Search found 57 matches

by KaylaKaze
Tue Jun 19, 2007 1:46 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Correct. In the gridless grid, the grid has one cell per map point, so, the map itself has a grid of 1:1. But it's more the semantics of how the tokens interact with the grid that's the really interesting part. Correct, and it works the same on a square grid if you set pixel size to 1 and grid size...
by KaylaKaze
Tue Jun 19, 2007 1:42 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Maybe so. I haven't messed with stamps much. As I said, I didn't know about free rotate. I've got the WarGrid grid type working quite nicely though so you can do angles however you want on noGrid. I just figured if you wanted to add more rotate points on it, it'd be easier for me to paste than for y...
by KaylaKaze
Tue Jun 19, 2007 1:32 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Nope, didn't know that. It's not like there's much in the docs about how to do stuff I just added a new capability to grids for wide pathing. That fixed the issue except the path is drawn from their top left corner instead of center, though that doesn't really matter much except for aesthetics. I st...
by KaylaKaze
Tue Jun 19, 2007 12:55 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Well, waypointing a non snap grid shouldn't be any different than drawing a polyline. As far as arbitrary measurment, it doesn't seem to be working and the tape measure doesn't work at all. You may want to replace the facing angles of the gridless grid with the following in order to allow more freed...
by KaylaKaze
Tue Jun 19, 2007 12:12 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Yeah, I know it's not rendering related. I turned off the rendering and it still did it. I meant only processing those paths in the first place. A cell based path wouldn't be wanted necessarily, but the added functionality MapTool provides for cell based paths (waypoints, measuring, and user-defined...
by KaylaKaze
Tue Jun 19, 2007 11:52 am
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

I've decided 1/10 inch scale should be good enough for most war gamers. Using that scale, pathing does work with only minor speed hiccups. It'd be much faster if I could figure out how to make the path highlighting only process the outside and center paths instead of all of them for evey cell of the...
by KaylaKaze
Tue Jun 19, 2007 1:42 am
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Well, The thing I like about the WarGrid I'm using is that it still allows you to make the unit of measurement arbitrary. It's up to you what you want to do. As I'm looking at an unfamiliar program in a language that I'm not familiar with, I'll use whatever shortcuts I can Edit: It looks like pathin...
by KaylaKaze
Tue Jun 19, 2007 1:01 am
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Well, I fixed the form myself and tested it. Unfortunately, I think the map system I was working on may work better. It was a copy of the grid, except it had facing for every 5 degrees. The benefits of this was that it still used the path system, enabling measuring with waypoints as well as still en...
by KaylaKaze
Tue Jun 19, 2007 12:18 am
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Hehehe I was just starting on that myself but I hadn't yet figured out how to edit the form. BTW, are you aware that when you create a new map, it ignores what you select in the dialog box and uses what is in your default map settings? Edit: The new gridless doesn't work because the form file wasn't...
by KaylaKaze
Mon Jun 18, 2007 11:12 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Gridless map style was how I was thinking of going for it after checking out the code. I was trying to see, though, how much could be done in the current system (since this is my first time using Eclipse and Java). The reason I said a grid of .01 was 'cause of the way the little counter counts as yo...
by KaylaKaze
Mon Jun 18, 2007 4:04 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

I was using vision for range checking in my test, that's how I got the idea, but you pretty much can only have one vision circle up at a time. I had thought that you could use a range circle on a Colossal size unit to represent the ACTUAL mini size, but I found it was very easy to modify the MapTool...
by KaylaKaze
Mon Jun 18, 2007 2:26 pm
Forum: MapTool
Topic: Fairly Simple Additions for Wargaming
Replies: 32
Views: 1944

Fairly Simple Additions for Wargaming

If a grid could be set up with decimal grid size (such as 0.01) it'd allow MapTool to be easily used with tape-measure-based wargames such as Warmachine and Warhammer. This could also be enhanced by allowing a text based token size property. Whereas currently, you have things such as 1 for medium an...

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