Search found 228 matches

by Benz72
Tue Nov 23, 2010 8:45 pm
Forum: MapTool
Topic: CharacterBridge
Replies: 7
Views: 1193

Re: CharacterBridge

neat, are you planning to relase packages for other systems?
by Benz72
Wed Nov 03, 2010 1:07 pm
Forum: General Discussion
Topic: You've got a long day of gaming ahead of you...
Replies: 6
Views: 1224

Re: You've got a long day of gaming ahead of you...

Heh. You mean "real food"? I often don't do that while gaming on the PS3. Chips, soda, usually small bite-size candy... (Man, if I were 10 years old my mother would kill me! ;)) If I need real food, it's usually downstairs and something simple: PB&J, nuked hotdogs, PopTarts, etc. I ac...
by Benz72
Sun Oct 31, 2010 12:40 am
Forum: General Discussion
Topic: MT on ipad?
Replies: 10
Views: 3317

MT on ipad?

DOes anyone know if ipads can load/run programs (specifically MT, of course). The website says it can do all sorts of stuff, but wasn't specific about running programs.

Thanks
by Benz72
Mon Oct 18, 2010 6:30 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild's FW v1.1
Replies: 489
Views: 92492

Re: Setting up MT for GURPS

Those of you mourning the loss of the combat damage calculator can take some comfort from the hope that SJG may yet approve the full framework for sale on e23. I'll let you all know about this as soon as the negotiations are finished. Wow! That is terrific news. I would have bet against it, but sur...
by Benz72
Fri Oct 08, 2010 12:04 pm
Forum: MapTool
Topic: windows 7 not working
Replies: 7
Views: 683

Re: windows 7 not working

Works (mostly) OK on my Win7 64bit machine (b.66)

I am having all the subpanels come up blank when the program starts for some reason (completely grayed out, not even the borders are rendered) but I can sort of blindly click and drag them and then they appear, so it works.
by Benz72
Tue Oct 05, 2010 12:59 pm
Forum: MapTool
Topic: Token Move Speed Benchmark Test
Replies: 60
Views: 5110

Re: Token Move Speed Benchmark Test

General theory question...
Assuming a token's macros are effective anywhere on the map (or can be determined to be ineffectve at a specific location at the time of activation) why is there any processing at all involved in moving a token's macros? Are they not constant properties?
by Benz72
Mon Oct 04, 2010 1:26 pm
Forum: MapTool
Topic: Windows, an idea for 1.4
Replies: 22
Views: 1215

Re: Windows, an idea for 1.4

Could 1.4 provide us the ability to have more than one map open at a time? I'm thinking for starters, like IE and tabs. This would allow you to show windows to other maps via client rendering. And could also allow people to control a pet/familiar/retainer as well as their own token on different map...
by Benz72
Thu Sep 30, 2010 4:36 pm
Forum: Macros
Topic: [experimental] Timer macro
Replies: 11
Views: 1085

Re: [experimental] Timer macro

On the local remote time issue... doe it really matter? most of the function we would be writing are looking at DURATION vice proper time. So long as the reference for the start and end times come from the same location the subtraction should be the same no matter what. Am I missing something? are w...
by Benz72
Thu Sep 30, 2010 1:13 pm
Forum: MapTool
Topic: Maptools suggestion: Time functions
Replies: 4
Views: 767

Re: Maptools suggestion: Time functions

OHHH... a countdown timer to act that, when it expires, has your PC do nothing that turn and send initiative on to the next player.... cool!
by Benz72
Thu Sep 30, 2010 10:27 am
Forum: MapTool
Topic: Windows, an idea for 1.4
Replies: 22
Views: 1215

Re: Windows, an idea for 1.4

--snip-- One addition would to be to give it vision property, so that you could define what it could see (an arc for camera angle, and if the camera was low light capable etc), with full FOW outside of that area. Also an ability to add a % of noise would be nice, so that players don't necessarily h...
by Benz72
Tue Sep 28, 2010 5:56 pm
Forum: MapTool
Topic: Chat language toggles
Replies: 7
Views: 570

Re: Chat language toggles

THank You I was hoping someone might think the funciton worth coding into 1.4 as an option (default being that all tokens speak 'common' all the time) The GM should be able to see everything that is written. Is it possible to have colored/italicized textdisplayed to the GM based on the language bein...
by Benz72
Mon Sep 27, 2010 5:46 pm
Forum: MapTool
Topic: Chat language toggles
Replies: 7
Views: 570

Chat language toggles

I was wondering about the feasibility of a function: Whenever anyone chats they can only be speaking in one language at a time (normally their default language). To emulate cross linguistic roleplay would it be possible to have 'language filters' that are toggled in each token? What I envision is th...
by Benz72
Thu Sep 16, 2010 3:23 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild's FW v1.1
Replies: 489
Views: 92492

Re: Setting up MT for GURPS

I've heard a rumor that LT will include something like the edge protection rules. Can't wait for that to come out. The easiest way I can think of to fill out the forms is to have the first value entered auto-populate the rest of the field, then go in and overwite the things that need to be changed. ...
by Benz72
Thu Sep 16, 2010 1:11 pm
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild's FW v1.1
Replies: 489
Views: 92492

Re: Setting up MT for GURPS

Just a thought for future development: Please consider using multiple armor values so we can model their effectivness against different weapon/damage types e.g. mail has different values vs. imp than cut. I suppose it would be cumbersome but an array of each armor's effectivness against cr, cut, imp...
by Benz72
Tue Sep 07, 2010 11:40 am
Forum: Campaign Frameworks
Topic: [GURPS] Wrathchild's FW v1.1
Replies: 489
Views: 92492

Re: Setting up MT for GURPS

If I believed in prayer I'd hope that Trevor and SJ can meet for coffee, decide they really like each other and have Trevor be hired as a SJG consultant (or some such) to write MT for GURPS. SInce the RP system will let you model anything, there isn't much lost by having MT be GURPS preferenced and ...

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