Thanks for the feedback, team!
I think I'll roll with it then!
Search found 5509 matches
- Wed May 04, 2016 8:42 am
- Forum: Announcements
- Topic: MapTool 1.4.0.2 Build
- Replies: 14
- Views: 4052
- Tue May 03, 2016 3:23 pm
- Forum: Announcements
- Topic: MapTool 1.4.0.2 Build
- Replies: 14
- Views: 4052
Re: MapTool 1.4.0.2 Build
Great job, everyone! Nice to see some cool stuff getting implemented! Now for the million dollar question: I have been using 1.3 since forever - is 1.4 solid enough to use during my games? My macros aren't super crazy or anything, because we play face to face - very simplistic. I ask because this ne...
- Mon May 02, 2016 4:12 pm
- Forum: Announcements
- Topic: MapTool 1.4.0.1 Build
- Replies: 12
- Views: 4635
Re: MapTool 1.4.0.1 Build
Well done to all of those who have been working towards making Maptool better! Thank you!!
- Tue Oct 13, 2015 11:05 am
- Forum: Macros
- Topic: randBetween(low,high) ??
- Replies: 8
- Views: 1084
Re: randBetween(low,high) ??
Ah yes, I missed that. Thank you, Aliasmask!aliasmask wrote:As I mentioned above, you get the same results with xdyrz where x is 1, y is the high value and z is the low value.
- Fri Oct 09, 2015 1:08 pm
- Forum: Macros
- Topic: randBetween(low,high) ??
- Replies: 8
- Views: 1084
Re: randBetween(low,high) ??
I would love to have the ability to do randbetween() I actually have a need for that now. I am creating all the generic monster templates for D&D5 that work off the Monster Statistic by Challenge Rating chart in the DMG, and it clearly states that the creature will do 9-14 (one example) damage, ...
Re: B91 Bug?
Yeah, everything is gone *poof*
B91 Bug?
Before I actually post this in the bug section, I want to know if this is normal or if there were new key strokes added or what. We were using B89 until B91 came out, to give you a reference point. OK, I used B91 during a One-shot and was doing my thing - I tend to use key strokes for a lot of the M...
- Wed Nov 26, 2014 11:53 am
- Forum: MapTool
- Topic: Searching for dice-images
- Replies: 11
- Views: 1425
Re: Searching for dice-images
The integrated images from MapTool are... really ugly... and with shadows... Hey! I made those 'ugly dice'! :wink: :lol: Those are actual photos of a set of 'crystal' dice I own. Originally Trevor and I had the concept of being able to take those and make code in MT so that the DM/Players could app...
- Fri Oct 31, 2014 11:13 pm
- Forum: Announcements
- Topic: [b91] ATTENTION: rudimentary change in macro script!
- Replies: 9
- Views: 4890
Re: [b91] ATTENTION: rudimentary change in macro script!
Great bud! Glad to hear that! Thanks again for all your heart and dedication to our cause here! If people haven't told you lately, you are the bomb! Thanks again!wolph42 wrote: I can vouch for b91 as its one of the most stable (bug free ) versions in a long time.
- Thu Oct 30, 2014 8:36 pm
- Forum: Announcements
- Topic: [b91] ATTENTION: rudimentary change in macro script!
- Replies: 9
- Views: 4890
Re: [b91] ATTENTION: rudimentary change in macro script!
Question, Friend. I don't know what all this means exactly, but our group just uses Maptool for the most part and does very little with intense macros. Is this that you mention, a deal breaker? I was going to have the guys use B91 next session, but should I wait? Let me know in layman's terms. :) Th...
- Mon Oct 27, 2014 10:30 am
- Forum: Announcements
- Topic: MapTool 1.3 Build 91
- Replies: 28
- Views: 12444
Re: MapTool 1.3 Build 91
Love the teamwork! Thanks to all!
- Mon Oct 27, 2014 9:29 am
- Forum: Announcements
- Topic: MapTool 1.3 Build 91
- Replies: 28
- Views: 12444
Re: MapTool 1.3 Build 91
Exciting stuff! Well done, Craig!
Glad to see that Maptool is still in the game!
Glad to see that Maptool is still in the game!
- Wed Oct 08, 2014 2:56 pm
- Forum: Macros
- Topic: Take Damage Macro for 5th Edition
- Replies: 7
- Views: 1540
Re: Take Damage Macro for 5th Edition
In most cases when something goes haywire in your code while also using token properties is accidental change of token properties by using it as a var inside the code. Now am is pretty strict on this matter so I'm not sure it's actually relevant, but it helps to ALWAYS use identifiers for local (so...
- Wed Oct 08, 2014 2:54 pm
- Forum: Macros
- Topic: Take Damage Macro for 5th Edition
- Replies: 7
- Views: 1540
Re: Take Damage Macro for 5th Edition
Thank you so much, AliasMask!
That works like a charm!
I owe you
That works like a charm!
I owe you
- Wed Oct 08, 2014 10:30 am
- Forum: Macros
- Topic: Take Damage Macro for 5th Edition
- Replies: 7
- Views: 1540
Re: Take Damage Macro for 5th Edition
You are a rock star, Aliasmask! Thank you! I tested it out and it works, except, none of the temp hp stuff seems to work. When I add temp HP (4) to the token and then take some damage, all I get on the output is: "PC Token was hit for 20 damage. PC Token takes 20 and now has 0 hitpoints remaini...