's not me
Thanks for finding the problem and letting me know in such detail that I could solve it easily
- Sun Dec 05, 2010 7:11 pm
- Forum: User Creations
- Topic: Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
- Replies: 11
- Views: 1605
Re: Unit Grouping (with Rotation): SOLVED!
Yeah. It's still trying to find the bracket tokens from version 1.0. I wonder if it saved properly when I exported the token.
- Fri Dec 03, 2010 9:41 am
- Forum: User Creations
- Topic: Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
- Replies: 11
- Views: 1605
Re: Unit Grouping (with Rotation): SOLVED!
I wasn't able to duplicate the error on removing multiple units. I did do an update though.
Changelog:
v1.1: - No more brackets, just select units for creating group
- Added Disband Group functionality
- Added Readme File
Changelog:
v1.1: - No more brackets, just select units for creating group
- Added Disband Group functionality
- Added Readme File
- Fri Dec 03, 2010 8:46 am
- Forum: User Creations
- Topic: Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
- Replies: 11
- Views: 1605
Re: Unit Grouping (with Rotation): SOLVED!
well, checked it out and did some tests. First off, works very nice indeed! So again my many thanks. Stuff I found out at first glance: 1. 'ungrouping' with multiple selected tokens generates an error 2. grouping tokens that were formerly grouped (but not yets ungrouped), makes a mess I guess, the ...
- Thu Dec 02, 2010 8:48 pm
- Forum: User Creations
- Topic: Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
- Replies: 11
- Views: 1605
Re: Unit Grouping (with Rotation): SOLVED!
Yep. We'd often have issues in our D&D game where we'd be on a boat or coach and the DM would be trying to move it and turn it and it'd take FOREVER.
- Thu Dec 02, 2010 1:08 pm
- Forum: User Creations
- Topic: Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
- Replies: 11
- Views: 1605
Unit Grouping (with Rotation): SOLVED! (Updated 12/5/2010)
Grouping v1.12 by Kaylakaze -------------------------- I've completed a drop-in set of 1 token and a campaign macro file to import. When you first add the Control Unit to a map, make sure you activate the "onCampaignLoad" macro on it. To put it simply, select the units you want to make a g...
- Mon Nov 01, 2010 4:31 am
- Forum: Feature Requests
- Topic: [1.3b75] onInitChange()
- Replies: 13
- Views: 1421
Re: [1.3b75] onInitChange()
There is a healthy discussion of what is planned for 1.4 in terms of ripping up MapTool's internals and rearranging them. I understand about 1.3% of it, and don't think I'll be able to help even though I'm in on the conversation. However, the job is decidedly nontrivial, and in addition to the requ...
- Thu Oct 21, 2010 12:44 am
- Forum: Feature Requests
- Topic: [1.3b75] onInitChange()
- Replies: 13
- Views: 1421
Re: [1.3b75] onInitChange()
Ah. I heard some hints that 1.4 was closer than I thought. With 6 to 8 months Hahaha. That's funny. They've been saying 1.4 is coming out any time now for over 3 years. I seriously think 1.4 is a myth; it's referred to so people stop asking for various features. Then again, maybe since Duke Nukem F...
- Thu Oct 21, 2010 12:32 am
- Forum: Feature Requests
- Topic: Extremely minor request
- Replies: 16
- Views: 3032
Re: Extremely minor request
Each new release, I look forward to seeing if this has been put in yet, but still nothing
- Fri Jul 30, 2010 7:39 pm
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 71 (DO NOT USE!)
- Replies: 31
- Views: 7440
Re: MapTool 1.3 Bugfix Build 71 (DO NOT USE!)
If you fix the file corruption, and then edit the content.xml file to remove all the "<ownerOnly>" and "<gmOnly>" tags in the file, a 71 campaign can be reloaded into 70 with (seems to me, at least with my file) no problems.
- Thu Jul 29, 2010 12:46 pm
- Forum: Announcements
- Topic: MapTool 1.3 Bugfix Build 71 (DO NOT USE!)
- Replies: 31
- Views: 7440
Re: MapTool 1.3 Bugfix Build 71 (DO NOT USE!)
Another problem with it is if you use accented vowels (and maybe any "extended" text) in a name or data for a token, instead of that character, you'll get a meg or more of corrupt data. Saving a file like this will also prevent it from being loaded, even if you repair the graphics. Cleanin...
- Wed Jul 28, 2010 10:11 am
- Forum: Developer Notes
- Topic: Maptool Concepts: The Next UI, Look, and Feel
- Replies: 334
- Views: 136197
Re: Maptool Concepts: The Next UI, Look, and Feel
Actually I kinda want the ability to set # of rows and columns, and maybe allow scrolling if the number of visible properties exceeds that... also, a different texture as the background, and the ability to set the transparency (of the bkgd, and the token image and text) Instead of doing all that to...
- Sun Jun 27, 2010 12:20 pm
- Forum: Macros
- Topic: Trig and Maptools
- Replies: 40
- Views: 12613
Re: Trig and Maptools
Something's off in your calculations: KaylaKaze: « math.sin(math.toRadians(45)) = math.sin(math.toRadians(45)) = 0.665148772988813401014167238056219011 » KaylaKaze: « math.cos(math.toRadians(45)) = math.cos(math.toRadians(45)) = 0.758912420807571160280436671609310105 » Those should be equal (or reas...
- Sat Jun 19, 2010 11:40 pm
- Forum: Feature Requests
- Topic: Chat only with people on current map
- Replies: 3
- Views: 442
Chat only with people on current map
Is it possible (well, easily possible, and I don't see why it wouldn't be), to have an option so that only people on the same map can interact with each other.