Search found 135 matches
- Thu Oct 10, 2013 9:38 pm
- Forum: Macros
- Topic: Need help with writing a long macro
- Replies: 19
- Views: 933
Re: Need help with writing a long macro
Guys! Thank you so much! Thanks to you, this new magic system can move on to the next level of development! :D Thank you all so much! I feel like an NPC who just got a quest done for them by a PC or something right now...I wish I had a quest reward for you guys. But nevertheless thanks guys! :D here...
- Thu Oct 10, 2013 10:26 am
- Forum: Macros
- Topic: Need help with writing a long macro
- Replies: 19
- Views: 933
Re: Need help with writing a long macro
Urgh... Pls read my post again where I say 'confirmed' and check that input code...if THAT code is not working, please show it so I can check. Also: check the debugging wiki article, link in my signature Oh no no no, sorry you misunderstood me. Ok so I used the code that you suggested and the resul...
- Wed Oct 09, 2013 10:13 am
- Forum: Macros
- Topic: Need help with writing a long macro
- Replies: 19
- Views: 933
Re: Need help with writing a long macro
So what's the new code you tried? Well ok, when I entered in the code that you recommended, I ended up getting an error message and the input menu wouldn't even display. This code at least causes for the menu to display but when executed all I get is the code in the chatbox. [h: status=input( "...
- Tue Oct 08, 2013 6:43 pm
- Forum: Macros
- Topic: Need help with writing a long macro
- Replies: 19
- Views: 933
Re: Need help with writing a long macro
(havent looked at the code) if the macro results in 'just popping into the chat' in its entirety (or from a certain point onward) that means a syntax error. The most likely one [ or ] too many. Use np++ to track it down. You can check the signature of aliasmask for the 'mt version' of np++ Notepad+...
- Tue Oct 08, 2013 6:18 pm
- Forum: Macros
- Topic: Need help with writing a long macro
- Replies: 19
- Views: 933
Re: Need help with writing a long macro
(havent looked at the code) if the macro results in 'just popping into the chat' in its entirety (or from a certain point onward) that means a syntax error. The most likely one [ or ] too many. Use np++ to track it down. You can check the signature of aliasmask for the 'mt version' of np++ Notepad+...
- Tue Oct 08, 2013 6:01 pm
- Forum: Macros
- Topic: Need help with writing a long macro
- Replies: 19
- Views: 933
Need help with writing a long macro
Hello so I need assistance with this very long macro that I've been writing to enable this kind of caster class that I've been inventing. Long story short, I have this macro all coded up. But the problem is that whenever I try to execute it, the code doesn't do anything, instead it just pops up in t...
- Sun Sep 29, 2013 7:35 pm
- Forum: Feature Requests
- Topic: Token Chat Bubbles
- Replies: 2
- Views: 1502
Re: Token Chat Bubbles
Um...does anyone have any thoughts about this idea?
- Fri Sep 20, 2013 4:28 pm
- Forum: Feature Requests
- Topic: Printable Maps or maybe Export
- Replies: 20
- Views: 3340
Re: Printable Maps or maybe Export
Sorry to necro-post but I might know of a program that has a feature similar to this and that might be the key into figuring out how to implement this kind of feature. If you guys are familiar with Auto-Realm, then you might know of a certain feature it has for saving the map as an image. One such o...
- Fri Sep 20, 2013 4:21 pm
- Forum: Feature Requests
- Topic: Token Chat Bubbles
- Replies: 2
- Views: 1502
Token Chat Bubbles
So there is already a functionality that allows for the cursor to display a thought bubble or a word bubble. But I think that this feature can be both expanded an improved to make character dialogue hopefully a bit more immersive. What do you guys think? What I am proposing is: An option in the camp...
- Sat Aug 31, 2013 3:20 pm
- Forum: Macros
- Topic: Problem with an if statement
- Replies: 2
- Views: 320
Re: Problem with an if statement
Sorry, it turns out that I forgot to put in a closing bracket in case 21 >.<. Sorry about this.
- Sat Aug 31, 2013 3:17 pm
- Forum: Macros
- Topic: Problem with an if statement
- Replies: 2
- Views: 320
Problem with an if statement
Hey so I've been making an all-in-one skill macro for my campaign but a problem has come up that I just can't figure out. Here's the code: [h:status=input( "selected|Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forge...
- Tue Aug 27, 2013 7:30 pm
- Forum: Macros
- Topic: Staircase Macro
- Replies: 3
- Views: 480
Staircase Macro
Hello there, I'm Altrunchen and I'm currently trying to make a macro that lives on a token that looks like a staircase. The desired effect would be: -Player selects the staircase token. -Player sees the "Use Staircase" macro in the selection panel. -Player clicks on the "Use Staircase...
- Thu Aug 15, 2013 8:15 am
- Forum: Documentation Requests/Discussion
- Topic: Fog exposure on facing change
- Replies: 7
- Views: 6479
Re: Fog exposure on facing change
Blast. If only we could define our own events for library tokens :Twolph42 wrote:It won't go automatically though. But that is currently not possible.Azhrei wrote:Give the token a light source and allow players to expose FOW.Altrunchen wrote:But the FOW is not automatically exposed if a token changes its facing direction.
- Wed Aug 14, 2013 4:58 pm
- Forum: Documentation Requests/Discussion
- Topic: Fog exposure on facing change
- Replies: 7
- Views: 6479
Fog exposure on facing change
Hello there, I'm Altrunchen and I've recently been addicted to enhancing my campaign macros so my players can feel a bit more immersed in their gameplay. Recently, I have adapted the usage of library tokens and macros into my game. This has allowed me to automatically expose the fog of war whenever ...
- Sun Dec 02, 2012 3:08 pm
- Forum: Graphics, Images, Tokens, Maps
- Topic: Custom Character tokens
- Replies: 20
- Views: 17156
Re: Custom Character tokens
Would it perhaps be too much trouble to request that you make a male, halfling, rogue? The weapon would be a short-sword and the armor would be studded. If you're still doing this, I'd greatly appreciate it .