Search found 4735 matches

by Full Bleed
Wed May 30, 2007 5:29 pm
Forum: MapTool
Topic: A Question About Individual Views
Replies: 19
Views: 1620

Yeah, I was hoping for some really cool tactical/rp encounters in jungles and dungeons. As players get separated while engaging their respective targets, they begin to realize they have no idea where their companions are. Also, it adds to the fear factor of "What's happening to so-and-so while...
by Full Bleed
Wed May 30, 2007 6:01 am
Forum: MapTool
Topic: Game with 1.2b32
Replies: 34
Views: 3417

You mentioned the following: "Running maptool maximised on a 1680x1050 monitor" I found that the higher the resolution, the more map you can put on your screen at one time and that will equal more slowness. The Geforce 8800 GTS 640MB is one of the fastest graphics cards on the market, I s...
by Full Bleed
Wed May 30, 2007 12:50 am
Forum: MapTool
Topic: Feature Request: Typing indication
Replies: 23
Views: 1689

Interesting, how would you indicate whisper distance ? It could be a GM defined token stat/preference. I could see it having relevance for ESP and any other distance defined communication type abilities too (even for hand signal languages.) For the most part, I'll be using voice in my games, but wh...
by Full Bleed
Tue May 29, 2007 6:56 pm
Forum: MapTool
Topic: Feature Request: Typing indication
Replies: 23
Views: 1689

Since this is a chat related thread, I'll post this here... I wanted to see if "Whisper Range" and "See all Whispers" could be added as options for the GM. One of the benefits for having upcoming individual views will be that players will have to find creative ways to communicate...
by Full Bleed
Tue May 29, 2007 10:20 am
Forum: General Discussion
Topic: Nice to meet you ...
Replies: 646
Views: 196264

Re: Mikey

Let's see I think I own the title for being the most southern representative of these here great United States residing in Ft.Lauderdale Fl. (I've got Tampa beat, I used to live in Tampa for a while.) Nope, got you beat. :twisted: Ft. Lauderdale: 26° 4' N Honolulu, HI: 21° 20' N Course, I'll admit,...
by Full Bleed
Mon May 28, 2007 6:32 pm
Forum: MapTool
Topic: Minimap
Replies: 20
Views: 1621

3. If the Mini Map had more features, perhaps we would use it more. For example, take a look at WOW - other players can click on the mini map to show something of importance like "We need to go over here because that is where that strange secret door is". Take it once step further and hav...
by Full Bleed
Mon May 28, 2007 6:21 pm
Forum: MapTool
Topic: Snap to grid
Replies: 7
Views: 960

Maptool doesn't current support "vehicles" but we definately plan on making this a feature for 1.3. I was thinking that token states might help with this too by having a "mounted" version, but people would still have to deploy another horse when they dismounted. So, I think ther...
by Full Bleed
Mon May 28, 2007 3:52 am
Forum: MapTool
Topic: Minimap
Replies: 20
Views: 1621

Just wondering what kind of tweaks you had in store for the mini-map? Maybe I just don't know what I'm missing.

I think I'm a lot more interested in individual views, VBO's, and approved/advanced movement.
by Full Bleed
Sat May 26, 2007 8:50 pm
Forum: Announcements
Topic: MapTool 1.2 Release Candidate Build 32
Replies: 21
Views: 3375

Re: MapTool 1.2 Release Candidate Build 32

Congrats!!
trevor wrote:I am going to branch the code, and let the team get the release notes and announcements ready, but I'm moving on to 1.3 !
Rock on.

Care to comment on what you're looking to tackle first?
by Full Bleed
Fri May 25, 2007 9:47 pm
Forum: General Discussion
Topic: What do players know about encountered creatures?
Replies: 26
Views: 2695

Re: Hold it now

I bet your games are a blast though! I just prefer more story. More stories, more memories, more character development. Not that your game lacks that - just that mine probably have a lot more of it. See, in my games, what you just said is not particularly compatible with the level of skill checks y...
by Full Bleed
Fri May 25, 2007 5:43 am
Forum: General Discussion
Topic: What do players know about encountered creatures?
Replies: 26
Views: 2695

Full Bleed, you are a crack-up.. I am sooo going to use this next time my adventurers get into this sort of situation :lol: Heh, I have a lot of experience with this sort of thing. My players know one thing very well about my campaigns, "The world is not built to accommodate them, their partic...
by Full Bleed
Thu May 24, 2007 7:32 pm
Forum: MapTool
Topic: Feature Question: VBL as-you-go
Replies: 25
Views: 1743

The current plan is to let players move their tokens, but have the move "stick" until the gm approves it, at which point the token will move cell by cell, exposing the fog, and either the player or gm can stop the movement at any time I'm so for this... but you might want to also put in s...
by Full Bleed
Thu May 24, 2007 7:27 pm
Forum: General Discussion
Topic: What do players know about encountered creatures?
Replies: 26
Views: 2695

Man, this is one of the things that I don't like about v3+... some "obvious" things are diced and skilled out. Personally, I don't want my players dicing stuff that I as a DM should be telling them most of the time. Especially in the above scenario where the DM has basically scripted the e...
by Full Bleed
Wed May 23, 2007 7:02 pm
Forum: User Creations
Topic: Necromancer games modules
Replies: 20
Views: 2691

heruca wrote::shock:
Are all Dungeon mags freely downloadable like that?!
Yeah, it's a great quick-map resource even if you aren't going to use their modules.

However, this is coming to an end as Dungeon and Dragon magazines are now going out of print.
by Full Bleed
Wed May 23, 2007 6:48 pm
Forum: MapTool
Topic: Concern about the future of Virtual Table-Top games
Replies: 8
Views: 703

I don't think that people playing table-top games with MT or any VTT go into it thinking that they want to automate out the most important elements of the TT experience. The question is really one with regard to what's important to each group. It doesn't take long surfing VTT forums to see that ever...

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