Search found 631 matches
- Thu Aug 31, 2006 10:47 am
- Forum: MapTool
- Topic: Review: First game session evaluations
- Replies: 68
- Views: 8197
The other thing I noted was that when a token is not selected Visible it still shows up in the visible folder. Where as when it is a stamp or background it is in it own folder. Isn't this the defined behavior Trevor? The Visible token group lists all tokens visible to the user. As the GM all tokens...
- Thu Aug 31, 2006 10:34 am
- Forum: MapTool
- Topic: Different Vision
- Replies: 34
- Views: 3693
Think of the first Predator movie, with its Thermal imaging. You can not really make out details you can tell there is something there and it's rough shape. I was thinking that an extention of the Light feature to make the vision work. It has all of the features needed and it is already set for each...
- Thu Aug 31, 2006 8:17 am
- Forum: MapTool
- Topic: Review: First game session evaluations
- Replies: 68
- Views: 8197
A little known feature (apparently) is that you can hit ESCAPE on any tool and it will take you back to the pointer tool. So just hit ESCAPE, and you won't have to move your mouse. Whew, we need to get those docs updated Actually, I did know about the Escape key. But it stills requires going back u...
- Wed Aug 30, 2006 10:06 am
- Forum: MapTool
- Topic: Different Vision
- Replies: 34
- Views: 3693
- Tue Aug 29, 2006 4:29 pm
- Forum: MapTool
- Topic: Future FoW: Possible Pitfall
- Replies: 113
- Views: 13423
I would all most seem like each players token would have there own FOW layer. Plus in situations where 2 players are sharing the same player session(i.e. PC) there is no way to stop them seeing both players views. The problem would seem to need triggers for every thing like walls and tables that a p...
- Tue Aug 29, 2006 4:01 pm
- Forum: MapTool
- Topic: Stamp documentation or Forum link
- Replies: 20
- Views: 1940
Yeah I am trying to figure a way to help more. Just not sure what that might be though. Time is the biggest issue. 4 kids does not allow for alot of free time. This is much like something I had thought through in my head but do not have the correct programming skills any more. I am really loving pla...
- Tue Aug 29, 2006 2:47 pm
- Forum: MapTool
- Topic: Stamp documentation or Forum link
- Replies: 20
- Views: 1940
- Tue Aug 29, 2006 1:52 pm
- Forum: MapTool
- Topic: Stamp documentation or Forum link
- Replies: 20
- Views: 1940
Stamp documentation or Forum link
I am trying to read up on stamps and can not find any docs or the forum(s) the the process is discussed.
Help the idiot please?

Help the idiot please?
- Fri Aug 25, 2006 10:07 am
- Forum: General Discussion
- Topic: Up the Irons!
- Replies: 15
- Views: 2217
- Wed Aug 23, 2006 2:29 pm
- Forum: User Creations
- Topic: Environment Poll
- Replies: 17
- Views: 2928
- Wed Aug 23, 2006 11:12 am
- Forum: User Creations
- Topic: Buildings Project
- Replies: 104
- Views: 17536
It might also be a good time to evaluate the strategy. It might be easier on the resources to introduce triggers that take you to a different map. That is, when someone goes into a house, move onto the door and your token is magically moved to the interior map. This would make it slightly more diff...
- Wed Aug 23, 2006 10:55 am
- Forum: User Creations
- Topic: Buildings Project
- Replies: 104
- Views: 17536
It might also be a good time to evaluate the strategy. It might be easier on the resources to introduce triggers that take you to a different map. That is, when someone goes into a house, move onto the door and your token is magically moved to the interior map. This would make it slightly more diff...
- Tue Aug 22, 2006 3:38 pm
- Forum: MapTool
- Topic: AutoMoveRouting, AutoLighting, Auto BlastMarking,
- Replies: 31
- Views: 3308
- Tue Aug 22, 2006 2:14 pm
- Forum: MapTool
- Topic: AutoMoveRouting, AutoLighting, Auto BlastMarking,
- Replies: 31
- Views: 3308
Now if you really want to get complicated. The Blast area blocking would actually reshape the blast area so that it would still be the same area just a different shape. C = Center of Fireball | = Wall * = Fireball area (Each represent 5ft) Normal Room (40ftX40ft room) | | | * | | *** | | ***** | | *...
- Thu Aug 17, 2006 12:50 pm
- Forum: General Discussion
- Topic: How do people use this in a local Table top situation?
- Replies: 12
- Views: 1149