Search found 258 matches

by username
Sat Nov 19, 2011 6:10 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

I sent you a draft of what I envision as a white paper. It needs to be joined by some deeper statements on specific issues. But as I said, I am pretty new to MT and also do not know what Craig played around with. It wasn't all that hard to be vague about persistence. I made some general remarks on h...
by username
Sat Nov 19, 2011 5:36 am
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

The last time I had a HD failure was in the days when I upgraded a 540M and 730M to a 10G drive. After a week the drive died silently. Wel, on warranty I got the second. It took another week to die. After that my brother (another IT guy) and I meticulously analysed the system and saw that the power ...
by username
Fri Nov 18, 2011 2:53 am
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

HW failure. So much for the time I had to spare...
by username
Thu Nov 17, 2011 3:29 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Whitepapers of what? OSGi? I bought the Equinox book and went through the chapters one by one, doing the sample hands-on exercises as I went. I got as far as chapter 5 or 6 (don't remember exactly) before I got sucked away... No, of MT 1.4. OSGi are legion... Not that I did anything but read the fi...
by username
Wed Nov 16, 2011 1:59 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Just my luck then. I am willing to stop work on my UGMT, because it was getting too much work for a single person (and I didn't have time to do "marketing"). With Maptool I found a tool suitable for my tastes. Once I halfway arrive that tool seems stalled as well. Are there some white pape...
by username
Tue Nov 15, 2011 1:54 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Well, I can. I was going to add the patches that username contributed but I hadn't actually looked at them in context yet. I can do b87 tonight and people can play with it and a b88 can come later, if need be. We're getting to the point where most of the bugs have work-arounds and I'm fine with tha...
by username
Sun Oct 02, 2011 1:16 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Azhrei wrote:Thanks. I'll take a look tomorrow night. :)
I guess real life took its toll?
by username
Sat Sep 17, 2011 2:59 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Here's the other one you asked for. It contains the SystemProperties at the end of the About box/page.
by username
Sat Sep 17, 2011 12:48 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Where can I see, whether anything happened at all? Because when importing preferences, it was asking for a "*.epf", which the import-me was not. (At least it didn't find it until I changed the extension to look fo "*.*". It should have updated the user preferences. In particular...
by username
Sun Sep 11, 2011 9:15 am
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

You are right, I didn't import them. I now did, but nothing happened. Hm. They should've set up things like code formatting defaults and whether to import individual classes or entire packages. And yes, I didn't point to the specific thread 'cuz I was lazy. I'll find it. I think it's called Develop...
by username
Sat Sep 10, 2011 5:47 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

tokenLocationCache in ZoneRenderer contains junk data at the first paintComponent for this campaign-file. Anybody have a clue about the intended lifecycle of that member? I still think there's a race condition at the heart of the matter. My current patch clears it at the beginning of renderTokens a...
by username
Sat Sep 10, 2011 3:53 am
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Can you explain why you commented it out? That code sets the map zoom level back to what it was in the campaign file after the file is finished loading... It solved the problem :-) Apparently something else in the code sets it before the loading thread does. But since I don't know what or whether t...
by username
Thu Sep 08, 2011 4:10 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Adding SwingWorkers usually isn't too tough, it's just no one has sat down to do it yet. :) If you need examples, there are other places in the code that do create SwingWorkers to do off-thread processing. I decided to synchronize the access methods. That helped. Unfortunately, that did not fix the...
by username
Wed Sep 07, 2011 4:20 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Adding SwingWorkers usually isn't too tough, it's just no one has sat down to do it yet. :) If you need examples, there are other places in the code that do create SwingWorkers to do off-thread processing. I decided to synchronize the access methods. That helped. Unfortunately, that did not fix the...
by username
Tue Sep 06, 2011 4:28 pm
Forum: Developer Notes
Topic: Introduction
Replies: 62
Views: 14076

Re: Introduction

Somebody wrote in AppActions.java : // I'm going to get struck by lighting for writing code like this. // CLEAN ME CLEAN ME CLEAN ME ! I NEED A SWINGWORKER! One lightning coming up. While adding some debug prints I found a concurrency violation on Zone.tokenOrderedList in here. Whether this is the r...

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