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by Craig
Wed Sep 16, 2015 11:49 pm
Forum: MapTool 1.4
Topic: Contributing to MapTool 1.4
Replies: 40
Views: 59774

Re: Contributing to MapTool 1.4

Craig, I know you "normalized" the line endings for the source code but could you do a project wide source formatting? I had to compare my 1.4 source with my Nerps source across the whole project to find any files/changes I was missing from past patches, etc (found a few that Lee submitte...
by Craig
Wed Sep 16, 2015 7:38 pm
Forum: MapTool 1.4
Topic: 1.4 Build 01
Replies: 18
Views: 39937

Re: 1.4 Build 01

Is there a big change log for this over 1.3b91? I skimmed upthread, but was just wondering if those snips were the definitive list? The change list in the announcement was it. Didn't want to change too much for 1.4.0 and break compatibility so that people on the latest 1.3 would have somewhere to m...
by Craig
Fri Sep 11, 2015 1:51 am
Forum: Announcements
Topic: MapTool 1.4.0.0 Build
Replies: 32
Views: 10969

Re: MapTool 1.4.0.0 Build

Is this build really considered a release candidate/stable build? I think its stable, but at the moment my group is on hiatus so I havent run a full game with it, which is why I recommended testing it works fine for you before you use it during an important session (pretty much good advice for any ...
by Craig
Tue Sep 08, 2015 5:57 am
Forum: Announcements
Topic: MapTool 1.4.0.0 Build
Replies: 32
Views: 10969

Re: MapTool 1.4.0.0 Build

Jagged wrote:Awesome!

ps: The random suffix changes were not by me, by Darkalf, I think.
You are corrent, and I have corrected the original post so it too is now correct, my apologies to Darkalf.
by Craig
Tue Sep 08, 2015 5:46 am
Forum: Announcements
Topic: MapTool 1.4.0.0 Build
Replies: 32
Views: 10969

MapTool 1.4.0.0 Build

MapTool 1.4.0.0 is now available from the usual download location. This release should have no changes that introduce incompatibilities in your 1.3 campaigns (hopefully), but we have moved to a completely new build process so please make sure you backup your campaign and test you have no problems be...
by Craig
Wed Sep 02, 2015 8:42 pm
Forum: MapTool 1.4
Topic: 1.4 Functional Direction and Assignments
Replies: 44
Views: 63208

Re: 1.4 Functional Direction and Assignments

Just an update.
While testing the build I created yesterday I discovered that the Launcher does not work correctly for the Mac OS X .app (it just exits with no message).
So look for 1.4.0 early next week once I have sorted that out.
by Craig
Sat Aug 08, 2015 5:58 am
Forum: MapTool
Topic: Wiki content gone?
Replies: 7
Views: 804

Re: Wiki content gone?

Ok Wiki is back up with latest version of the software. One of the things that doesn't currently work with the new version is the old theme that we had so I have disabled it. The syntax highlighting also looks a bit different, if it annoys enough people I can see what I can do to change that. I chec...
by Craig
Sat Aug 08, 2015 4:16 am
Forum: MapTool
Topic: Wiki content gone?
Replies: 7
Views: 804

Re: Wiki content gone?

It appears that the provider has upgraded or applied a patch to PHP and so now the version of media wiki does not function correctly with the version of PHP that is running (no warning that they were planning to do so). At the moment if you view the wiki you will see the errors that occur when tryin...
by Craig
Wed Aug 05, 2015 9:19 pm
Forum: MapTool 1.4
Topic: 1.4 Functional Direction and Assignments
Replies: 44
Views: 63208

Re: 1.4 Functional Direction and Assignments

Sorry everyone I have been out of the loop for a bit with work and then running myself into the ground so much that I was ill for a while there. What I want to do is at the end of this month release 1.4.0 and then start 1.4.1 so we can put some of the changes that have been made that are on the &quo...
by Craig
Sat May 09, 2015 11:53 am
Forum: MapTool 1.4
Topic: FEATURE: Isometric Map - BETA
Replies: 97
Views: 7033

Re: FEATURE: Isometric Map - BETA

Making slower progress now that I am having to dig deeper into the core of Maptool. ;) Now that I have done the basics of the grid, I have to make subtle additions to ZoneRenderer to display tokens the way I want. I still haven't started work on an Isometric token type (got to have better name too)...
by Craig
Fri May 01, 2015 12:34 pm
Forum: MapTool
Topic: json sorting with keys?
Replies: 2
Views: 503

Re: json sorting with keys?

I'm trying to sort a token property before displaying it. Here is the "Skills" property: {"Hide In Shadows":{"baseChance":10,"armorMod":0,"racialMod":0,"dexMod":5,"otherMod":0},"Detect Noise":{"baseChance":15,...
by Craig
Fri May 01, 2015 6:23 am
Forum: MapTool 1.4
Topic: FEATURE: setViewArea()
Replies: 35
Views: 3248

Re: FEATURE: updateView()

[2. i would expect the delay to hold MT entirely and I don't mind, actually it would be quite useful. Again here too it would be nice to have some sort of delayThread() and delayAll() where you can choose between delaying just that thread or maptool entirely, but I'm guessing the former is close to...
by Craig
Fri May 01, 2015 4:58 am
Forum: MapTool 1.4
Topic: FEATURE: setViewArea()
Replies: 35
Views: 3248

Re: FEATURE: updateView()

note that I edited my earlier post (quite a bit). Let me repost that part: Also on the scripting side: the zoom/pan is a LOT less intuitive to to use for a pan and zoom and a lot more work to implement. Granted you have more control over what each client shows, but at the price of way to much hassl...
by Craig
Fri May 01, 2015 4:08 am
Forum: MapTool 1.4
Topic: FEATURE: setViewArea()
Replies: 35
Views: 3248

Re: FEATURE: updateView()

I've been thinking about the setZoom function and was wondering if it is what is really wanted? Isn't what we actually want something more like setViewArea(x1, y1, x2, y2) ? Especially when you think about different players PCs etc. etc. Correct but this sounds like a whole lot more work. E.g. what...
by Craig
Fri May 01, 2015 3:26 am
Forum: MapTool 1.4
Topic: FEATURE: setViewArea()
Replies: 35
Views: 3248

Re: FEATURE: updateView()

Jagged wrote:I've been thinking about the setZoom function and was wondering if it is what is really wanted?

Isn't what we actually want something more like setViewArea(x1, y1, x2, y2) ? Especially when you think about different players PCs etc. etc.
Correct

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