Search found 364 matches

by metatheurgist
Fri Dec 18, 2020 5:33 am
Forum: General Discussion
Topic: Can I set 2 or more vision types
Replies: 1
Views: 4144

Re: Can I set 2 or more vision types

You can only have one sight type but you can have conic sight.

Lowlight cone: cone arc=60 x2
by metatheurgist
Sat Dec 05, 2020 10:23 am
Forum: General Discussion
Topic: macros for savage worlds
Replies: 1
Views: 4132

Re: macros for savage worlds

[eval(Strength)]
by metatheurgist
Wed Nov 18, 2020 5:28 am
Forum: General Discussion
Topic: Game Table using Map Tool?
Replies: 2
Views: 4266

Re: Game Table using Map Tool?

Must be Theater of the Mind. I can see it already. :wink:
by metatheurgist
Mon Apr 20, 2020 6:32 am
Forum: MapTool
Topic: Automatically determine flank
Replies: 6
Views: 499

Re: Automatically determine flank

Or you could just eyeball it and say "Yeah, that's flanking". This scenario is where I think you're running into diminishing returns. Don't forget you need to check for all the abilities that negate flanking.
by metatheurgist
Sun Mar 22, 2020 10:24 am
Forum: MapTool
Topic: Why does "Result" get special rendering in macro editor?
Replies: 4
Views: 608

Re: Why does "Result" get special rendering in macro editor?

Are there known issues with using key words as identifiers?
Yes, don't do it.
by metatheurgist
Sat Feb 01, 2020 10:16 am
Forum: User Creations
Topic: Starfinder macros
Replies: 7
Views: 8339

Re: Starfinder macros

Wow. I can't believe I never tested that or used that feature in 3 modules of Dead Suns. Thanks!
by metatheurgist
Sat Dec 14, 2019 9:57 am
Forum: User Creations
Topic: Starfinder macros
Replies: 7
Views: 8339

Re: Starfinder macros

Glad that the macros are working out for you. Let me see if I can explain some of the thought processes that went into making the macros. Melee weapon charges - according to my reading of the rules one charge is used for each minute of operation, rounded up to the whole minute, not one charge per at...
by metatheurgist
Wed Dec 11, 2019 5:55 am
Forum: General Discussion
Topic: json tables problem
Replies: 9
Views: 1049

Re: json tables problem

For starters it looks like a lot of code has been replaced by html entities. I can't believe that works at all.
by metatheurgist
Thu Dec 05, 2019 10:27 pm
Forum: MapTool
Topic: Convert from Mote to Maptool?
Replies: 4
Views: 559

Re: Convert from Mote to Maptool?

"Maptool wasn't being developed anymore?" Fake news if there ever was any.
by metatheurgist
Mon Nov 18, 2019 5:23 am
Forum: MapTool
Topic: Help with broken campaign file
Replies: 7
Views: 1039

Re: Help with broken campaign file

Backup. Backup. Backup. I pre-prepped for my next stint as GM, with 3 campaign files ready to go. There are copies sitting on dropbox, on a usb stick and 2 copies of each campaign file sitting on my machine ready to go. :mrgreen:
by metatheurgist
Wed Oct 09, 2019 6:20 am
Forum: MapTool
Topic: Players Unable To Connect
Replies: 22
Views: 2032

Re: Players Unable To Connect

You also need to let javaw.exe through the firewall.
by metatheurgist
Fri Sep 13, 2019 6:56 am
Forum: Macros
Topic: menu with variable options
Replies: 2
Views: 762

Re: menu with variable options

[h:jPowers='{"Flame":1,"Frozen":0,"Storm":1}'] [h:sPowers=json.fields(jPowers)] [h:sChoices=""] [h,foreach(sPower,sPowers), code: { [if(json.get(jPowers,sPower)==1): sChoices=listAppend(sChoices,sPower)] }] [h:status=input( "sSelected|"+sChoices+&qu...
by metatheurgist
Tue Sep 10, 2019 6:43 am
Forum: Macros
Topic: Aligning images with text
Replies: 4
Views: 799

Re: Aligning images with text

<table border="0" cellspacing="2" cellpadding="0"> <tr style="background-color:#FFFFFF"> <td style="border-bottom: 1px solid #00AEEF;border-top: 1px solid #00AEEF;border-right: 1px solid #00AEEF;border-left: 1px solid #00AEEF;"> <font style="ba...
by metatheurgist
Mon Jul 29, 2019 7:10 am
Forum: User Creations
Topic: Starfinder macros
Replies: 7
Views: 8339

Re: Starfinder macros

2019-07-29 ========== Made Bleed, Burn and Corrode critical effect consistent Allow direct damage to HP Show damage when attack does <1 damage, unless weapon specifies 0 damage Added Smoke effects as a tooltip to smoke grenade output Changed Statsheet so Temp HP and Move are only shown to owner Add ...

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