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by AidyBaby
Sat Nov 06, 2010 6:35 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

One thing I've noticed with the Condition Track frame (yes, I'm obsessed), is that if you set a condition on a token that has yet to receive initiative in the round, the started 'red box' warning doesn't appear until the round after - i.e. one turn too late. It's OK if the state is put on a token th...
by AidyBaby
Thu Nov 04, 2010 7:28 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

OK thanks, hopefully the macros will stay valid as the framework moves on.

I may have a go at modding your framework to undertake my original idea - I'd better get some headache pills and a stress ball!

-- AidyBaby --
by AidyBaby
Thu Nov 04, 2010 6:35 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

@AidyBaby, I see where you're going with it, but...that's a major change. I don't do anything with copyToken() if I can avoid it, and that's a significant feature addition. I don't think I'm going to go down that road at this time. No problem - forgive me if I can't try and persuade you though :win...
by AidyBaby
Thu Nov 04, 2010 3:58 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

I've just been catching up on your progress as I've been on holiday for the last few weeks and it looks awesome. One of the earlier comments was this: Hmmmm I just had a REALLY crazy thought that I a m not sure how well if at all it will work. What if copy token were used to make a condition token w...
by AidyBaby
Wed Oct 13, 2010 2:53 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

No problem, glad to help. I just want your framework to be the best it can be.

-- AidyBaby --
by AidyBaby
Wed Oct 13, 2010 12:50 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

OK, I've managed to narrow down the 'Reminder' state removal bug, I think. It will not clear any states when the duration is set to 'special' or 'end of encounter' duration. I also seem to have found another small bug with state tracking that if you put a state on a token that is due next in the ini...
by AidyBaby
Wed Oct 13, 2010 12:27 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

kazinsky wrote:...change the grid size of all condition states to 3x3 instead of 2x2...
I support this too.

-- AidyBaby --
by AidyBaby
Mon Oct 11, 2010 1:04 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: [4E] An Attempt to Return the Framework to its Classic F

A few minor things (v14): > Clear conditions macro no longer works (tracking conditions). Dialog opens as expected, no error message. Edit: only seems to happen on your existing default tokens, not on new ones. Edit 2: Except Villain! Noticed that once you've attempted to clear the condition, cyclin...
by AidyBaby
Sat Oct 09, 2010 8:20 am
Forum: User Creations
Topic: Token states [AidyBaby]
Replies: 306
Views: 49379

Re: Token states [AidyBaby]

Here's a vulnerable state:
Vulnerable (necrotic).png
Vulnerable (necrotic).png (16.88 KiB) Viewed 1493 times
I've also updated the first post with all of my states in two zips. I'll try to maintain the first post with all of my states in the zips and make announcements during the remainder of the thread with any new ones I make.

-- AidyBaby --
by AidyBaby
Sat Oct 09, 2010 5:37 am
Forum: User Creations
Topic: Token states [AidyBaby]
Replies: 306
Views: 49379

Re: Token states [AidyBaby]

Veggiesama wrote:I don't believe Aidy has done any vulnerability states yet. Rumble's framework uses the alphabet states to designate vulnerabilities.
Just checked and you're right! I'll knock up some new ones later today, got to take the little lad to his swimming lesson.

-- AidyBaby --
by AidyBaby
Fri Oct 08, 2010 2:57 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: An Attempt to Return the Framework to its Classic Form

Wow, this takes the biscuit! I love the new statsheet. The condition remover is simple and sweet too. I had a issue that when importing a monster, the powers didn't appear until I used the selection window to choose to edit a power. At this point all of the powers appeared on the new stat sheet. I a...
by AidyBaby
Fri Oct 08, 2010 2:31 pm
Forum: MapTool
Topic: Fun with Exponents
Replies: 7
Views: 773

Re: Fun with Exponents

DrVesuvius wrote:I think the confusion comes from the fact that in the expression "-5^2", the minus sign isn't really an operator, but an inherent part of the discrete number "-5".
Yep, how else (simply put) would you square -5?
by AidyBaby
Fri Oct 08, 2010 2:27 pm
Forum: User Creations
Topic: Token states [AidyBaby]
Replies: 306
Views: 49379

Re: Token states [AidyBaby]

CoveredInFish wrote:
AidyBaby wrote:
wolph42 wrote:well with the tutorial it really is a piece of pie.
Hmmm, I like pie!
THE CAKE IS A LIE!
Hmmm, I like lying cake!
by AidyBaby
Fri Oct 08, 2010 10:29 am
Forum: User Creations
Topic: Token states [AidyBaby]
Replies: 306
Views: 49379

Re: Token states [AidyBaby]

wolph42 wrote:well with the tutorial it really is a piece of pie.
Hmmm, I like pie!

Nice state.

-- AidyBaby --
by AidyBaby
Wed Oct 06, 2010 7:24 pm
Forum: D&D 4e Frameworks
Topic: [4E] Rumble's "Slim" Framework
Replies: 618
Views: 130084

Re: An Attempt to Return the Framework to its Classic Form

Rumble wrote:Changing eleventy bamillion instances of "*" to "-", for instance
Ugh! I'll leave that one in your stern, yet just hands. :D

-- AidyBaby --

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