Search found 958 matches
- Mon Feb 24, 2014 6:08 am
- Forum: Testing
- Topic: [patch - MapTool 1.3b90] JSON sort fix
- Replies: 2
- Views: 4554
[patch - MapTool 1.3b90] JSON sort fix
Reported here, this patch fixes the issue.
- Mon Feb 24, 2014 5:14 am
- Forum: MapTool
- Topic: [Solved?] Java memory allocation problem & others
- Replies: 27
- Views: 1811
Re: [Unsolved] Java memory allocation problem & others
It loads, but using Gather Debug Information gives the following error: Hmm, that's a UPnP-related. Does this happen when you gather debug info on Java 6? Worrisome (for b90). I'm currently not using the modified sbbi-upnp library that Azhrei worked on, so I can't tell if it stems from that, or has...
- Mon Feb 24, 2014 5:09 am
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 33054
Re: Mote Kickstarter: We are going LIVE!
Thanks RedDog. I'll keep that in mindRedDog wrote:BTW, if you need a another tester for the project, I would volunteer some of my time. I have some background in software and web portal QA.
- Sun Feb 23, 2014 2:00 am
- Forum: MapTool
- Topic: [Solved?] Java memory allocation problem & others
- Replies: 27
- Views: 1811
Re: [Unsolved] Java memory allocation problem & others
Hmm. I seemed to have lost my post. BW, try re-arranging your command string and put the memory arguments ahead of everything else. I mentioned before that there seems to be some sort of bug with the newest Java 7, but I didn't have time to dig deeper. Have you taken the "painful" process ...
- Sat Feb 22, 2014 6:55 am
- Forum: User Creations
- Topic: Very simple Pathfinder FW based on Toolbar
- Replies: 14
- Views: 2879
Re: Very simple Pathfinder FW based on Toolbar
Addition: Unfortunatly no umlauts works in every macro I have created. Sorry Funau, that argument only works to properly display unicode characters. But in terms of these running through the MapTool parser, they will break execution. Your option is to settle for replacements. There's a fix for Unic...
- Sat Feb 22, 2014 6:40 am
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch06 (build 89)
- Replies: 223
- Views: 50081
Re: MapTool 1.3 Final, patch06 (build 89)
I'd say yes, but delving deeper into the topic, it depends on the implementation as well. For the project, we'll only be implementing a small set of the available event handlers. Anything else that falls through won't be able to thrive, or gets ignored by the listening server. Initially, we just wan...
- Sat Feb 22, 2014 4:38 am
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch06 (build 89)
- Replies: 223
- Views: 50081
Re: MapTool 1.3 Final, patch06 (build 89)
That's good info. I've never needed more than 3 on my framework, so I didn't have much to work with. Reflecting on it now, it can have a significant impact since the parser employs a recursive scheme. That is, text on top of macro output, and perhaps a lot of macro chaining that rely on output from ...
- Sat Feb 22, 2014 2:32 am
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch06 (build 89)
- Replies: 223
- Views: 50081
Re: MapTool 1.3 Final, patch06 (build 89)
It's not that they're a bad thing, when I extended the launcher, I took out the labels and put in embedded labeling into the fields. To see what I mean, erase a field, and leave it blank. These were meant to be seen as the first values on the fields, with default values for the settings hidden. I ke...
- Fri Feb 21, 2014 1:47 pm
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 33054
Re: Mote Kickstarter: We are going LIVE!
On the asset part: Id are also terrible to use. Maybe: Gm sees: 1 Dragon 2 eagle 3 war boss While player only see 1 2 3 Yup, it's what I was thinking too. Things are mostly too fast on the progress bar, but yeah, there will be value for having to see/interact with when things choke. It gives me an ...
- Fri Feb 21, 2014 12:09 am
- Forum: MapTool
- Topic: [1.3.b86] Maptool stalls opening a large campaign file
- Replies: 12
- Views: 1154
Re: [1.3.b86] Maptool stalls opening a large campaign file
@Larry Did you do these tests on b90 or b86? Try exporting your maps creating a new campaign import them back in, one at a time (ideally saving and loading after each one) This will remake the references, and you might be able to catch on which map the bad asset is lurking. @FB it's probably not tha...
- Fri Feb 21, 2014 12:02 am
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 33054
Re: Mote Kickstarter: We are going LIVE!
Lee, you may want to link to this thread from the Kickstarter page. We've been mulling about this a bit. While we're under General Discussion, we do want respect that the project is not affiliated to RPTools. But we do have a good discussion going... One more question, in using MapTool, it has been...
- Thu Feb 20, 2014 12:32 am
- Forum: MapTool
- Topic: [1.3.b86] Maptool stalls opening a large campaign file
- Replies: 12
- Views: 1154
Re: [1.3.b86] Maptool stalls opening a large campaign file
Once you get b90: open up its directory, go to the logging folder make a copy of the ImageIO.xml file, and rename it logging.xml. Locate your maptool data directory, by default, it's in your user directory named .maptool. Copy the logging.xml file into this directory, overwriting if necessary. Run t...
- Thu Feb 20, 2014 12:23 am
- Forum: MapTool
- Topic: Maptools Vs AVAST: Hessian exceptions
- Replies: 8
- Views: 1743
Re: Maptools Vs AVAST: Hessian exceptions
Making an exclusion is definitely better than lowering shields. Hopefully we can get confirmation that it works so we can prescribe it moving forward.
- Wed Feb 19, 2014 11:03 pm
- Forum: Announcements
- Topic: MapTool 1.3 Final, patch06 (build 89)
- Replies: 223
- Views: 50081
Re: MapTool 1.3 Final, patch06 (build 89)
launcher really should have labels for the three memory fields, and perhaps move them to the Advanced tab. They're a little hostile looking right now. What I would suggest would be to up the minimum memory settings, change the empty field tips to something more "human sounding". When I wr...
- Wed Feb 19, 2014 10:15 pm
- Forum: General Discussion
- Topic: Mote Kickstarter: We are going LIVE!
- Replies: 296
- Views: 33054
Re: Mote Kickstarter: We are going LIVE!
Lee, very stoked about this! I will email all my players and have them throw some money at you, as well as doing so myself. Good luck! Thanks :lol: But, don't tell them to throw it at me. Some of that may be coins! So, the big thing our little corner of the net is wondering about is how has the net...