Search found 135 matches

by Altrunchen
Thu Oct 10, 2013 9:38 pm
Forum: Macros
Topic: Need help with writing a long macro
Replies: 19
Views: 933

Re: Need help with writing a long macro

Guys! Thank you so much! Thanks to you, this new magic system can move on to the next level of development! :D Thank you all so much! I feel like an NPC who just got a quest done for them by a PC or something right now...I wish I had a quest reward for you guys. But nevertheless thanks guys! :D here...
by Altrunchen
Thu Oct 10, 2013 10:26 am
Forum: Macros
Topic: Need help with writing a long macro
Replies: 19
Views: 933

Re: Need help with writing a long macro

Urgh... Pls read my post again where I say 'confirmed' and check that input code...if THAT code is not working, please show it so I can check. Also: check the debugging wiki article, link in my signature Oh no no no, sorry you misunderstood me. Ok so I used the code that you suggested and the resul...
by Altrunchen
Wed Oct 09, 2013 10:13 am
Forum: Macros
Topic: Need help with writing a long macro
Replies: 19
Views: 933

Re: Need help with writing a long macro

So what's the new code you tried? Well ok, when I entered in the code that you recommended, I ended up getting an error message and the input menu wouldn't even display. This code at least causes for the menu to display but when executed all I get is the code in the chatbox. [h: status=input( "...
by Altrunchen
Tue Oct 08, 2013 6:43 pm
Forum: Macros
Topic: Need help with writing a long macro
Replies: 19
Views: 933

Re: Need help with writing a long macro

(havent looked at the code) if the macro results in 'just popping into the chat' in its entirety (or from a certain point onward) that means a syntax error. The most likely one [ or ] too many. Use np++ to track it down. You can check the signature of aliasmask for the 'mt version' of np++ Notepad+...
by Altrunchen
Tue Oct 08, 2013 6:18 pm
Forum: Macros
Topic: Need help with writing a long macro
Replies: 19
Views: 933

Re: Need help with writing a long macro

(havent looked at the code) if the macro results in 'just popping into the chat' in its entirety (or from a certain point onward) that means a syntax error. The most likely one [ or ] too many. Use np++ to track it down. You can check the signature of aliasmask for the 'mt version' of np++ Notepad+...
by Altrunchen
Tue Oct 08, 2013 6:01 pm
Forum: Macros
Topic: Need help with writing a long macro
Replies: 19
Views: 933

Need help with writing a long macro

Hello so I need assistance with this very long macro that I've been writing to enable this kind of caster class that I've been inventing. Long story short, I have this macro all coded up. But the problem is that whenever I try to execute it, the code doesn't do anything, instead it just pops up in t...
by Altrunchen
Sun Sep 29, 2013 7:35 pm
Forum: Feature Requests
Topic: Token Chat Bubbles
Replies: 2
Views: 1502

Re: Token Chat Bubbles

Um...does anyone have any thoughts about this idea?
by Altrunchen
Fri Sep 20, 2013 4:28 pm
Forum: Feature Requests
Topic: Printable Maps or maybe Export
Replies: 20
Views: 3340

Re: Printable Maps or maybe Export

Sorry to necro-post but I might know of a program that has a feature similar to this and that might be the key into figuring out how to implement this kind of feature. If you guys are familiar with Auto-Realm, then you might know of a certain feature it has for saving the map as an image. One such o...
by Altrunchen
Fri Sep 20, 2013 4:21 pm
Forum: Feature Requests
Topic: Token Chat Bubbles
Replies: 2
Views: 1502

Token Chat Bubbles

So there is already a functionality that allows for the cursor to display a thought bubble or a word bubble. But I think that this feature can be both expanded an improved to make character dialogue hopefully a bit more immersive. What do you guys think? What I am proposing is: An option in the camp...
by Altrunchen
Sat Aug 31, 2013 3:20 pm
Forum: Macros
Topic: Problem with an if statement
Replies: 2
Views: 320

Re: Problem with an if statement

Sorry, it turns out that I forgot to put in a closing bracket in case 21 >.<. Sorry about this.
by Altrunchen
Sat Aug 31, 2013 3:17 pm
Forum: Macros
Topic: Problem with an if statement
Replies: 2
Views: 320

Problem with an if statement

Hey so I've been making an all-in-one skill macro for my campaign but a problem has come up that I just can't figure out. Here's the code: [h:status=input( "selected|Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forge...
by Altrunchen
Tue Aug 27, 2013 7:30 pm
Forum: Macros
Topic: Staircase Macro
Replies: 3
Views: 480

Staircase Macro

Hello there, I'm Altrunchen and I'm currently trying to make a macro that lives on a token that looks like a staircase. The desired effect would be: -Player selects the staircase token. -Player sees the "Use Staircase" macro in the selection panel. -Player clicks on the "Use Staircase...
by Altrunchen
Thu Aug 15, 2013 8:15 am
Forum: Documentation Requests/Discussion
Topic: Fog exposure on facing change
Replies: 7
Views: 6479

Re: Fog exposure on facing change

wolph42 wrote:
Azhrei wrote:
Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
Give the token a light source and allow players to expose FOW. :)
It won't go automatically though. But that is currently not possible.
Blast. If only we could define our own events for library tokens :T
by Altrunchen
Wed Aug 14, 2013 4:58 pm
Forum: Documentation Requests/Discussion
Topic: Fog exposure on facing change
Replies: 7
Views: 6479

Fog exposure on facing change

Hello there, I'm Altrunchen and I've recently been addicted to enhancing my campaign macros so my players can feel a bit more immersed in their gameplay. Recently, I have adapted the usage of library tokens and macros into my game. This has allowed me to automatically expose the fog of war whenever ...
by Altrunchen
Sun Dec 02, 2012 3:08 pm
Forum: Graphics, Images, Tokens, Maps
Topic: Custom Character tokens
Replies: 20
Views: 17156

Re: Custom Character tokens

Would it perhaps be too much trouble to request that you make a male, halfling, rogue? The weapon would be a short-sword and the armor would be studded. If you're still doing this, I'd greatly appreciate it :).

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