Search found 365 matches

by booga
Tue Oct 08, 2013 3:01 pm
Forum: User Creations
Topic: Tileset - Shady Walls
Replies: 30
Views: 5205

Re: Tileset - Shady Walls

Awesome, thanks a lot !
by booga
Tue Oct 08, 2013 3:00 pm
Forum: Campaign Frameworks
Topic: Cyberpunk 2020 Framework
Replies: 9
Views: 9737

Re: Cyberpunk 2020 Framework

Thanks a lot!
by booga
Thu Oct 03, 2013 10:21 am
Forum: Macros
Topic: Problem with encode(), forms and umlauten
Replies: 42
Views: 5696

Re: Problem with encode(), forms and umlauten

Lee is working on a patch to address this lack of unicode support in MT 1.2 (my apologies if that's not the proper way to describe the symptoms of this issue). If you are using foreign characters (such as umlaut, french accens, special characters from other languages) and it is causing problems with...
by booga
Wed Oct 02, 2013 1:03 pm
Forum: Macros
Topic: getTokens() getting Objects?
Replies: 3
Views: 481

Re: getTokens() getting Objects?

I've tested your code to get the token name: [h:cond = "{}"] [h:cond = json.set(cond,"layer",json.append("","OBJECT"))] [r: rawList=listSort(getTokens(",",cond),"A")] and it did work fine (I had placed one object on the OBJECT layer, and it...
by booga
Tue Sep 17, 2013 3:40 pm
Forum: Tilesets, Token Libraries, and Complete Maps
Topic: [Map Bits] Infinity Dungeon Tileset by VertWrangler
Replies: 74
Views: 53709

Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler

I'm glad you're still around and that you still plan on working on this. I've used your tileset quite a bit, it's really wonderful and I hope you'll update it, or make more (wishful thinking).
by booga
Tue Aug 27, 2013 11:34 am
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 17
Views: 28087

Re: French Savage Worlds Framework

Thanks Wolph42 for moving the topic. Merci JML pour l'encouragement. Tu trouveras plus de Frameworks en Français (par moi et par Lazarius) dans le sous-forum Maptool de JdR-Virtuel : ICI N'hesites-pas à rapporter des bugs ou suggestions d'amélioration. Pour l'instant je suis en phase d'élimination d...
by booga
Mon Aug 26, 2013 10:45 pm
Forum: Savage Worlds Frameworks
Topic: French Savage Worlds Framework
Replies: 17
Views: 28087

French Savage Worlds Framework

A big thanks to RPTroll for the inspiration and the general look of the Framework. Although many forms are similar looking, I rebuilt this framework from the ground up. It includes less automation than RPTroll's, but allows full customization per universe. The following message is in French. http:/...
by booga
Sat Aug 10, 2013 3:02 am
Forum: Shadowrun 4e Frameworks
Topic: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Replies: 150
Views: 93017

Re: Veggiesama's Framework (Shadowrun 4th)

I do it all the time with new players in the French online RPG community. A way to make it easy is to make that change, zip the whole folder and send it or share it with our players. Rather than having them download Maptool from the RPtools website, have them use your modified version, and it will w...
by booga
Fri Aug 09, 2013 1:45 pm
Forum: Shadowrun 4e Frameworks
Topic: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Replies: 150
Views: 93017

Re: Veggiesama's Framework (Shadowrun 4th)

Start maptool-*.jar, looks like the version is not set). This is a known problem with Maptool 1.3 b89 with Windows (the Launcher does not work). So I'm assuming here that you are using Java 1.7 with Windows and Maptool 1.3 b89: To workaround this and still be able to increase the stack, you need to...
by booga
Fri Aug 09, 2013 10:36 am
Forum: Shadowrun 4e Frameworks
Topic: Veggiesama's Framework (Shadowrun 4th & 5th editions)
Replies: 150
Views: 93017

Re: Veggiesama's Framework (Shadowrun 4th)

I have some serious questions, whenever I try to Roll dice, I get nothing but an error a stack error. I've tried changing the stack from between 1 and 250. Nothing seems to work. What am I doing wrong here? <html>A stack overflow has occurred.<p>This is commonly because a macro being used has excee...
by booga
Tue Aug 06, 2013 12:13 pm
Forum: Testing
Topic: Testing need for b90
Replies: 41
Views: 21319

Re: Testing need for b90

If the framework issue is that panels don't open where they were when you closed MT, then I think the solution (as discussed on another thread) is to close the panel using the "X" instead of using the OK or Cancel buttons. Then when the panel gets opened later the location comes back. The...
by booga
Sat Aug 03, 2013 1:17 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74735

Re: Star Wars: Edge of the Empire Framework [Work in Progres

You're welcome ;)


Edit: the wiki may actually be correct, it could be that the content of your table had other " and ' characters. I'll let smarter people than I confirm that.
by booga
Sat Aug 03, 2013 1:05 pm
Forum: General Discussion
Topic: Nightmare on MapTool Street
Replies: 15
Views: 2447

Re: Nightmare on MapTool Street

Well, if switching players is not an option, I'd recommand following Full Bleed's recommendations to enforce scrict token ownership. He explained the process very well. You can test on your side by opening Maptool twice, then connect the second Maptool to the first one as Server-Client. That will sh...
by booga
Sat Aug 03, 2013 12:56 pm
Forum: Campaign Frameworks
Topic: Star Wars: Edge of the Empire v2.0
Replies: 171
Views: 74735

Re: Star Wars: Edge of the Empire Framework [Work in Progres

Hi, you don't need the quotes/apostrophes inside the evalmacro Try: [h: pdia=tblImage("UI", 12, 12)] [h: CharName=token.name] [h: CritRoll = 1d100 + CritBonus] [r: evalMacro(table("CharCrit", 1) )] I removed the two lines about CritBonus and Critroll because I do not have the res...
by booga
Sat Aug 03, 2013 11:42 am
Forum: MapTool
Topic: [b87]Variables in table data not working - intended?
Replies: 2
Views: 289

Re: [b87]Variables in table data not working - intended?

I had a similar problem, and Wolph42 explained you need to eval the content of the table field after calling it. Something like: eval(table("tbl_test",1))


See this Thread: LINK

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