Search found 365 matches

by booga
Wed Nov 23, 2016 7:06 pm
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Replies: 74
Views: 27257

Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler

hmmm... How is this thread still chugging? Last time I checked I though RPTools was doing some sort of 3/4 view thing and I wasn't sure if the 2D was staying. I'll Find some more solid sharing sites for you guys... and maybe even add some updates. Yes, yes, yes, YES !! I'd love some upadates. So fa...
by booga
Fri Apr 15, 2016 2:55 pm
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Replies: 74
Views: 27257

Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler

Thanks for sharing.

Here's another link to the shared file on my Dropbox container: https://www.dropbox.com/s/6yp9dkdx7lpt2ih/InfinityDungeon_2.1.zip?dl=0

It shouldn't expire.
by booga
Tue Jul 14, 2015 12:17 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26235

Re: Mote Kickstarter: We are going LIVE!

I had the same discouragement a few Mote betas ago, when my "legacy" frameworks quit working and would have required massive editing (and losing Maptool compatibility) to work again. Then a couple betas later the Mote dev. team corrected some of the API changes to make it more backward com...
by booga
Sat Apr 04, 2015 11:52 am
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Replies: 74
Views: 27257

Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler

Very kewl, looking forward to trying those new sets out !!
by booga
Thu Mar 19, 2015 11:07 am
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Replies: 74
Views: 27257

Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler

Any bugs or last minute ideas let me know? I'm Going to pack up what I had finished a while back and release it april-ish. I'm also going to put together some "how tos" for Photoshop and GIMP, as well as release the files I used. Let you guys run with it. + 1 as well. Good to hear from yo...
by booga
Thu Mar 05, 2015 1:07 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26235

Re: Mote Kickstarter: We are going LIVE!

Wishful thinking I guess...
by booga
Thu Mar 05, 2015 12:26 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26235

Re: Mote Kickstarter: We are going LIVE!

The MapTool staff reached out but Mote decided to go a different route. The people that are in control of Mote are not the same that were doing so at the beginning of the project. Maybe it would be beneficial for everyone involved to join strength. If the RPTools dev team kept working on the free M...
by booga
Tue Mar 03, 2015 6:23 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26235

Re: Mote Kickstarter: We are going LIVE!

@KaylaKaze: could you avoid posting several messages in a row, and instead edit your previous message to add whatever extra stuff you have to say? That's just good forum practice, and this way we don't all get notified every time you add something. Thanks.
by booga
Mon Mar 02, 2015 6:00 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26235

Re: Mote Kickstarter: We are going LIVE!

I agree with Wolph42, there are definitely some pretty impressive improvements under the hood with Mote 1.0. I addition to what he mentioned, I can think of: -- FOW is refreshed when you change a token's facing -- Tokens to not have to be snapped to grid for FOW to refresh on movement -- full Unicod...
by booga
Mon Feb 23, 2015 11:38 am
Forum: Macros
Topic: Problem with encode(), forms and umlauten
Replies: 42
Views: 4596

Re: Problem with encode(), forms and umlauten

Is this something I can modify in the launcher in 1.3b91 or b90? I don't see a specific setting there. Or do I have to modify the mt.cfg file? Likewise, while writing in .net and opening the file stream, I can chose an encoding method, is there one I should specify? With the b91 launcher opened (ha...
by booga
Tue Feb 10, 2015 12:08 am
Forum: Links & External Resources
Topic: [Tutorial] Playing sound and music directly thru Teamspeak
Replies: 0
Views: 1276

[Tutorial] Playing sound and music directly thru Teamspeak

This is not directly releated to Maptool, but this tutorial could be very useful to online GMs who use Teampseak. The video tutorial on Youtube is HERE The purpose of this tutorial is to show GMs how to configure your computer and Teamspeak so that they can play music and sound effects directly into...
by booga
Sun Jan 11, 2015 11:59 am
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26235

Re: Mote Kickstarter: We are going LIVE!

Yes it is still in closed beta, although I believe they are getting very close to switching to open beta. Compatibility with MTscript code has improved greatly.
by booga
Tue Dec 02, 2014 10:22 am
Forum: Macros
Topic: Question about token targeting in a form
Replies: 5
Views: 568

Re: Question about token targeting in a form

Great suggestinons guys, thanks a lot!

I'll have to play around with the secondary window a bit, but that's definitely the way to go.
by booga
Mon Dec 01, 2014 5:39 pm
Forum: Macros
Topic: Question about token targeting in a form
Replies: 5
Views: 568

Re: Question about token targeting in a form

That's what I thought too (I've never seen a FW that worked around the issue so far), but I wanted to see what the Maptool pros thought about it before even trying . I think I'll try a two frame() system for the attack, one with just the targeting part (and therefore using onChangeSelection, the oth...
by booga
Mon Dec 01, 2014 4:31 pm
Forum: Macros
Topic: Question about token targeting in a form
Replies: 5
Views: 568

Question about token targeting in a form

Using the onChangeSelection "trick," I created an attack routine in which a player can then select a token on the map and use it as a target for the attack. the Frame also includes a bunch of parameters and choices the player can use (see screenshot). When the target is selected, the frame...

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