Search found 192 matches

by heathan666
Thu Jun 25, 2009 5:36 pm
Forum: Dark Sun - 4th Edition
Topic: Beneath the Athasian Sun
Replies: 59
Views: 22975

Re: Beneath the Athasian Sun

====== Created Using Wizards of the Coast D&DI Character Builder ====== Grakaalshk the Mad, level 1 Dwarf, Shaman Build: Bear Shaman Companion Spirit: Protector Spirit FINAL ABILITY SCORES Str 10, Con 18, Dex 10, Int 10, Wis 19, Cha 9. STARTING ABILITY SCORES Str 10, Con 16, Dex 10, Int 10, Wis ...
by heathan666
Thu Jun 25, 2009 9:56 am
Forum: Dark Sun - 4th Edition
Topic: Beneath the Athasian Sun
Replies: 59
Views: 22975

Re: Beneath the Athasian Sun

Hey Sabin how did you do that, I have the character builder and have my guy on there, I haven't been usin' it long so if you could help me out so I can post my guy I'd appreciate that.
by heathan666
Wed Jun 24, 2009 9:00 pm
Forum: User Creations
Topic: D&D Minis framework?
Replies: 11
Views: 869

Re: D&D Minis framework?

awesome man when i get some time I'll start workin' on them although I have one thing I'd like to say is this about the cards. Sense miniatures do not work like the actual game where information is ussually secretive, I'd say set the cards up as a handout and using my handout macro, and I'd have it ...
by heathan666
Tue Jun 23, 2009 12:24 am
Forum: User Creations
Topic: D&D Minis framework?
Replies: 11
Views: 869

Re: D&D Minis framework?

I think I'd take an intrest in this....lol
by heathan666
Sun Jun 21, 2009 1:29 am
Forum: Dark Sun - 4th Edition
Topic: Beneath the Athasian Sun
Replies: 59
Views: 22975

Re: Beneath the Athasian Sun

woot I can't wait for tommorrow man I got my dude ready to go. Dwarf Shaman (Bear, "The Great Sand Drake"). What else have you guys comin' up with??
by heathan666
Tue Jun 09, 2009 10:40 am
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

With that in mind, Wizards is aware of MapTool (it did appear on their survey about VTTs after all), so if they had issue with anything on here, I imagine the creator of whatever they have a problem with would have had Wizards contact them about it. There is also a Sticky thread about MapTools at t...
by heathan666
Mon Jun 08, 2009 9:10 pm
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

I'm not saying that they are commiting copyright infringement, but the thing is like this, copyright when it comes to intellectual properties really can be vague and usually is. Ask Palladium Books about Nightspawn and you'll see just how vague it can be, and how entirely anal retentive alot of peop...
by heathan666
Mon Jun 08, 2009 4:27 pm
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

well normally in copyright cases where this would be implied, I'd be givin a warning to take it down and cease passing stuff out, before anything. Technically if they went after me there'd be alot more people then just myself worried about this. I mean technically maptools as a whole could get hemme...
by heathan666
Mon Jun 08, 2009 11:44 am
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

Well for me this works very well, I've been using it for my game and stuff. The reason the skill property is on the sheet rather then the macro, is this way the players and adjust the bonuses easier. Although I could technically make the "Skill" prop a string macro but then it messes up a ...
by heathan666
Tue Jun 02, 2009 11:52 pm
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

ok I updated the campaign file and deleted the old stuff. Also I posted all the monsters I have which is basically all the monsters 1-10 from the Monster Manual. Anyways hope to hear some more feed back soon.
by heathan666
Sun May 31, 2009 8:36 pm
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

ya I'm not sure what i had changed I thought I fixxed it but I guess I'll have to check it out. I got MM2 and plan on doing all the level 1 monsters in there. I'll update the files because I also have some "blank" macros that basically lets you do alot of the macros you just have to fill s...
by heathan666
Sun May 31, 2009 2:42 pm
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

Sorry about that, I've been out of town for a week just got back a day & 1/2 ago. Ya it seems one of my players had a problem with this as well, but it worked fine on my computer during our game when i was using the same property sheet. Not sure maybe I made a change somewhere went back fixxed i...
by heathan666
Fri May 22, 2009 7:46 am
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

Re: [Framework] 4th Edition D&D

Ok here are the monsters by level. All monsters are Pre-Monster Manual 2. Also every monster token has a stat card that I've created, and you can use in-game. This helps out the DM alot, what you do is select the token and hit the macro labeled "Handout" this creates a dockable window with...
by heathan666
Fri May 22, 2009 7:37 am
Forum: D&D 4e Frameworks
Topic: [Framework] 4th Edition D&D
Replies: 42
Views: 91830

[Framework] 4th Edition D&D

Ok this is a pretty basic set up. It is more DM friendly then anything, and I just wanted to post it to see if people liked it (mainly due to the hundreds of monsters I have tokened). Oh and yes I will eventually update the Campaign Macros to include "blank" macros where all you have to do...
by heathan666
Wed May 20, 2009 7:50 pm
Forum: User Creations
Topic: Spell template images
Replies: 24
Views: 3168

Re: Spell template images

Here is a Thunderwave, you won't be able to see it on a light background I guess I should've left some grey in there and stuff but meh.
Image

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