Search found 258 matches
- Sat Nov 19, 2011 6:10 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
I sent you a draft of what I envision as a white paper. It needs to be joined by some deeper statements on specific issues. But as I said, I am pretty new to MT and also do not know what Craig played around with. It wasn't all that hard to be vague about persistence. I made some general remarks on h...
- Sat Nov 19, 2011 5:36 am
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
The last time I had a HD failure was in the days when I upgraded a 540M and 730M to a 10G drive. After a week the drive died silently. Wel, on warranty I got the second. It took another week to die. After that my brother (another IT guy) and I meticulously analysed the system and saw that the power ...
- Fri Nov 18, 2011 2:53 am
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
HW failure. So much for the time I had to spare...
- Thu Nov 17, 2011 3:29 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Whitepapers of what? OSGi? I bought the Equinox book and went through the chapters one by one, doing the sample hands-on exercises as I went. I got as far as chapter 5 or 6 (don't remember exactly) before I got sucked away... No, of MT 1.4. OSGi are legion... Not that I did anything but read the fi...
- Wed Nov 16, 2011 1:59 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Just my luck then. I am willing to stop work on my UGMT, because it was getting too much work for a single person (and I didn't have time to do "marketing"). With Maptool I found a tool suitable for my tastes. Once I halfway arrive that tool seems stalled as well. Are there some white pape...
- Tue Nov 15, 2011 1:54 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Well, I can. I was going to add the patches that username contributed but I hadn't actually looked at them in context yet. I can do b87 tonight and people can play with it and a b88 can come later, if need be. We're getting to the point where most of the bugs have work-arounds and I'm fine with tha...
- Sun Oct 02, 2011 1:16 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
I guess real life took its toll?Azhrei wrote:Thanks. I'll take a look tomorrow night.
- Sat Sep 17, 2011 2:59 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Here's the other one you asked for. It contains the SystemProperties at the end of the About box/page.
- Sat Sep 17, 2011 12:48 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Where can I see, whether anything happened at all? Because when importing preferences, it was asking for a "*.epf", which the import-me was not. (At least it didn't find it until I changed the extension to look fo "*.*". It should have updated the user preferences. In particular...
- Sun Sep 11, 2011 9:15 am
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
You are right, I didn't import them. I now did, but nothing happened. Hm. They should've set up things like code formatting defaults and whether to import individual classes or entire packages. And yes, I didn't point to the specific thread 'cuz I was lazy. I'll find it. I think it's called Develop...
- Sat Sep 10, 2011 5:47 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
tokenLocationCache in ZoneRenderer contains junk data at the first paintComponent for this campaign-file. Anybody have a clue about the intended lifecycle of that member? I still think there's a race condition at the heart of the matter. My current patch clears it at the beginning of renderTokens a...
- Sat Sep 10, 2011 3:53 am
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Can you explain why you commented it out? That code sets the map zoom level back to what it was in the campaign file after the file is finished loading... It solved the problem :-) Apparently something else in the code sets it before the loading thread does. But since I don't know what or whether t...
- Thu Sep 08, 2011 4:10 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Adding SwingWorkers usually isn't too tough, it's just no one has sat down to do it yet. :) If you need examples, there are other places in the code that do create SwingWorkers to do off-thread processing. I decided to synchronize the access methods. That helped. Unfortunately, that did not fix the...
- Wed Sep 07, 2011 4:20 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Adding SwingWorkers usually isn't too tough, it's just no one has sat down to do it yet. :) If you need examples, there are other places in the code that do create SwingWorkers to do off-thread processing. I decided to synchronize the access methods. That helped. Unfortunately, that did not fix the...
- Tue Sep 06, 2011 4:28 pm
- Forum: Developer Notes
- Topic: Introduction
- Replies: 62
- Views: 14076
Re: Introduction
Somebody wrote in AppActions.java : // I'm going to get struck by lighting for writing code like this. // CLEAN ME CLEAN ME CLEAN ME ! I NEED A SWINGWORKER! One lightning coming up. While adding some debug prints I found a concurrency violation on Zone.tokenOrderedList in here. Whether this is the r...