Search found 249 matches
- Sat May 23, 2015 5:35 pm
- Forum: Macros
- Topic: Solve Math Problem in MT
- Replies: 1
- Views: 617
Re: Solve Math Problem in MT
Recursion can always be traded for memory (especially of you know the maximum recursion depth) PrepLists [constructedStringList1 = ""] [possiblePartsList1 = ""] [for(index,1,9): possiblePartsList1 = listAppend(possiblePartsList1, index] [PermutateString1()] PermutateStrin...
- Tue Feb 17, 2015 7:16 pm
- Forum: Macros
- Topic: Macro to increase counter on token
- Replies: 6
- Views: 1371
Re: Macro to increase counter on token
its a bit neater to do [IF (!isNumber(value)): value = 0] and [assert(value < 100, "STATE_COUNT Too Large", 0)] I always find negative logic harder to follow (and sometimes harder to notice), so I try to avoid excess use of the ! operator. As assert(x...) is pretty much the same as if(!x,...
- Tue Feb 17, 2015 2:36 am
- Forum: Macros
- Topic: Macro to increase counter on token
- Replies: 6
- Views: 1371
Re: Macro to increase counter on token
Rule 1 about (modern) programming: Keep information storage separate from information manipulation separate from information display. By trying to store the information about the current 'count' in the states, which are primarily for display purposes, you're making things very difficult on yourself....
- Sat Jan 03, 2015 7:13 pm
- Forum: Macros
- Topic: Universal Attack Macro
- Replies: 5
- Views: 1519
Re: Universal Attack Macro
The original post contained code not intended to be actually run, but to show what functions to use. It contained a couple typos (missing paranthesis) that would cause errors. The following code is complete and runs properly, but contains no error checking for things like: no tokens are selected whe...
- Sat Jan 03, 2015 3:01 pm
- Forum: Macros
- Topic: Universal Attack Macro
- Replies: 5
- Views: 1519
Re: Universal Attack Macro
If you use token IDs, you should be able to do everything without ever switching the active token. There would then be no need to 'revert' to the original. Something like: [listOfSelectedTokens = getSelected()] [foreach(id, listOfSelectedTokens, "<br>"), code: { [targetAC = getProperty(&q...
- Thu Sep 04, 2014 6:03 am
- Forum: MapTool
- Topic: HELP: Players can see "GM Name" of Tokens :-S :(
- Replies: 3
- Views: 799
Re: HELP: Players can see "GM Name" of Tokens :-S :(
Hi! The Players are NOT owners of the tokens, they can however still edit them - and see the "GM Name", however CANNOT see the "GM Notes" :) To further elaborate: I do NOT have "strict token ownership" enabled, because: The campaign is very much crammed full of MANY np...
- Tue Feb 11, 2014 11:29 pm
- Forum: MapTool
- Topic: [RESOLVED]: MAPTOOL WILL NOT LAUNCH
- Replies: 28
- Views: 18364
"Unable to access jarfile maptool-*.jar"
Hi. I just found this tool and I'm interested in learning how to use it, but I didn't see anything pinned about the problem I'm having, so I apologize in advance for posting here. I don't think my problem is Java, although I do have a version of Java 7. I downloaded the newest version of the tool a...
- Tue Oct 08, 2013 7:47 pm
- Forum: MapTool
- Topic: Limitations on rolls? D6 hit system
- Replies: 4
- Views: 574
Re: Limitations on rolls? D6 hit system
Oddly enough, to limit to a maximum value, you use Wiki: min().wolph42 wrote:you could use Wiki: max()
Code: Select all
[successes = 4d6s5]
[limitedSuccesses = min(successes, 2)
- Thu Oct 03, 2013 1:26 am
- Forum: MapTool
- Topic: room numbering
- Replies: 12
- Views: 1629
Re: room numbering
... I guess there was a design decision for that? A lot of people (myself included) make maps by placing individual elements (like Torstan's Walls) repeatedly on the background and object layers. This lets us repeat the same image many times (saving both space in the file and time for the players t...
- Wed Oct 02, 2013 3:58 am
- Forum: MapTool
- Topic: room numbering
- Replies: 12
- Views: 1629
Re: room numbering
The problem I've found is that I have to keep switching back to the hidden layer to mouseover and get the name, however if I put the tokens onto the object layer and make them 'GM visible only', they just get in the way of the PCs/NPCs. Is there a different approach to this? Use the 'Notes' field o...
- Mon Jul 22, 2013 7:14 pm
- Forum: Macros
- Topic: Need Help (table)
- Replies: 3
- Views: 571
Re: Need Help (table)
Did you use a translator? I'm guessing that you want to know whether you can retrieve the table image not by the index number/range, but by the description field: no. So you'll need to use e.g. a switch in your code to make the translation. A while ago, a friend of mine remarked that the best forei...
- Mon Jul 22, 2013 7:12 pm
- Forum: Macros
- Topic: Get image filename of NPC token
- Replies: 7
- Views: 807
Re: Get image filename of NPC token
When an image is added to the campaign, it is turned into a token asset, which is stored by it's MD5 checksum. The campaign file only references these asset numbers. The original name is no longer available.
- Thu Jul 18, 2013 9:25 pm
- Forum: MapTool
- Topic: Error: Unable to access jarfile maptool-*.jar
- Replies: 5
- Views: 2018
Re: Error: Unable to access jarfile maptool-*.jar
Stickied at the top of this forum is the answer. Java messed up the use of * in filenames. See the linked thread for solutions.
- Fri Jul 05, 2013 4:36 am
- Forum: MapTool
- Topic: Remember revealed fog of war
- Replies: 20
- Views: 2160
Re: Remember revealed fog of war
I don't remember, but isn't FOW based on the token and not the player? It is saved on-token, but strict token ownership would mean that the 'new' player didn't own any tokens with vision, and as such, couldn't see anything. The steps in Vetinari's last post don't mention any players trying to log i...
- Mon Jul 01, 2013 1:13 am
- Forum: MapTool
- Topic: Remember revealed fog of war
- Replies: 20
- Views: 2160
Re: Remember revealed fog of war
I could also be the simple pilot error of not realizing that the FOW is saved as part of the "campaign" file, and the GM not saving the campaign at the end of the night. Or, the players not logging in under the same name as before, and therefore have no FOW history saved under the new name.