Search found 365 matches
- Sun Jun 15, 2014 3:53 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 13870
Re: [Call of Cthulhu] CoC V6 character sheet based FW
Revision 1.191c is available for download. Only cosmetic changes.
- Sun Jun 15, 2014 3:12 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 13870
Re: [Call of Cthulhu] CoC V6 character sheet based FW
Sounds great:) How is Mote progressing? Slowly but surely. The main developper hurt himself pretty bad, which I'm sure slowed things down. However they just released a couple new betas. The backward compatibility for the macros needs a lot of work ,but they are at it . The built-in macro editor is ...
- Sun Jun 15, 2014 12:38 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 13870
Re: [Call of Cthulhu] CoC V6 character sheet based FW
This looks wonderful. I may try to convert it for my Elric/Stormbringer game. I'm glad you like it . FYI I also created a Runequest/Legend FW that may be better suited for your Elric/Stormbringer game. It all depends on what set of rules you use for this game: if you use the original Chaosium Storm...
- Sat Jun 14, 2014 7:52 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 13870
Re: [Call of Cthulhu] CoC V6 character sheet based FW
1.91b is up for download, the only difference is the translated tooltip for the "Prop" macro. Cheers!
- Sat Jun 14, 2014 7:30 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 13870
Re: [Call of Cthulhu] CoC V6 character sheet based FW
Ok, thanks for the heads-up. I'll fix that asap.
- Sat Jun 14, 2014 5:50 pm
- Forum: Campaign Frameworks
- Topic: [Call of Cthulhu] CoC V6 character sheet based FW
- Replies: 43
- Views: 13870
Re: [Call of Cthulhu] CoC V6 character sheet based FW
looks great. Planing on using it. are there any planes for updates? Thanks, I'm glad you plan on using it Note that it works better with Maptool 1.3 b87 and Java 1.6. With b89 and Java 1.7, a change in the way HTML is handled caused the HTML cells to have thicker borders (still working, but kinda u...
- Wed Mar 19, 2014 7:04 pm
- Forum: Savage Worlds Frameworks
- Topic: French Savage Worlds Framework
- Replies: 16
- Views: 6730
Re: French Savage Worlds Framework
RPTroll wrote:Awesome stuff. Wish I could read French.
Thanks a lot RPTroll, it's an honor! Your framework has been a great inspiration, especially the very elegant UI.
- Sun Mar 16, 2014 12:24 pm
- Forum: Savage Worlds Frameworks
- Topic: French Savage Worlds Framework
- Replies: 16
- Views: 6730
Re: French Savage Worlds Framework
Thanks Wolph42, no big deal at all. I figured I just didn't get the meaning.
- Sun Mar 16, 2014 12:13 pm
- Forum: Savage Worlds Frameworks
- Topic: French Savage Worlds Framework
- Replies: 16
- Views: 6730
Re: French Savage Worlds Framework
coingold wrote:Building is really the core of the game," Jessen says to the crowd, "Everything you find allows you to build and improve your structure.
Interesting, but I'm not sure what you're getting at

- Tue Mar 11, 2014 10:13 am
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 26224
Re: Mote Kickstarter: We are going LIVE!
Congrats are in order here!
I'm really looking forward to see Maptool/Mote grow again, and not have to worry about French accents in my FWs anymore
I'm really looking forward to see Maptool/Mote grow again, and not have to worry about French accents in my FWs anymore

- Fri Feb 28, 2014 11:50 am
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 26224
Re: Mote Kickstarter: We are going LIVE!
I've been thinking for awhile that this is something that was needed for a long time. I'm wishing you guys the best and will definitely be watching this one very closely. EDIT: Also, count me in on helping kickstart this. Please also help spreading the word outside of these forums if you can, every...
- Thu Jan 02, 2014 8:08 am
- Forum: General Discussion
- Topic: My MapTool Fork: Video Proofs of Concept 02-07-2013
- Replies: 49
- Views: 3948
Re: Video Proofs of Concept (finally)
Very cool! Thanks for using my French CoC Fw in some of the vids. Makes me proud 
I especially loved the sound feature and the built-in macro editor.
I'm curious: what are the benefits of using a headless server for Maptool?

I especially loved the sound feature and the built-in macro editor.
I'm curious: what are the benefits of using a headless server for Maptool?
- Thu Nov 14, 2013 7:55 pm
- Forum: Tilesets, Token Libraries, and Complete Maps
- Topic: Modern & Near-Future street tiles
- Replies: 53
- Views: 13392
Re: Modern & Near-Future street tiles
Awesome, thanks a lot Cherno.
- Fri Oct 18, 2013 12:48 pm
- Forum: MapTool
- Topic: French video and written tutorials for Maptool
- Replies: 2
- Views: 587
French video and written tutorials for Maptool
I'm not sure where this will get the most exposure, so I'll let our gentle moderators decide where this should go. Like Natha, I've been trying to promote Maptool in France and other French speaking countries, mostly via the m community, a very active forum promoting and organizing online pen and pa...
- Tue Oct 08, 2013 3:10 pm
- Forum: User Creations
- Topic: Tiny dice roller
- Replies: 4
- Views: 1418
Re: Tiny dice roller
Great job ! Thanks for sharing !