Search found 444 matches
- Mon Jun 21, 2010 10:18 pm
- Forum: User Creations
- Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
- Replies: 27
- Views: 18922
Re: d20 StatBlock Importer: Pathfinder/DnD3/3.5
I expect it should be also possible to have parsers that can handle other software output (PC-Gen, Crystal Ball). PCGen can output a character in any text-based format you choose using a user-defined template. mosat has produced a template that ships with PCGen now. It generates the XML for a token...
- Mon Jun 21, 2010 8:03 pm
- Forum: User Creations
- Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
- Replies: 27
- Views: 18922
Re: d20 StatBlock Importer: Pathfinder/DnD3/3.5
Would the 3.0 or 3.5 importer work for http://www.dinglesgames.com/ monster/npc generator? Not yet, because the labels and delimiters they use don't correspond to 'official' DnD statblocks. Fortunately, this is why I structured it the way I did: it should relatively easy to write a parser for it, u...
- Mon Jun 21, 2010 6:59 am
- Forum: User Creations
- Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
- Replies: 27
- Views: 18922
Re: StatBlock Importer: Pathfinder/DnD3/3.5
Thanks for the reminder, Azhrei. Funny thing is, I had bookmarked that thread, but never went back to it. I think what frustrated me with that one was that it was specific to lmarkus' Framework, and I wanted something that was easier to ... customize. Given the different sources and potential for di...
- Sun Jun 20, 2010 9:11 pm
- Forum: User Creations
- Topic: d20 StatBlock Importer: Pathfinder/DnD3/3.5
- Replies: 27
- Views: 18922
d20 StatBlock Importer: Pathfinder/DnD3/3.5
I have seen other text parsers to pull stats out of text, but mostly for 4e (From WotC's DDi online resources), or designed for specific sources or frameworks. I thought I'd try to make a generic one for Pathfinder / DnD 3e / 3.5, seeing as I still have a bunch of old material lying around, and bein...
- Sun Jun 20, 2010 6:42 pm
- Forum: Drop-In Macro Resources
- Topic: [1.3b56+] Canned Token Speech Interface
- Replies: 11
- Views: 8076
Re: [1.3b56+] Canned Token Speech Interface
Is there any way I can change the fonts? I can add them to the drop down, but they always show up as Arial in the chat window. I know that I will need to send the font files to my players, but I would like to have a more region appropriate font displayed. Done. I implemented option #1, above. New v...
- Fri Jun 18, 2010 4:27 pm
- Forum: MapTool
- Topic: frame(), macroLink, and "TOKEN"
- Replies: 8
- Views: 1141
Re: frame(), macroLink, and "TOKEN"
As I understand, this is a token macro (not a campaign macro), and you want the macrolink to trigger the same macro as the one that created the frame? Did you try using "MacroName@this"? I could be wrong, but it might not have the same restrictions as "@token" or other locations ...
- Wed Jun 16, 2010 10:34 am
- Forum: Macros
- Topic: cant find the bug json question
- Replies: 8
- Views: 348
Re: cant find the bug json question
<!--this is the spot where it goes wrong, high gothic has been removed from chosenGroups, however mySkillDetail isnt updated in the following step--> [mySkillDetail = json.set(mySkillDetail, "chosenGroups", chosenGroups ] Here is a missing closing bracket. Aha! I'm not the only one who ca...
- Sun Jun 13, 2010 2:08 pm
- Forum: MapTool
- Topic: store tokens not in use and go from map to map??
- Replies: 8
- Views: 651
Re: store tokens not in use and go from map to map??
I saw that but am still unsure about how to "install" things onto maptools....I was just unsure if there was a way to store tokens over time. Once you have saved a token as a separate file (as described by others above), you can usually drag said file onto the MapTool window and the token...
- Sun Jun 13, 2010 2:01 pm
- Forum: Drop-In Macro Resources
- Topic: [1.3b56+] Canned Token Speech Interface
- Replies: 11
- Views: 8076
Re: [1.3b56+] Canned Token Speech Interface
Is there any way I can change the fonts? I can add them to the drop down, but they always show up as Arial in the chat window. I know that I will need to send the font files to my players, but I would like to have a more region appropriate font displayed. Good question: I hadn't thought of that :oo...
- Tue Jun 08, 2010 4:35 pm
- Forum: Macros
- Topic: not seeing the obvious
- Replies: 16
- Views: 987
Re: not seeing the obvious
Before you do so, I may not be correct (they may be called brackets in programming, for instance). Wikipedia says that in America, bracket usually refers to [ ], while in the UK, generally they mean ( ). Could be: I am from one of the Northern Colonies (Canada), so it could be a combination of UK c...
- Tue Jun 08, 2010 2:51 pm
- Forum: Macros
- Topic: not seeing the obvious
- Replies: 16
- Views: 987
Re: not seeing the obvious
Or, I'm an amateur programmer and not familiar with all the terms. I'm used to referring to "brackets" in text and sort of lump those many paired-symbols together. I like the terms Rumble has pointed and shall endeavor to use them. Sorry for the confusion, and thanks for the clarification.
- Tue Jun 08, 2010 2:47 pm
- Forum: DiceTool
- Topic: Fudge Dice in DiceTool
- Replies: 4
- Views: 8988
Re: Fudge Dice in DiceTool
Well, the MapTool dice parser already support Fudge dice (dF), but apparently, not Dice Tool. I'm not a Java programmer, but if they share similar libraries, it must not be that hard to share the same dice-rolling capabilities. Is anyone still actively developing or maintaining DiceTool?
- Tue Jun 08, 2010 2:37 pm
- Forum: Macros
- Topic: not seeing the obvious
- Replies: 16
- Views: 987
Re: not seeing the obvious
I'm not sure I follow, that looks like an open bracket to me. Thanks for the help. Before: [h, if(getState("Dead"), code: { ... };] After: [h, if( getState( "Dead" ) ), code: { <!-- oops. added closing bracket to preceding IF() --> ... }] The IF roll option was missing a second ...
- Tue Jun 08, 2010 10:32 am
- Forum: Macros
- Topic: not seeing the obvious
- Replies: 16
- Views: 987
Re: not seeing the obvious
Syntax error: your second nested IF() option is missing a closing bracket after the closing bracket from the function used as the condition. I do this all the time and started emulating other people's code formatting on the forums so I now compulsively add spaces around brackets and other delimiters...
- Mon Jun 07, 2010 4:12 pm
- Forum: Macros
- Topic: Retrieving data from a form.
- Replies: 7
- Views: 951
Re: Retrieving data from a form.
Questions 1. What if I want to call the form from inside a function and return the results inside the same function. HTML forms don't work the same way as the input function. The only way to interrupt macro execution with user input is via the input function. If you want to use snazzy html form inp...