InitTool 0.1 Development Release Build 3

New build announcements plus site news and changes.

Moderators: dorpond, trevor, Azhrei, Craig

Post Reply
User avatar
jay
RPTools Team
Posts: 1767
Joined: Tue Feb 07, 2006 1:07 am
Location: Austin, Tx

InitTool 0.1 Development Release Build 3

Post by jay »

The new version of InitTool adds:

* Manual Initiative Entry Dialog
* Double clicking brings up editor in init and group tools
* GM can define die roll for initiative and define tie resolution method.
* Support for custom values.

I also fixed a bug where you could not turn the flag on a player or NPC off. I have one outstanding bug that I know about: sometimes the main group window is having problems chaning the names of the groups. Tell me if this comes up and how you got inittool to do it.

User avatar
giliath
RPTools Founder
Posts: 275
Joined: Tue Jan 31, 2006 11:10 am
Location: Austin, TX

Post by giliath »

How do you enter the manual initiative entry dialog?
~Giliath

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Go to File/Edit Settings.

This is way cool! :D

User avatar
jay
RPTools Team
Posts: 1767
Joined: Tue Feb 07, 2006 1:07 am
Location: Austin, Tx

Post by jay »

giliath wrote:How do you enter the manual initiative entry dialog?
You have to turn it on using the File->Settings dialog. There are checkboxes in there that will turn on manual entry for the players and/or pcs.

The dialog is displayed when you Actions->Start Encounter and one or both of those check boxes are selected. The code decides an item in the encounter is a player if it has a player name or the type of token contains the word player in it. Which is a hack, but I didn't want to restrict it to just player.

Post Reply

Return to “Announcements”