Search found 631 matches

by Big_Mac
Thu Aug 31, 2006 10:47 am
Forum: MapTool
Topic: Review: First game session evaluations
Replies: 68
Views: 8197

The other thing I noted was that when a token is not selected Visible it still shows up in the visible folder. Where as when it is a stamp or background it is in it own folder. Isn't this the defined behavior Trevor? The Visible token group lists all tokens visible to the user. As the GM all tokens...
by Big_Mac
Thu Aug 31, 2006 10:34 am
Forum: MapTool
Topic: Different Vision
Replies: 34
Views: 3693

Think of the first Predator movie, with its Thermal imaging. You can not really make out details you can tell there is something there and it's rough shape. I was thinking that an extention of the Light feature to make the vision work. It has all of the features needed and it is already set for each...
by Big_Mac
Thu Aug 31, 2006 8:17 am
Forum: MapTool
Topic: Review: First game session evaluations
Replies: 68
Views: 8197

A little known feature (apparently) is that you can hit ESCAPE on any tool and it will take you back to the pointer tool. So just hit ESCAPE, and you won't have to move your mouse. Whew, we need to get those docs updated Actually, I did know about the Escape key. But it stills requires going back u...
by Big_Mac
Wed Aug 30, 2006 10:06 am
Forum: MapTool
Topic: Different Vision
Replies: 34
Views: 3693

Dorpond,

I thought this was discussed a little while ago. Trevor was talking about making the area tools have a selectable feature of wether and area was centered on an intersection or was it centered on a Square/Hex/Token/Object
by Big_Mac
Tue Aug 29, 2006 4:29 pm
Forum: MapTool
Topic: Future FoW: Possible Pitfall
Replies: 113
Views: 13423

I would all most seem like each players token would have there own FOW layer. Plus in situations where 2 players are sharing the same player session(i.e. PC) there is no way to stop them seeing both players views. The problem would seem to need triggers for every thing like walls and tables that a p...
by Big_Mac
Tue Aug 29, 2006 4:01 pm
Forum: MapTool
Topic: Stamp documentation or Forum link
Replies: 20
Views: 1940

Yeah I am trying to figure a way to help more. Just not sure what that might be though. Time is the biggest issue. 4 kids does not allow for alot of free time. This is much like something I had thought through in my head but do not have the correct programming skills any more. I am really loving pla...
by Big_Mac
Tue Aug 29, 2006 2:47 pm
Forum: MapTool
Topic: Stamp documentation or Forum link
Replies: 20
Views: 1940

Sweet Deal, Thanks for the info Trevor.
by Big_Mac
Tue Aug 29, 2006 1:52 pm
Forum: MapTool
Topic: Stamp documentation or Forum link
Replies: 20
Views: 1940

Stamp documentation or Forum link

I am trying to read up on stamps and can not find any docs or the forum(s) the the process is discussed. :(

Help the idiot please?
by Big_Mac
Fri Aug 25, 2006 10:07 am
Forum: General Discussion
Topic: Up the Irons!
Replies: 15
Views: 2217

I knew this was a dagerous group to affiliate with....


While hiding under the table!
by Big_Mac
Wed Aug 23, 2006 2:29 pm
Forum: User Creations
Topic: Environment Poll
Replies: 17
Views: 2928

over except in the player or gm's point of view.
by Big_Mac
Wed Aug 23, 2006 11:12 am
Forum: User Creations
Topic: Buildings Project
Replies: 104
Views: 17536

It might also be a good time to evaluate the strategy. It might be easier on the resources to introduce triggers that take you to a different map. That is, when someone goes into a house, move onto the door and your token is magically moved to the interior map. This would make it slightly more diff...
by Big_Mac
Wed Aug 23, 2006 10:55 am
Forum: User Creations
Topic: Buildings Project
Replies: 104
Views: 17536

It might also be a good time to evaluate the strategy. It might be easier on the resources to introduce triggers that take you to a different map. That is, when someone goes into a house, move onto the door and your token is magically moved to the interior map. This would make it slightly more diff...
by Big_Mac
Tue Aug 22, 2006 3:38 pm
Forum: MapTool
Topic: AutoMoveRouting, AutoLighting, Auto BlastMarking,
Replies: 31
Views: 3308

Do not forget Ceiling hieghts. I am sorry my diagram did not display all of the spaces got compressed. Now I am off to find the current FOW thread. I had some ideas for it.
by Big_Mac
Tue Aug 22, 2006 2:14 pm
Forum: MapTool
Topic: AutoMoveRouting, AutoLighting, Auto BlastMarking,
Replies: 31
Views: 3308

Now if you really want to get complicated. The Blast area blocking would actually reshape the blast area so that it would still be the same area just a different shape. C = Center of Fireball | = Wall * = Fireball area (Each represent 5ft) Normal Room (40ftX40ft room) | | | * | | *** | | ***** | | *...
by Big_Mac
Thu Aug 17, 2006 12:50 pm
Forum: General Discussion
Topic: How do people use this in a local Table top situation?
Replies: 12
Views: 1149

Ah okay that was what I figured.

Now to those of you running Server, GM and player and Say DMGenie, What is your system and how does it perform.

Like could I run it with a

P4 1.6Ghz

1 gig pc133 ram

ATI Raedon 9550 256mb graphics card.

Also any one using projectors? type and price!

Go to advanced search