Search found 365 matches

by booga
Sun Nov 30, 2014 3:13 am
Forum: User Creations
Topic: Notepad++ Maptool Text Editor config file [UPDATE: 5/31/12]
Replies: 104
Views: 67980

Re: Notepad++ Maptool Text Editor config file [UPDATE: 5/31/

dantarith wrote:The Download locations are no longer valid. Do you have a new hosting location where I can get this cool looking stuff for my Notepad++?



The very last link of the OP should include all the files you need in a zip file.
by booga
Wed Nov 19, 2014 3:18 pm
Forum: Macros
Topic: Getting a list of connected GMs
Replies: 4
Views: 351

Re: Getting a list of connected GMs

Thanks Wolph42, I implemented some of that code and it's working fine, but I can see there are risks of failure when people disconnect or connect with the wrong timing (as AM explained). Hopefully we'll switch to b91 in the near future, because the added functionality with isGM() will make it a lot ...
by booga
Wed Nov 19, 2014 2:29 pm
Forum: Macros
Topic: Getting a list of connected GMs
Replies: 4
Views: 351

Re: Getting a list of connected GMs

Thanks Aliasmask, that's very useful !

I'll check the starter kit as well.
by booga
Wed Nov 19, 2014 1:22 pm
Forum: Macros
Topic: Getting a list of connected GMs
Replies: 4
Views: 351

Getting a list of connected GMs

Before Maptool b90 and b91, is there a way to retrieve the names of the connected gms at any given time ? I know isGM(Player) was added in b91, which allows to loop through the result of getAllPlayerNames() check each of them. Also, I believe b90's getInfo("Server") now contains the list o...
by booga
Tue Nov 18, 2014 1:29 am
Forum: Macros
Topic: Running Macros on a Client (EDIT: Kinda Working)
Replies: 12
Views: 1148

Re: Running Macros on a Client (EDIT: Kinda Working)

Son of a gun... It works !! Of course, the client's token has to be impersonated for his frames to update, but it works very well otherwise. I'll have to test with several clients connected to see if this does not cause any lag when playing over the internet with some of the playes at a fairly high ...
by booga
Wed Nov 12, 2014 5:06 pm
Forum: Announcements
Topic: [Hopefully] MapTool 1.3 Build 91 [There is hope after all!]
Replies: 14
Views: 5392

Re: [Hopefully] MapTool 1.3 Build 91 [There is hope after al

Thanks Craig (and all the people involved) ! Just opened without any problem with the launcher (Windows 7 x64, Java 7). I could open my CoC framework and things seemed to run without a problem. The bug where docked Framework-created frames do no stay docked on new sessions and reappear in the middle...
by booga
Sun Oct 26, 2014 8:04 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 16
Views: 6730

Re: French Savage Worlds Framework

RPTroll wrote:It's still in early alpha but does feature internationalization. I'd like your help with the French version. :D


Count me in!
by booga
Sun Oct 26, 2014 7:00 pm
Forum: D&D 5e Frameworks
Topic: [ D&D 5th ] Character Sheet Framework v0.5a
Replies: 11
Views: 8976

Re: [ D&D 5th ] Character Sheet Framework v0.5a

Same here, I'd like to try this framework but the current Googledrive link is dead. Can you upload it again Reonz? If someone else got a chance to download it, an alternate link would also be great.
by booga
Sun Oct 26, 2014 6:49 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 16
Views: 6730

Re: French Savage Worlds Framework

Even better :). Let me know if you need help with testing.
by booga
Sun Oct 26, 2014 2:55 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 16
Views: 6730

Re: French Savage Worlds Framework

I'm flattered :). Looking forward to try your upcoming upgrades.
by booga
Thu Sep 25, 2014 10:58 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26224

Re: Mote Kickstarter: We are going LIVE!

I agree with you both, but remember it's the first implementation of IRC in Mote, and it's bound to evolve, based on our feeback. If you were backers in the KS, make sure to go to snowy evening (it's their bug trackign system) and report problems, or provide feeback.
by booga
Thu Sep 25, 2014 5:43 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26224

Re: Mote Kickstarter: We are going LIVE!

The new chat interface prompted us to change how things are done with regard to the chat interface. First, the old message panel is now reserved for macro output and application generated messages. ... Secondly, this change effectively separates actual conversations from program output, lessening v...
by booga
Tue Sep 16, 2014 11:45 pm
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26224

Re: Mote Kickstarter: We are going LIVE!

Has anyone recently tried to PM Lee? See how he is doing and if he knows anything about what's going on with the project? Well, I've finally gotten around to playing with the beta build, and so far so good, however I wonder if there's a way of increasing the text size in the macro editor, or turning...
by booga
Wed Jul 30, 2014 10:24 am
Forum: User Creations
Topic: Notepad++ Maptool Text Editor config file [UPDATE: 5/31/12]
Replies: 104
Views: 67980

Re: Notepad++ Maptool Text Editor config file [UPDATE: 5/31/

Thanks for this great resource Aliasmask, it's been very handy when developing frameworks. FYI the individual download links in your OP seem dead (they are the ones pointing to Sugarsync). The .zip file at the very hand is still valid though, but I don't know if it is as up to date as the individual...
by booga
Sun Jun 15, 2014 5:14 pm
Forum: Campaign Frameworks
Topic: Legend/Runequest II (Mongoose) Framework
Replies: 8
Views: 8372

Re: Legend/Runequest II (Mongoose) Framework

New revision available for download : 2.412a

-- minor cosmetic changes (fixed missing translattions)
-- bug fixes
-- support for petty-magick addon.

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