Search found 365 matches

by booga
Sun Jun 15, 2014 3:53 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 13870

Re: [Call of Cthulhu] CoC V6 character sheet based FW

Revision 1.191c is available for download. Only cosmetic changes.
by booga
Sun Jun 15, 2014 3:12 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 13870

Re: [Call of Cthulhu] CoC V6 character sheet based FW

Sounds great:) How is Mote progressing? Slowly but surely. The main developper hurt himself pretty bad, which I'm sure slowed things down. However they just released a couple new betas. The backward compatibility for the macros needs a lot of work ,but they are at it . The built-in macro editor is ...
by booga
Sun Jun 15, 2014 12:38 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 13870

Re: [Call of Cthulhu] CoC V6 character sheet based FW

This looks wonderful. I may try to convert it for my Elric/Stormbringer game. I'm glad you like it . FYI I also created a Runequest/Legend FW that may be better suited for your Elric/Stormbringer game. It all depends on what set of rules you use for this game: if you use the original Chaosium Storm...
by booga
Sat Jun 14, 2014 7:52 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 13870

Re: [Call of Cthulhu] CoC V6 character sheet based FW

1.91b is up for download, the only difference is the translated tooltip for the "Prop" macro. Cheers!
by booga
Sat Jun 14, 2014 7:30 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 13870

Re: [Call of Cthulhu] CoC V6 character sheet based FW

Ok, thanks for the heads-up. I'll fix that asap.
by booga
Sat Jun 14, 2014 5:50 pm
Forum: Campaign Frameworks
Topic: [Call of Cthulhu] CoC V6 character sheet based FW
Replies: 43
Views: 13870

Re: [Call of Cthulhu] CoC V6 character sheet based FW

looks great. Planing on using it. are there any planes for updates? Thanks, I'm glad you plan on using it Note that it works better with Maptool 1.3 b87 and Java 1.6. With b89 and Java 1.7, a change in the way HTML is handled caused the HTML cells to have thicker borders (still working, but kinda u...
by booga
Wed Mar 19, 2014 7:04 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 16
Views: 6730

Re: French Savage Worlds Framework

RPTroll wrote:Awesome stuff. Wish I could read French. :-)


Thanks a lot RPTroll, it's an honor! Your framework has been a great inspiration, especially the very elegant UI.
by booga
Sun Mar 16, 2014 12:24 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 16
Views: 6730

Re: French Savage Worlds Framework

Thanks Wolph42, no big deal at all. I figured I just didn't get the meaning.
by booga
Sun Mar 16, 2014 12:13 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 16
Views: 6730

Re: French Savage Worlds Framework

coingold wrote:Building is really the core of the game," Jessen says to the crowd, "Everything you find allows you to build and improve your structure.


Interesting, but I'm not sure what you're getting at :) Are you sure you didn't post in the wrong topic ?
by booga
Tue Mar 11, 2014 10:13 am
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26224

Re: Mote Kickstarter: We are going LIVE!

Congrats are in order here!

I'm really looking forward to see Maptool/Mote grow again, and not have to worry about French accents in my FWs anymore ;)
by booga
Fri Feb 28, 2014 11:50 am
Forum: General Discussion
Topic: Mote Kickstarter: We are going LIVE!
Replies: 296
Views: 26224

Re: Mote Kickstarter: We are going LIVE!

I've been thinking for awhile that this is something that was needed for a long time. I'm wishing you guys the best and will definitely be watching this one very closely. EDIT: Also, count me in on helping kickstart this. Please also help spreading the word outside of these forums if you can, every...
by booga
Thu Jan 02, 2014 8:08 am
Forum: General Discussion
Topic: My MapTool Fork: Video Proofs of Concept 02-07-2013
Replies: 49
Views: 3948

Re: Video Proofs of Concept (finally)

Very cool! Thanks for using my French CoC Fw in some of the vids. Makes me proud :)

I especially loved the sound feature and the built-in macro editor.

I'm curious: what are the benefits of using a headless server for Maptool?
by booga
Thu Nov 14, 2013 7:55 pm
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: Modern & Near-Future street tiles
Replies: 53
Views: 13392

Re: Modern & Near-Future street tiles

Awesome, thanks a lot Cherno.
by booga
Fri Oct 18, 2013 12:48 pm
Forum: MapTool
Topic: French video and written tutorials for Maptool
Replies: 2
Views: 587

French video and written tutorials for Maptool

I'm not sure where this will get the most exposure, so I'll let our gentle moderators decide where this should go. Like Natha, I've been trying to promote Maptool in France and other French speaking countries, mostly via the m community, a very active forum promoting and organizing online pen and pa...
by booga
Tue Oct 08, 2013 3:10 pm
Forum: User Creations
Topic: Tiny dice roller
Replies: 4
Views: 1418

Re: Tiny dice roller

Great job ! Thanks for sharing !

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